From b18f6d1b549c30d3d8a41bb9894bd55ccbd14323 Mon Sep 17 00:00:00 2001 From: Matthew Daniels Date: Sun, 9 May 2021 23:22:18 +0000 Subject: [PATCH] Non-linked games no longer falsely list the net board under extra hardware --- Src/GameLoader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Src/GameLoader.cpp b/Src/GameLoader.cpp index dc1a128..152fed5 100644 --- a/Src/GameLoader.cpp +++ b/Src/GameLoader.cpp @@ -202,7 +202,7 @@ static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node) game->real3d_pci_id = game_node["hardware/real3d_pci_id"].ValueAsDefault(0); game->real3d_status_bit_set_percent_of_frame = game_node["hardware/real3d_status_bit_set_percent_of_frame"].ValueAsDefault(0); game->encryption_key = game_node["hardware/encryption_key"].ValueAsDefault(0); - game->netboard_present = game_node["hardware/netboard"].ValueAsDefault("false"); + game->netboard_present = game_node["hardware/netboard"].ValueAsDefault(false); std::map input_flags {