Encapsulated zip file handling and added a "parent" member to the Game struct

This commit is contained in:
Bart Trzynadlowski 2017-03-27 02:02:22 +00:00
parent ba3a0b5e2a
commit c4a63821c3
3 changed files with 184 additions and 161 deletions

View file

@ -7,6 +7,7 @@
struct Game struct Game
{ {
std::string name; std::string name;
std::string parent;
std::string title; std::string title;
std::string version; std::string version;
std::string manufacturer; std::string manufacturer;

View file

@ -7,6 +7,94 @@
#include <iostream> #include <iostream>
bool GameLoader::LoadZipArchive(ZipArchive *zip, const std::string &zipfilename) const
{
zip->zipfilename = zipfilename;
zip->zf = unzOpen(zipfilename.c_str());
if (NULL == zip->zf)
{
ErrorLog("Could not open '%s'.", zipfilename.c_str());
return true;
}
// Identify all files in zip archive
int err = UNZ_OK;
for (err = unzGoToFirstFile(zip->zf); err == UNZ_OK; err = unzGoToNextFile(zip->zf))
{
unz_file_info file_info;
char filename_buffer[256];
if (UNZ_OK != unzGetCurrentFileInfo(zip->zf, &file_info, filename_buffer, sizeof(filename_buffer), NULL, 0, NULL, 0))
continue;
zip->files_by_crc[file_info.crc].filename = filename_buffer;
zip->files_by_crc[file_info.crc].uncompressed_size = file_info.uncompressed_size;
zip->files_by_crc[file_info.crc].crc32 = file_info.crc;
}
if (err != UNZ_END_OF_LIST_OF_FILE)
{
ErrorLog("Unable to read the contents of '%s' (code 0x%x).", zipfilename.c_str(), err);
return true;
}
return false;
}
bool GameLoader::LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file, const ZipArchive &zip)
{
// Locate file
const ZippedFile *zipped_file = LookupFile(file, zip);
if (!zipped_file)
return true;
if (UNZ_OK != unzLocateFile(zip.zf, zipped_file->filename.c_str(), 2))
{
ErrorLog("Unable to locate '%s' in '%s'. Is zip file corrupt?", zipped_file->filename.c_str(), zip.zipfilename.c_str());
return true;
}
// Read it in
if (UNZ_OK != unzOpenCurrentFile(zip.zf))
{
ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", zipped_file->filename.c_str(), zip.zipfilename.c_str());
return true;
}
*file_size = zipped_file->uncompressed_size;
buffer->reset(new uint8_t[*file_size], std::default_delete<uint8_t[]>());
ZPOS64_T bytes_read = unzReadCurrentFile(zip.zf, buffer->get(), *file_size);
if (bytes_read != *file_size)
{
ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", zipped_file->filename.c_str(), zip.zipfilename.c_str());
unzCloseCurrentFile(zip.zf);
return true;
}
// And close it
if (UNZ_CRCERROR == unzCloseCurrentFile(zip.zf))
ErrorLog("CRC error reading '%s' from '%s'. File may be corrupt.", zipped_file->filename.c_str(), zip.zipfilename.c_str());
return false;
}
const GameLoader::ZippedFile *GameLoader::LookupFile(const File::ptr_t &file, const ZipArchive &zip) const
{
if (file->has_crc32)
{
auto it = zip.files_by_crc.find(file->crc32);
if (it == zip.files_by_crc.end())
{
ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, zip.zipfilename.c_str());
return nullptr;
}
return &it->second;
}
// Try to lookup by name
for (auto &v: zip.files_by_crc)
{
if (Util::ToLower(v.second.filename) == file->filename)
return &v.second;
}
ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), zip.zipfilename.c_str());
return nullptr;
}
bool GameLoader::MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute) bool GameLoader::MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute)
{ {
if (node[attribute].Empty()) if (node[attribute].Empty())
@ -51,6 +139,7 @@ GameLoader::Region::ptr_t GameLoader::Region::Create(const GameLoader &loader, c
static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node) static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
{ {
game->name = game_node["name"].ValueAs<std::string>(); game->name = game_node["name"].ValueAs<std::string>();
game->parent = game_node["parent"].ValueAsDefault<std::string>(std::string());
game->title = game_node["identity/title"].ValueAsDefault<std::string>("Unknown"); game->title = game_node["identity/title"].ValueAsDefault<std::string>("Unknown");
game->version = game_node["identity/version"].ValueAsDefault<std::string>(""); game->version = game_node["identity/version"].ValueAsDefault<std::string>("");
game->manufacturer = game_node["identity/manufacturer"].ValueAsDefault<std::string>("Unknown"); game->manufacturer = game_node["identity/manufacturer"].ValueAsDefault<std::string>("Unknown");
@ -116,50 +205,49 @@ bool GameLoader::ParseXML(const Util::Config::Node &xml)
RegionsByName_t &regions_by_name = m_regions_by_game[game_name]; RegionsByName_t &regions_by_name = m_regions_by_game[game_name];
PopulateGameInfo(&m_game_info_by_game[game_name], game_node); PopulateGameInfo(&m_game_info_by_game[game_name], game_node);
for (auto it = game_node.begin(); it != game_node.end(); ++it) for (auto &roms_node: game_node)
{ {
auto &roms_node = *it;
if (roms_node.Key() != "roms") if (roms_node.Key() != "roms")
continue; continue;
// Regions defined uniquely per game /*
for (auto it = roms_node.begin(); it != roms_node.end(); ++it) * Regions define contiguous memory areas that individual ROM files are
* loaded into. It is possible to have multiple region tags identifying
* the same region. They will be aggregated. This is useful for parent
* and child ROM sets, which each may need to define the same region,
* with the child set loading in different files to overwrite the parent
* set.
*/
for (auto &region_node: roms_node)
{ {
auto &region_node = *it;
if (region_node.Key() != "region") if (region_node.Key() != "region")
continue; continue;
Region::ptr_t region = Region::Create(*this, region_node);
// Look up region structure or create new one if needed
std::string region_name = region_node["name"].Value<std::string>();
auto it = regions_by_name.find(region_name);
Region::ptr_t region = (it != regions_by_name.end()) ? it->second : Region::Create(*this, region_node);
if (!region) if (!region)
continue; continue;
if (regions_by_name.find(region->region_name) != regions_by_name.end())
{
ErrorLog("%s: Ignoring redefinition of region '%s' of '%s'.", m_xml_filename.c_str(), region->region_name.c_str(), game_name.c_str());
continue;
}
Region::FilesByOffset_t &files_by_offset = region->files_by_offset;
// Files defined uniquely per region /*
for (auto it = region_node.begin(); it != region_node.end(); ++it) * Files are defined by the offset they are loaded at. Normally, there
* should be one file per offset but parent/child ROM sets will violate
* this, and so it is allowed.
*/
std::vector<File::ptr_t> &files = region->files;
for (auto &file_node: region_node)
{ {
auto &file_node = *it;
if (file_node.Key() != "file") if (file_node.Key() != "file")
continue; continue;
File::ptr_t file = File::Create(*this, file_node); File::ptr_t file = File::Create(*this, file_node);
if (!file) if (!file)
continue; continue;
// Ensure file offset not defined multiple times. We allow the same files.push_back(file);
// file to be reused, however (e.g., a blank file loaded at multiple
// offsets).
if (files_by_offset.find(file->offset) != files_by_offset.end())
{
ErrorLog("%s: Ignoring redefinition of offset 0x%x in region '%s' of '%s'.", m_xml_filename.c_str(), file->offset, region->region_name.c_str(), game_name.c_str());
continue;
}
files_by_offset[file->offset] = file;
} }
// Check to ensure that some files were defined in the region // Check to ensure that some files were defined in the region
if (files_by_offset.empty()) if (files.empty())
ErrorLog("%s: No files defined in region '%s' of '%s'.", m_xml_filename.c_str(), region->region_name.c_str(), game_name.c_str()); ErrorLog("%s: No files defined in region '%s' of '%s'.", m_xml_filename.c_str(), region->region_name.c_str(), game_name.c_str());
else else
regions_by_name[region->region_name] = region; regions_by_name[region->region_name] = region;
@ -190,9 +278,8 @@ std::set<std::string> GameLoader::IdentifyGamesFileBelongsTo(const std::string &
for (auto &v_region: regions_by_name) for (auto &v_region: regions_by_name)
{ {
Region::ptr_t region = v_region.second; Region::ptr_t region = v_region.second;
for (auto &v_file: region->files_by_offset) for (auto file: region->files)
{ {
File::ptr_t file = v_file.second;
if (file->Matches(filename, crc32)) if (file->Matches(filename, crc32))
games.insert(game_name); games.insert(game_name);
} }
@ -201,45 +288,45 @@ std::set<std::string> GameLoader::IdentifyGamesFileBelongsTo(const std::string &
return games; return games;
} }
const unz_file_info *GameLoader::LookupZippedFile(const File::ptr_t &file) const std::vector<std::string> GameLoader::IdentifyGamesInZipArchive(const ZipArchive &zip) const
{ {
if (file->has_crc32) std::map<std::string, size_t> files_per_game;
std::set<std::string> all_games_found;
for (auto &v: zip.files_by_crc)
{ {
auto it = m_zip_info_by_crc32.find(file->crc32); std::set<std::string> games = IdentifyGamesFileBelongsTo(v.second.filename, v.first);
if (it != m_zip_info_by_crc32.end()) all_games_found.insert(games.begin(), games.end());
return &it->second; for (auto &game: games)
ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, m_zipfilename.c_str()); {
return 0; files_per_game[game]++;
} }
auto it = m_zip_info_by_filename.find(file->filename); }
if (it != m_zip_info_by_filename.end()) std::vector<std::string> sorted_games_found(all_games_found.begin(), all_games_found.end());
return &it->second; std::sort(sorted_games_found.begin(), sorted_games_found.end(),
ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), m_zipfilename.c_str()); [&files_per_game](const std::string &a, const std::string &b)
return 0; {
return files_per_game[a] < files_per_game[b];
});
return sorted_games_found;
} }
bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Region::ptr_t &region) const bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Region::ptr_t &region, const ZipArchive &zip) const
{ {
// Files in region need not be loaded contiguously. To find region size, // Files in region need not be loaded contiguously. To find region size,
// use maximum end_addr = offset + stride * (num_chunks - 1) + chunk_size. // use maximum end_addr = offset + stride * (num_chunks - 1) + chunk_size.
std::vector<uint32_t> end_addr; std::vector<uint32_t> end_addr;
bool error = false; bool error = false;
for (auto &v_file: region->files_by_offset) for (auto file: region->files)
{ {
auto &file = v_file.second; const ZippedFile *zipped_file = LookupFile(file, zip);
const unz_file_info *info = LookupZippedFile(file); if (zipped_file)
if (info)
{ {
if (info->uncompressed_size % region->chunk_size != 0) if (zipped_file->uncompressed_size % region->chunk_size != 0)
{ {
std::string filename = file->filename; ErrorLog("File '%s' in '%s' is not sized in %d-byte chunks.", zipped_file->filename.c_str(), zip.zipfilename.c_str(), region->chunk_size);
auto it = m_filename_by_crc32.find(info->crc);
if (it != m_filename_by_crc32.end())
filename = it->second;
ErrorLog("File '%s' in '%s' is not sized in %d-byte chunks.", filename.c_str(), m_zipfilename.c_str(), region->chunk_size);
error = true; error = true;
} }
uint32_t num_chunks = info->uncompressed_size / region->chunk_size; uint32_t num_chunks = zipped_file->uncompressed_size / region->chunk_size;
end_addr.push_back(file->offset + region->stride * (num_chunks - 1) + region->chunk_size); end_addr.push_back(file->offset + region->stride * (num_chunks - 1) + region->chunk_size);
} }
else else
@ -250,54 +337,14 @@ bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Regi
return error; return error;
} }
bool GameLoader::LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file) bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t &region, const ZipArchive &zip)
{
unz_file_info info;
for (int err = unzGoToFirstFile(m_zf); err == UNZ_OK; err = unzGoToNextFile(m_zf))
{
char current_filename[256];
if (UNZ_OK != unzGetCurrentFileInfo(m_zf, &info, current_filename, sizeof(current_filename), NULL, 0, NULL, 0))
continue;
if (file->Matches(current_filename, info.crc))
{
// Found file, load it!
err = unzOpenCurrentFile(m_zf);
if (UNZ_OK != err)
{
ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", current_filename, m_zipfilename.c_str());
return true;
}
*file_size = info.uncompressed_size;
buffer->reset(new uint8_t[*file_size], std::default_delete<uint8_t[]>());
ZPOS64_T bytes_read = unzReadCurrentFile(m_zf, buffer->get(), *file_size);
if (bytes_read != *file_size)
{
ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", current_filename, m_zipfilename.c_str());
unzCloseCurrentFile(m_zf);
return true;
}
err = unzCloseCurrentFile(m_zf);
if (UNZ_CRCERROR == err)
ErrorLog("CRC error reading '%s' from '%s'. File may be corrupt.", current_filename, m_zipfilename.c_str());
return false;
}
}
if (file->has_crc32)
ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, m_zipfilename.c_str());
else
ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), m_zipfilename.c_str());
return true;
}
bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t &region)
{ {
bool error = false; bool error = false;
for (auto &v_file: region->files_by_offset) for (auto &file: region->files)
{ {
auto &file = v_file.second;
std::shared_ptr<uint8_t> tmp; std::shared_ptr<uint8_t> tmp;
size_t file_size; size_t file_size;
error |= LoadZippedFile(&tmp, &file_size, file); error |= LoadZippedFile(&tmp, &file_size, file, zip);
if (!error) if (!error)
{ {
size_t num_chunks = file_size / region->chunk_size; size_t num_chunks = file_size / region->chunk_size;
@ -314,12 +361,12 @@ bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t &region)
return error; return error;
} }
bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name) bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name, const ZipArchive &zip)
{ {
auto it = m_regions_by_game.find(game_name); auto it = m_regions_by_game.find(game_name);
if (it == m_regions_by_game.end()) if (it == m_regions_by_game.end())
{ {
ErrorLog("Game '%s' not found in '%s'.", game_name.c_str(), m_zipfilename.c_str()); ErrorLog("Game '%s' not found in '%s'.", game_name.c_str(), zip.zipfilename.c_str());
return true; return true;
} }
bool error = false; bool error = false;
@ -328,14 +375,14 @@ bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name)
{ {
auto &region = v_region.second; auto &region = v_region.second;
uint32_t region_size = 0; uint32_t region_size = 0;
if (ComputeRegionSize(&region_size, region)) if (ComputeRegionSize(&region_size, region, zip))
error |= true; error |= true;
else else
{ {
auto &rom = rom_set->rom_by_region[region->region_name]; auto &rom = rom_set->rom_by_region[region->region_name];
rom.size = region_size; rom.size = region_size;
rom.data.reset(new uint8_t[region_size], std::default_delete<uint8_t[]>()); rom.data.reset(new uint8_t[region_size], std::default_delete<uint8_t[]>());
error |= LoadRegion(&rom, region); error |= LoadRegion(&rom, region, zip);
} }
} }
return error; return error;
@ -353,65 +400,25 @@ bool GameLoader::LoadDefinitionXML(const std::string &filename)
bool GameLoader::Load(Game *game, ROMSet *rom_set, const std::string &zipfilename) bool GameLoader::Load(Game *game, ROMSet *rom_set, const std::string &zipfilename)
{ {
*game = Game(); *game = Game();
m_zf = NULL;
m_filename_by_crc32.clear();
m_zip_info_by_filename.clear();
m_zip_info_by_crc32.clear();
m_zipfilename = zipfilename; // Load the zip file and identify all games in it
m_zf = unzOpen(zipfilename.c_str()); ZipArchive zip;
if (NULL == m_zf) if (LoadZipArchive(&zip, zipfilename))
{
ErrorLog("Could not open '%s'.", zipfilename.c_str());
return true; return true;
} std::vector<std::string> games_found = IdentifyGamesInZipArchive(zip);
if (games_found.empty())
// Identify all files in zip archive
int err = UNZ_OK;
for (err = unzGoToFirstFile(m_zf); err == UNZ_OK; err = unzGoToNextFile(m_zf))
{
unz_file_info file_info;
char filename_buffer[256];
if (UNZ_OK != unzGetCurrentFileInfo(m_zf, &file_info, filename_buffer, sizeof(filename_buffer), NULL, 0, NULL, 0))
continue;
std::string filename = Util::ToLower(filename_buffer);
m_zip_info_by_filename[filename] = file_info;
m_zip_info_by_crc32[file_info.crc] = file_info;
m_filename_by_crc32[file_info.crc] = filename;
}
if (err != UNZ_END_OF_LIST_OF_FILE)
{
ErrorLog("Unable to read the contents of '%s' (code 0x%x).", zipfilename.c_str(), err);
return true;
}
// Which game is this?
std::map<std::string, size_t> files_per_game;
std::set<std::string> all_games_found;
using value_type = std::pair<std::string, size_t>;
for (auto &v: m_filename_by_crc32)
{
std::set<std::string> games = IdentifyGamesFileBelongsTo(v.second, v.first);
all_games_found.insert(games.begin(), games.end());
for (auto &game: games)
files_per_game[game]++;
}
auto v = std::max_element(files_per_game.begin(), files_per_game.end(), [](const value_type &v1, const value_type &v2) { return v1.second < v2.second; });
if (v == files_per_game.end())
{ {
ErrorLog("No valid Model 3 ROMs found in '%s'.", zipfilename.c_str()); ErrorLog("No valid Model 3 ROMs found in '%s'.", zipfilename.c_str());
return true; return true;
} }
std::string game_name = v->first; else if (games_found.size() > 1)
if (files_per_game.size() != 1) ErrorLog("Files for multiple games found in '%s' (%s). Loading '%s'.", zipfilename.c_str(), std::string(Util::Format(", ").Join(games_found)).c_str(), games_found[0].c_str());
ErrorLog("Multiple games found in '%s' (%s). Loading '%s'.", zipfilename.c_str(), std::string(Util::Format(", ").Join(all_games_found)).c_str(), game_name.c_str());
// Load it // Load the top game by file count
*game = m_game_info_by_game[game_name]; *game = m_game_info_by_game[games_found[0]];
bool error = LoadROMs(rom_set, game_name); bool error = LoadROMs(rom_set, games_found[0], zip);
if (error) if (error)
*game = Game(); *game = Game();
unzClose(m_zf);
return error; return error;
} }

View file

@ -31,8 +31,7 @@ private:
size_t stride; size_t stride;
size_t chunk_size; size_t chunk_size;
bool byte_swap; bool byte_swap;
typedef std::map<uint32_t, File::ptr_t> FilesByOffset_t; std::vector<File::ptr_t> files;
FilesByOffset_t files_by_offset;
static ptr_t Create(const GameLoader &loader, const Util::Config::Node &region_node); static ptr_t Create(const GameLoader &loader, const Util::Config::Node &region_node);
}; };
@ -44,20 +43,36 @@ private:
std::string m_xml_filename; std::string m_xml_filename;
// Zip file info // Zip file info
std::string m_zipfilename; struct ZippedFile
unzFile m_zf; {
std::map<uint32_t, std::string> m_filename_by_crc32; std::string filename;
std::map<std::string, unz_file_info> m_zip_info_by_filename; uint64_t uncompressed_size;
std::map<uint32_t, unz_file_info> m_zip_info_by_crc32; uint32_t crc32;
};
struct ZipArchive
{
std::string zipfilename;
unzFile zf = nullptr;
std::map<uint32_t, ZippedFile> files_by_crc;
~ZipArchive()
{
if (zf != nullptr)
unzClose(zf);
}
};
bool LoadZipArchive(ZipArchive *zip, const std::string &zipfilename) const;
bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file, const ZipArchive &zip);
const ZippedFile *LookupFile(const File::ptr_t &file, const ZipArchive &zip) const;
static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute); static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute);
bool ParseXML(const Util::Config::Node &xml); bool ParseXML(const Util::Config::Node &xml);
std::set<std::string> IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const; std::set<std::string> IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const;
const unz_file_info *LookupZippedFile(const File::ptr_t &file) const; std::vector<std::string> IdentifyGamesInZipArchive(const ZipArchive &zip) const;
bool ComputeRegionSize(uint32_t *region_size, const Region::ptr_t &region) const; bool ComputeRegionSize(uint32_t *region_size, const Region::ptr_t &region, const ZipArchive &zip) const;
bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file); bool LoadRegion(ROM *buffer, const GameLoader::Region::ptr_t &region, const ZipArchive &zip);
bool LoadRegion(ROM *buffer, const GameLoader::Region::ptr_t &region); bool LoadROMs(ROMSet *rom_set, const std::string &game_name, const ZipArchive &zip);
bool LoadROMs(ROMSet *rom_set, const std::string &game_name);
bool LoadDefinitionXML(const std::string &filename); bool LoadDefinitionXML(const std::string &filename);
public: public: