mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 22:05:38 +00:00
Detailed config is logged.
This commit is contained in:
parent
dbc1dbb0e8
commit
bedbfd26d3
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@ -26,9 +26,7 @@
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*
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*
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* Compile-Time Options
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* Compile-Time Options
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* --------------------
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* --------------------
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* - SUPERMODEL_SOUND: Enables experimental sound code. The 68K core (Turbo68K)
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* - SUPERMODEL_SOUND: Deprecated. Remove this.
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* only works on x86 (32-bit) systems, so this cannot be enabled on 64-bit
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* builds.
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* - SUPERMODEL_WIN32: Define this if compiling on Windows.
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* - SUPERMODEL_WIN32: Define this if compiling on Windows.
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* - SUPERMODEL_OSX: Define this if compiling on Mac OS X.
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* - SUPERMODEL_OSX: Define this if compiling on Mac OS X.
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*
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*
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@ -216,6 +214,89 @@ static BOOL CreateGLScreen(const char *caption, unsigned *xOffsetPtr, unsigned *
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return 0;
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return 0;
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}
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}
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/*
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* PrintGLInfo():
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*
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* Queries and prints OpenGL information. A full list of extensions can
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* optionally be printed.
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*/
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static void PrintGLInfo(bool createScreen, bool infoLog, bool printExtensions)
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{
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const GLubyte *str;
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char *strLocal;
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GLint value;
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unsigned xOffset, yOffset, xRes=496, yRes=384;
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if (createScreen)
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{
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if (OKAY != CreateGLScreen("Supermodel - Querying OpenGL Information...",&xOffset,&yOffset,&xRes,&yRes,FALSE,FALSE))
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{
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ErrorLog("Unable to query OpenGL.\n");
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return;
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}
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}
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if (infoLog) InfoLog("OpenGL information:");
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else puts("OpenGL information:\n");
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str = glGetString(GL_VENDOR);
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if (infoLog) InfoLog(" Vendor: %s", str);
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else printf(" Vendor: %s\n", str);
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str = glGetString(GL_RENDERER);
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if (infoLog) InfoLog(" Renderer: %s", str);
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else printf(" Renderer: %s\n", str);
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str = glGetString(GL_VERSION);
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if (infoLog) InfoLog(" Version: %s", str);
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else printf(" Version: %s\n", str);
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str = glGetString(GL_SHADING_LANGUAGE_VERSION);
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if (infoLog) InfoLog(" Shading Language Version: %s", str);
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else printf(" Shading Language Version: %s\n", str);
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glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value);
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if (infoLog) InfoLog("Maximum Vertex Array Size: %d vertices", value);
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else printf("Maximum Vertex Array Size: %d vertices\n", value);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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if (infoLog) InfoLog(" Maximum Texture Size: %d texels", value);
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else printf(" Maximum Texture Size: %d texels\n", value);
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
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if (infoLog) InfoLog("Maximum Vertex Attributes: %d", value);
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else printf("Maximum Vertex Attributes: %d\n", value);
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &value);
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if (infoLog) InfoLog(" Maximum Vertex Uniforms: %d", value);
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else printf(" Maximum Vertex Uniforms: %d\n", value);
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if (printExtensions)
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{
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str = glGetString(GL_EXTENSIONS);
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strLocal = (char *) malloc((strlen((char *) str)+1)*sizeof(char));
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if (NULL == strLocal)
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{
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if (infoLog) InfoLog(" Supported Extensions: %s", str);
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else printf(" Supported Extensions: %s\n", str);
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}
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else
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{
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strcpy(strLocal, (char *) str);
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if (infoLog) InfoLog(" Supported Extensions: %s", (strLocal = strtok(strLocal, " \t\n")));
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else printf(" Supported Extensions: %s\n", (strLocal = strtok(strLocal, " \t\n")));
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while ((strLocal = strtok(NULL, " \t\n")) != NULL)
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{
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if (infoLog) InfoLog(" %s", strLocal);
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else printf(" %s\n", strLocal);
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}
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}
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}
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printf("\n");
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if (infoLog) InfoLog("");
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}
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/******************************************************************************
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/******************************************************************************
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Configuration
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Configuration
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@ -320,22 +401,39 @@ static void ReadConfigFile(CInputs *Inputs, const char *section)
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INI.Close();
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INI.Close();
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}
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}
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// Debug
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// Log the configuration to info log
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static void DumpConfig(void)
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static void LogConfig(void)
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{
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{
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printf("MultiThreaded = %d\n", g_Config.multiThreaded);
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InfoLog("Program settings:");
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printf("PowerPCFrequency = %d\n", g_Config.GetPowerPCFrequency());
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printf("EmulateSCSP = %d\n", g_Config.emulateSCSP);
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// COSDConfig
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printf("EmulateDSB = %d\n", g_Config.emulateDSB);
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InfoLog("\tXResolution = %d", g_Config.xRes);
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printf("VertexShader = %s\n", g_Config.vertexShaderFile.c_str());
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InfoLog("\tYResolution = %d", g_Config.yRes);
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printf("FragmentShader = %s\n", g_Config.fragmentShaderFile.c_str());
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InfoLog("\tFullScreen = %d", g_Config.fullScreen);
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printf("XResolution = %d\n", g_Config.xRes);
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InfoLog("\tThrottle = %d", g_Config.throttle);
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printf("YResolution = %d\n", g_Config.yRes);
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InfoLog("\tShowFrameRate = %d", g_Config.showFPS);
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printf("FullScreen = %d\n", g_Config.fullScreen);
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#ifdef SUPERMODEL_DEBUGGER
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printf("Throttle = %d\n", g_Config.throttle);
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InfoLog("\tDisableDebugger = %d", g_Config.disableDebugger);
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printf("ShowFrameRate = %d\n", g_Config.showFPS);
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#endif
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printf("InputSystem = %s\n", g_Config.GetInputSystem());
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InfoLog("\tInputSystem = %s", g_Config.GetInputSystem());
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printf("\n");
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// CModel3Config
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InfoLog("\tMultiThreaded = %d", g_Config.multiThreaded);
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InfoLog("\tPowerPCFrequency = %d", g_Config.GetPowerPCFrequency());
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// CSoundBoardConfig
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InfoLog("\tEmulateSCSP = %d", g_Config.emulateSCSP);
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// CDSBConfig
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InfoLog("\tEmulateDSB = %d", g_Config.emulateDSB);
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InfoLog("\tSoundVolume = %d", g_Config.GetSoundVolume());
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InfoLog("\tMusicVolume = %d", g_Config.GetMusicVolume());
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// CRender3DConfig
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InfoLog("\tVertexShader = %s", g_Config.vertexShaderFile.c_str());
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InfoLog("\tFragmentShader = %s", g_Config.fragmentShaderFile.c_str());
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InfoLog("");
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}
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}
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@ -500,11 +598,6 @@ int Supermodel(const char *zipFile, CInputs *Inputs, CINIFile *CmdLine)
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BOOL showCursor = FALSE; // show cursor in full screen mode?
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BOOL showCursor = FALSE; // show cursor in full screen mode?
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BOOL quit = 0;
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BOOL quit = 0;
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BOOL paused = 0;
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BOOL paused = 0;
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// Info log user options
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InfoLog("PowerPC frequency: %d Hz", g_Config.GetPowerPCFrequency());
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InfoLog("Resolution requested: %dx%d (%s)", g_Config.xRes, g_Config.yRes, g_Config.fullScreen?"full screen":"windowed");
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InfoLog("Frame rate limiting: %s", g_Config.throttle?"Enabled":"Disabled");
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// Initialize and load ROMs
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// Initialize and load ROMs
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if (OKAY != Model3->Init())
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if (OKAY != Model3->Init())
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@ -514,9 +607,7 @@ int Supermodel(const char *zipFile, CInputs *Inputs, CINIFile *CmdLine)
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// Apply game-specific settings and then, lastly, command line settings
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// Apply game-specific settings and then, lastly, command line settings
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ReadConfigFile(Inputs, Model3->GetGameInfo()->id);
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ReadConfigFile(Inputs, Model3->GetGameInfo()->id);
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//DumpConfig();
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ApplySettings(Inputs, CmdLine, "Global");
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ApplySettings(Inputs, CmdLine, "Global");
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//DumpConfig();
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// Load NVRAM
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// Load NVRAM
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LoadNVRAM(Model3);
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LoadNVRAM(Model3);
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sprintf(titleStr, "Supermodel - %s", Model3->GetGameInfo()->title);
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sprintf(titleStr, "Supermodel - %s", Model3->GetGameInfo()->title);
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if (OKAY != CreateGLScreen(titleStr,&xOffset,&yOffset,&xRes,&yRes,TRUE,g_Config.fullScreen))
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if (OKAY != CreateGLScreen(titleStr,&xOffset,&yOffset,&xRes,&yRes,TRUE,g_Config.fullScreen))
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return 1;
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return 1;
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// Info log GL information and user options
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PrintGLInfo(false, true, false);
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LogConfig();
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// Initialize audio system
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// Initialize audio system
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if (OKAY != OpenAudio())
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if (OKAY != OpenAudio())
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@ -768,7 +863,7 @@ QuitError:
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/******************************************************************************
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/******************************************************************************
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Diagnostic Commands
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CROM Disassembler
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******************************************************************************/
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******************************************************************************/
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// Disassemble instructions from CROM
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// Disassemble instructions from CROM
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@ -830,69 +925,6 @@ static int DisassembleCROM(const char *zipFile, UINT32 addr, unsigned n)
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return OKAY;
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return OKAY;
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}
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}
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/*
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* PrintGLInfo():
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*
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* Queries and prints OpenGL information. A full list of extensions can
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* optionally be printed.
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*/
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static void PrintGLInfo(BOOL printExtensions)
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{
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const GLubyte *str;
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char *strLocal;
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GLint value;
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unsigned xOffset, yOffset, xRes=496, yRes=384;
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if (OKAY != CreateGLScreen("Supermodel - Querying OpenGL Information...",&xOffset,&yOffset,&xRes,&yRes,FALSE,FALSE))
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{
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ErrorLog("Unable to query OpenGL.\n");
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return;
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}
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puts("OpenGL information:\n");
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str = glGetString(GL_VENDOR);
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printf(" Vendor: %s\n", str);
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str = glGetString(GL_RENDERER);
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printf(" Renderer: %s\n", str);
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str = glGetString(GL_VERSION);
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printf(" Version: %s\n", str);
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str = glGetString(GL_SHADING_LANGUAGE_VERSION);
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printf(" Shading Language Version: %s\n", str);
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glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value);
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printf("Maximum Vertex Array Size: %d vertices\n", value);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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printf(" Maximum Texture Size: %d texels\n", value);
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &value);
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printf("Maximum Vertex Attributes: %d\n", value);
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glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &value);
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printf(" Maximum Vertex Uniforms: %d\n", value);
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if (printExtensions)
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{
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str = glGetString(GL_EXTENSIONS);
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strLocal = (char *) malloc((strlen((char *) str)+1)*sizeof(char));
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if (NULL == strLocal)
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printf(" Supported Extensions: %s\n", str);
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else
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{
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strcpy(strLocal, (char *) str);
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printf(" Supported Extensions: %s\n", (strLocal = strtok(strLocal, " \t\n")));
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while ((strLocal = strtok(NULL, " \t\n")) != NULL)
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printf(" %s\n", strLocal);
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}
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}
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printf("\n");
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}
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/******************************************************************************
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/******************************************************************************
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Entry Point and Command Line Procesing
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Entry Point and Command Line Procesing
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@ -931,10 +963,8 @@ static void Help(void)
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puts(" -fullscreen Full screen mode");
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puts(" -fullscreen Full screen mode");
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puts(" -no-throttle Disable 60 Hz frame rate limit");
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puts(" -no-throttle Disable 60 Hz frame rate limit");
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puts(" -show-fps Display frame rate in window title bar");
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puts(" -show-fps Display frame rate in window title bar");
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#ifdef DEBUG // ordinary users do not need to know about these, but they are always available
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puts(" -vert-shader=<file> Load 3D vertex shader from external file");
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puts(" -vert-shader=<file> Load 3D vertex shader from external file");
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puts(" -frag-shader=<file> Load 3D fragment shader from external file");
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puts(" -frag-shader=<file> Load 3D fragment shader from external file");
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#endif
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puts("");
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puts("");
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puts("Audio Options:");
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puts("Audio Options:");
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puts(" -sound-volume=<v> Set volume of sound effects in % [Default: 100]");
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puts(" -sound-volume=<v> Set volume of sound effects in % [Default: 100]");
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puts("Input Options:");
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puts("Input Options:");
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puts(" -input-system=<s> Set input system [Default: SDL]");
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puts(" -input-system=<s> Set input system [Default: SDL]");
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puts(" -print-inputs Prints current input configuration");
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puts(" -print-inputs Prints current input configuration");
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puts(" -config-inputs Configure inputs for keyboards, mice and joysticks");
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puts(" -config-inputs Configure inputs for keyboards, mice, and joysticks");
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puts("");
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puts("");
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puts("Diagnostic Options:");
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puts("Diagnostic Options:");
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#ifdef DEBUG
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#ifdef DEBUG // intended for developers only
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puts(" -dis=<addr>[,n] Disassemble PowerPC code from CROM");
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puts(" -dis=<addr>[,n] Disassemble PowerPC code from CROM");
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#endif
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#endif
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puts(" -print-gl-info Print extensive OpenGL information and quit\n");
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puts(" -print-gl-info Print OpenGL driver information and quit\n");
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}
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}
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// Print game list
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// Print game list
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@ -999,9 +1029,14 @@ int main(int argc, char **argv)
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Logger.ClearLogs();
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Logger.ClearLogs();
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SetLogger(&Logger);
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SetLogger(&Logger);
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// Log the command line used to start Supermodel
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InfoLog("Started as:");
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for (i = 0; i < argc; i++)
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InfoLog("\targv[%d] = %s", i, argv[i]);
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InfoLog("");
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// Read global settings from INI file
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// Read global settings from INI file
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ReadConfigFile(NULL, "Global");
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ReadConfigFile(NULL, "Global");
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//DumpConfig();
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/*
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/*
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* Parse command line.
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* Parse command line.
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@ -1139,7 +1174,7 @@ int main(int argc, char **argv)
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}
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}
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else if (!strcmp(argv[i],"-print-gl-info"))
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else if (!strcmp(argv[i],"-print-gl-info"))
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{
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{
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PrintGLInfo(FALSE);
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PrintGLInfo(true, false, false);
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return 0;
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return 0;
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}
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}
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else if (argv[i][0] == '-')
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else if (argv[i][0] == '-')
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