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set correct microtexture wrap mode
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@ -134,10 +134,9 @@ void CNew3D::RenderScene(int priority, bool alpha)
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if (mesh.microTexture) {
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glActiveTexture(GL_TEXTURE1);
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auto tex2 = m_texSheet.BindTexture(m_textureRAM, 0, true, true, 0, 1024, 128, 128);
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auto tex2 = m_texSheet.BindTexture(m_textureRAM, 0, false, false, 0, 1024, 128, 128);
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if (tex2) {
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tex2->BindTexture();
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tex2->SetWrapMode(mesh.mirrorU, mesh.mirrorV);
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}
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glActiveTexture(GL_TEXTURE0);
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}
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