Changes by Harry Tuttle: game list more accurately reflects MAME's, added a root level XML "games" node, print ROM version along with title

This commit is contained in:
Bart Trzynadlowski 2017-04-05 05:35:45 +00:00
parent f6707ecfba
commit c013eab711
4 changed files with 2677 additions and 2496 deletions

File diff suppressed because it is too large Load diff

View file

@ -236,9 +236,14 @@ static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
bool GameLoader::LoadGamesFromXML(const Util::Config::Node &xml)
{
for (auto it = xml.begin(); it != xml.end(); ++it)
{
// Root games node
auto &root_node = *it;
if (root_node.Key() != "games")
continue;
for (auto &game_node: root_node)
{
// Game node
auto &game_node = *it;
if (game_node.Key() != "game")
continue;
if (game_node["name"].Empty())
@ -309,7 +314,7 @@ bool GameLoader::LoadGamesFromXML(const Util::Config::Node &xml)
if (regions_by_name.empty())
ErrorLog("%s: No ROM regions defined for '%s'.", m_xml_filename.c_str(), game_name.c_str());
}
}
// Check to ensure some games were defined
if (m_regions_by_game.empty())
{

View file

@ -2551,7 +2551,7 @@ void CModel3::Reset(void)
// Apply patches to games
static void Patch(uint8_t *crom, const Game &game)
{
if (game.name == "scudp")
if (game.name == "scudplus" || game.name == "scudplusa") // No patching?
{
// Base offset of program in CROM: 0x710000
}
@ -2568,7 +2568,7 @@ static void Patch(uint8_t *crom, const Game &game)
{
*(UINT32 *) &crom[0x7374f4] = 0x38840004; // an actual bug in the game code
}
else if (game.name == "vs215" || game.name == "vs215o" || game.name == "vs29815")
else if (game.name == "vs215" || game.name == "vs215o" || game.name == "vs29815" || game.name == "vs29915")
{
// VS215 is a modification of VS2 that runs on Step 1.5 hardware. I
// suspect the code here is trying to detect the system type but am too
@ -2590,13 +2590,13 @@ static void Patch(uint8_t *crom, const Game &game)
*(UINT32 *) &crom[0x7C0C8] = 0x60000000;
*(UINT32 *) &crom[0x7C0CC] = 0x60000000;
}
else if (game.name == "harley")
else if (game.name == "harleya")
{
*(UINT32 *) &crom[0x50E8D4] = 0x60000000;
*(UINT32 *) &crom[0x50E8F4] = 0x60000000;
*(UINT32 *) &crom[0x50FB84] = 0x60000000;
}
else if (game.name == "harleyb")
else if (game.name == "harley")
{
*(UINT32 *) &crom[0x50ECB4] = 0x60000000;
*(UINT32 *) &crom[0x50ECD4] = 0x60000000;
@ -2613,7 +2613,7 @@ static void Patch(uint8_t *crom, const Game &game)
{
*(UINT32 *) &crom[0xF6DD0] = 0x60000000; // from MAME
}
else if (game.name == "eca" || game.name == "ecax")
else if (game.name == "eca" || game.name == "ecau")
{
*(UINT32 *) &crom[0x535580] = 0x60000000;
//*(UINT32 *) &crom[0x5023B4] = 0x60000000;
@ -2819,6 +2819,9 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
extra_hw.insert("Drive Board");
if (game.encryption_key)
extra_hw.insert("Security Board");
if (!game.version.empty())
std::cout << " Title: " << game.title << " (" << game.version << ")" << std::endl;
else
std::cout << " Title: " << game.title << std::endl;
std::cout << " ROM Set: " << game.name << std::endl;
std::cout << " Developer: " << game.manufacturer << std::endl;

View file

@ -1220,6 +1220,9 @@ static void PrintGameList(const std::string &xml_file, const std::map<std::strin
printf(" %s", game.name.c_str());
for (int i = game.name.length(); i < 9; i++) // pad for alignment (no game ID should be more than 9 letters)
printf(" ");
if (!game.version.empty())
printf(" %s (%s)\n", game.title.c_str(), game.version.c_str());
else
printf(" %s\n", game.title.c_str());
}
}