mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-29 09:05:41 +00:00
Encapsulated zip file handling and added a "parent" member to the Game struct
This commit is contained in:
parent
ba3a0b5e2a
commit
c4a63821c3
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@ -7,6 +7,7 @@
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struct Game
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{
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std::string name;
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std::string parent;
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std::string title;
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std::string version;
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std::string manufacturer;
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@ -7,6 +7,94 @@
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#include <iostream>
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bool GameLoader::LoadZipArchive(ZipArchive *zip, const std::string &zipfilename) const
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{
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zip->zipfilename = zipfilename;
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zip->zf = unzOpen(zipfilename.c_str());
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if (NULL == zip->zf)
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{
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ErrorLog("Could not open '%s'.", zipfilename.c_str());
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return true;
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}
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// Identify all files in zip archive
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int err = UNZ_OK;
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for (err = unzGoToFirstFile(zip->zf); err == UNZ_OK; err = unzGoToNextFile(zip->zf))
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{
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unz_file_info file_info;
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char filename_buffer[256];
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if (UNZ_OK != unzGetCurrentFileInfo(zip->zf, &file_info, filename_buffer, sizeof(filename_buffer), NULL, 0, NULL, 0))
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continue;
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zip->files_by_crc[file_info.crc].filename = filename_buffer;
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zip->files_by_crc[file_info.crc].uncompressed_size = file_info.uncompressed_size;
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zip->files_by_crc[file_info.crc].crc32 = file_info.crc;
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}
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if (err != UNZ_END_OF_LIST_OF_FILE)
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{
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ErrorLog("Unable to read the contents of '%s' (code 0x%x).", zipfilename.c_str(), err);
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return true;
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}
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return false;
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}
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bool GameLoader::LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file, const ZipArchive &zip)
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{
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// Locate file
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const ZippedFile *zipped_file = LookupFile(file, zip);
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if (!zipped_file)
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return true;
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if (UNZ_OK != unzLocateFile(zip.zf, zipped_file->filename.c_str(), 2))
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{
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ErrorLog("Unable to locate '%s' in '%s'. Is zip file corrupt?", zipped_file->filename.c_str(), zip.zipfilename.c_str());
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return true;
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}
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// Read it in
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if (UNZ_OK != unzOpenCurrentFile(zip.zf))
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{
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ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", zipped_file->filename.c_str(), zip.zipfilename.c_str());
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return true;
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}
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*file_size = zipped_file->uncompressed_size;
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buffer->reset(new uint8_t[*file_size], std::default_delete<uint8_t[]>());
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ZPOS64_T bytes_read = unzReadCurrentFile(zip.zf, buffer->get(), *file_size);
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if (bytes_read != *file_size)
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{
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ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", zipped_file->filename.c_str(), zip.zipfilename.c_str());
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unzCloseCurrentFile(zip.zf);
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return true;
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}
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// And close it
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if (UNZ_CRCERROR == unzCloseCurrentFile(zip.zf))
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ErrorLog("CRC error reading '%s' from '%s'. File may be corrupt.", zipped_file->filename.c_str(), zip.zipfilename.c_str());
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return false;
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}
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const GameLoader::ZippedFile *GameLoader::LookupFile(const File::ptr_t &file, const ZipArchive &zip) const
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{
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if (file->has_crc32)
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{
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auto it = zip.files_by_crc.find(file->crc32);
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if (it == zip.files_by_crc.end())
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{
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ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, zip.zipfilename.c_str());
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return nullptr;
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}
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return &it->second;
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}
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// Try to lookup by name
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for (auto &v: zip.files_by_crc)
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{
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if (Util::ToLower(v.second.filename) == file->filename)
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return &v.second;
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}
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ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), zip.zipfilename.c_str());
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return nullptr;
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}
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bool GameLoader::MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute)
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{
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if (node[attribute].Empty())
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@ -51,6 +139,7 @@ GameLoader::Region::ptr_t GameLoader::Region::Create(const GameLoader &loader, c
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static void PopulateGameInfo(Game *game, const Util::Config::Node &game_node)
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{
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game->name = game_node["name"].ValueAs<std::string>();
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game->parent = game_node["parent"].ValueAsDefault<std::string>(std::string());
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game->title = game_node["identity/title"].ValueAsDefault<std::string>("Unknown");
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game->version = game_node["identity/version"].ValueAsDefault<std::string>("");
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game->manufacturer = game_node["identity/manufacturer"].ValueAsDefault<std::string>("Unknown");
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@ -116,50 +205,49 @@ bool GameLoader::ParseXML(const Util::Config::Node &xml)
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RegionsByName_t ®ions_by_name = m_regions_by_game[game_name];
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PopulateGameInfo(&m_game_info_by_game[game_name], game_node);
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for (auto it = game_node.begin(); it != game_node.end(); ++it)
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for (auto &roms_node: game_node)
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{
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auto &roms_node = *it;
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if (roms_node.Key() != "roms")
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continue;
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// Regions defined uniquely per game
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for (auto it = roms_node.begin(); it != roms_node.end(); ++it)
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/*
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* Regions define contiguous memory areas that individual ROM files are
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* loaded into. It is possible to have multiple region tags identifying
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* the same region. They will be aggregated. This is useful for parent
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* and child ROM sets, which each may need to define the same region,
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* with the child set loading in different files to overwrite the parent
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* set.
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*/
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for (auto ®ion_node: roms_node)
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{
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auto ®ion_node = *it;
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if (region_node.Key() != "region")
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continue;
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Region::ptr_t region = Region::Create(*this, region_node);
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// Look up region structure or create new one if needed
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std::string region_name = region_node["name"].Value<std::string>();
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auto it = regions_by_name.find(region_name);
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Region::ptr_t region = (it != regions_by_name.end()) ? it->second : Region::Create(*this, region_node);
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if (!region)
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continue;
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if (regions_by_name.find(region->region_name) != regions_by_name.end())
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{
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ErrorLog("%s: Ignoring redefinition of region '%s' of '%s'.", m_xml_filename.c_str(), region->region_name.c_str(), game_name.c_str());
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continue;
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}
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Region::FilesByOffset_t &files_by_offset = region->files_by_offset;
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// Files defined uniquely per region
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for (auto it = region_node.begin(); it != region_node.end(); ++it)
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/*
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* Files are defined by the offset they are loaded at. Normally, there
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* should be one file per offset but parent/child ROM sets will violate
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* this, and so it is allowed.
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*/
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std::vector<File::ptr_t> &files = region->files;
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for (auto &file_node: region_node)
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{
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auto &file_node = *it;
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if (file_node.Key() != "file")
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continue;
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File::ptr_t file = File::Create(*this, file_node);
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if (!file)
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continue;
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// Ensure file offset not defined multiple times. We allow the same
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// file to be reused, however (e.g., a blank file loaded at multiple
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// offsets).
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if (files_by_offset.find(file->offset) != files_by_offset.end())
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{
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ErrorLog("%s: Ignoring redefinition of offset 0x%x in region '%s' of '%s'.", m_xml_filename.c_str(), file->offset, region->region_name.c_str(), game_name.c_str());
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continue;
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}
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files_by_offset[file->offset] = file;
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files.push_back(file);
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}
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// Check to ensure that some files were defined in the region
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if (files_by_offset.empty())
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if (files.empty())
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ErrorLog("%s: No files defined in region '%s' of '%s'.", m_xml_filename.c_str(), region->region_name.c_str(), game_name.c_str());
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else
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regions_by_name[region->region_name] = region;
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@ -190,9 +278,8 @@ std::set<std::string> GameLoader::IdentifyGamesFileBelongsTo(const std::string &
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for (auto &v_region: regions_by_name)
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{
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Region::ptr_t region = v_region.second;
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for (auto &v_file: region->files_by_offset)
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for (auto file: region->files)
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{
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File::ptr_t file = v_file.second;
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if (file->Matches(filename, crc32))
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games.insert(game_name);
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}
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@ -201,45 +288,45 @@ std::set<std::string> GameLoader::IdentifyGamesFileBelongsTo(const std::string &
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return games;
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}
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const unz_file_info *GameLoader::LookupZippedFile(const File::ptr_t &file) const
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std::vector<std::string> GameLoader::IdentifyGamesInZipArchive(const ZipArchive &zip) const
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{
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if (file->has_crc32)
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std::map<std::string, size_t> files_per_game;
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std::set<std::string> all_games_found;
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for (auto &v: zip.files_by_crc)
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{
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auto it = m_zip_info_by_crc32.find(file->crc32);
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if (it != m_zip_info_by_crc32.end())
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return &it->second;
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ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, m_zipfilename.c_str());
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return 0;
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std::set<std::string> games = IdentifyGamesFileBelongsTo(v.second.filename, v.first);
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all_games_found.insert(games.begin(), games.end());
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for (auto &game: games)
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{
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files_per_game[game]++;
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}
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auto it = m_zip_info_by_filename.find(file->filename);
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if (it != m_zip_info_by_filename.end())
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return &it->second;
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ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), m_zipfilename.c_str());
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return 0;
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}
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std::vector<std::string> sorted_games_found(all_games_found.begin(), all_games_found.end());
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std::sort(sorted_games_found.begin(), sorted_games_found.end(),
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[&files_per_game](const std::string &a, const std::string &b)
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{
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return files_per_game[a] < files_per_game[b];
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});
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return sorted_games_found;
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}
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bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Region::ptr_t ®ion) const
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bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Region::ptr_t ®ion, const ZipArchive &zip) const
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{
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// Files in region need not be loaded contiguously. To find region size,
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// use maximum end_addr = offset + stride * (num_chunks - 1) + chunk_size.
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std::vector<uint32_t> end_addr;
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bool error = false;
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for (auto &v_file: region->files_by_offset)
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for (auto file: region->files)
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{
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auto &file = v_file.second;
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const unz_file_info *info = LookupZippedFile(file);
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if (info)
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const ZippedFile *zipped_file = LookupFile(file, zip);
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if (zipped_file)
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{
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if (info->uncompressed_size % region->chunk_size != 0)
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if (zipped_file->uncompressed_size % region->chunk_size != 0)
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{
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std::string filename = file->filename;
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auto it = m_filename_by_crc32.find(info->crc);
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if (it != m_filename_by_crc32.end())
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filename = it->second;
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ErrorLog("File '%s' in '%s' is not sized in %d-byte chunks.", filename.c_str(), m_zipfilename.c_str(), region->chunk_size);
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ErrorLog("File '%s' in '%s' is not sized in %d-byte chunks.", zipped_file->filename.c_str(), zip.zipfilename.c_str(), region->chunk_size);
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error = true;
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}
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uint32_t num_chunks = info->uncompressed_size / region->chunk_size;
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uint32_t num_chunks = zipped_file->uncompressed_size / region->chunk_size;
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end_addr.push_back(file->offset + region->stride * (num_chunks - 1) + region->chunk_size);
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}
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else
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@ -250,54 +337,14 @@ bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Regi
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return error;
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}
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bool GameLoader::LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file)
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{
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unz_file_info info;
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for (int err = unzGoToFirstFile(m_zf); err == UNZ_OK; err = unzGoToNextFile(m_zf))
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{
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char current_filename[256];
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if (UNZ_OK != unzGetCurrentFileInfo(m_zf, &info, current_filename, sizeof(current_filename), NULL, 0, NULL, 0))
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continue;
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if (file->Matches(current_filename, info.crc))
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{
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// Found file, load it!
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err = unzOpenCurrentFile(m_zf);
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if (UNZ_OK != err)
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{
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ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", current_filename, m_zipfilename.c_str());
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return true;
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}
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*file_size = info.uncompressed_size;
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buffer->reset(new uint8_t[*file_size], std::default_delete<uint8_t[]>());
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ZPOS64_T bytes_read = unzReadCurrentFile(m_zf, buffer->get(), *file_size);
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if (bytes_read != *file_size)
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{
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ErrorLog("Unable to read '%s' from '%s'. Is zip file corrupt?", current_filename, m_zipfilename.c_str());
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unzCloseCurrentFile(m_zf);
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return true;
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}
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err = unzCloseCurrentFile(m_zf);
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if (UNZ_CRCERROR == err)
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ErrorLog("CRC error reading '%s' from '%s'. File may be corrupt.", current_filename, m_zipfilename.c_str());
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return false;
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}
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}
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if (file->has_crc32)
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ErrorLog("'%s' with CRC32 0x%08x not found in '%s'.", file->filename.c_str(), file->crc32, m_zipfilename.c_str());
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else
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ErrorLog("'%s' not found in '%s'.", file->filename.c_str(), m_zipfilename.c_str());
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return true;
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}
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bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t ®ion)
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bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t ®ion, const ZipArchive &zip)
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{
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bool error = false;
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for (auto &v_file: region->files_by_offset)
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for (auto &file: region->files)
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{
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auto &file = v_file.second;
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std::shared_ptr<uint8_t> tmp;
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size_t file_size;
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error |= LoadZippedFile(&tmp, &file_size, file);
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error |= LoadZippedFile(&tmp, &file_size, file, zip);
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if (!error)
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{
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size_t num_chunks = file_size / region->chunk_size;
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@ -314,12 +361,12 @@ bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t ®ion)
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return error;
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}
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bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name)
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bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name, const ZipArchive &zip)
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{
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auto it = m_regions_by_game.find(game_name);
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if (it == m_regions_by_game.end())
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{
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ErrorLog("Game '%s' not found in '%s'.", game_name.c_str(), m_zipfilename.c_str());
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ErrorLog("Game '%s' not found in '%s'.", game_name.c_str(), zip.zipfilename.c_str());
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return true;
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}
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bool error = false;
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@ -328,14 +375,14 @@ bool GameLoader::LoadROMs(ROMSet *rom_set, const std::string &game_name)
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{
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auto ®ion = v_region.second;
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uint32_t region_size = 0;
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if (ComputeRegionSize(®ion_size, region))
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if (ComputeRegionSize(®ion_size, region, zip))
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error |= true;
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else
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{
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auto &rom = rom_set->rom_by_region[region->region_name];
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rom.size = region_size;
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rom.data.reset(new uint8_t[region_size], std::default_delete<uint8_t[]>());
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error |= LoadRegion(&rom, region);
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error |= LoadRegion(&rom, region, zip);
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}
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}
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return error;
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@ -353,65 +400,25 @@ bool GameLoader::LoadDefinitionXML(const std::string &filename)
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bool GameLoader::Load(Game *game, ROMSet *rom_set, const std::string &zipfilename)
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{
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*game = Game();
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m_zf = NULL;
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m_filename_by_crc32.clear();
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m_zip_info_by_filename.clear();
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m_zip_info_by_crc32.clear();
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m_zipfilename = zipfilename;
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m_zf = unzOpen(zipfilename.c_str());
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if (NULL == m_zf)
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{
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ErrorLog("Could not open '%s'.", zipfilename.c_str());
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// Load the zip file and identify all games in it
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ZipArchive zip;
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if (LoadZipArchive(&zip, zipfilename))
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return true;
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}
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// Identify all files in zip archive
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int err = UNZ_OK;
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for (err = unzGoToFirstFile(m_zf); err == UNZ_OK; err = unzGoToNextFile(m_zf))
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{
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unz_file_info file_info;
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char filename_buffer[256];
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if (UNZ_OK != unzGetCurrentFileInfo(m_zf, &file_info, filename_buffer, sizeof(filename_buffer), NULL, 0, NULL, 0))
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continue;
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std::string filename = Util::ToLower(filename_buffer);
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m_zip_info_by_filename[filename] = file_info;
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m_zip_info_by_crc32[file_info.crc] = file_info;
|
||||
m_filename_by_crc32[file_info.crc] = filename;
|
||||
}
|
||||
if (err != UNZ_END_OF_LIST_OF_FILE)
|
||||
{
|
||||
ErrorLog("Unable to read the contents of '%s' (code 0x%x).", zipfilename.c_str(), err);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Which game is this?
|
||||
std::map<std::string, size_t> files_per_game;
|
||||
std::set<std::string> all_games_found;
|
||||
using value_type = std::pair<std::string, size_t>;
|
||||
for (auto &v: m_filename_by_crc32)
|
||||
{
|
||||
std::set<std::string> games = IdentifyGamesFileBelongsTo(v.second, v.first);
|
||||
all_games_found.insert(games.begin(), games.end());
|
||||
for (auto &game: games)
|
||||
files_per_game[game]++;
|
||||
}
|
||||
auto v = std::max_element(files_per_game.begin(), files_per_game.end(), [](const value_type &v1, const value_type &v2) { return v1.second < v2.second; });
|
||||
if (v == files_per_game.end())
|
||||
std::vector<std::string> games_found = IdentifyGamesInZipArchive(zip);
|
||||
if (games_found.empty())
|
||||
{
|
||||
ErrorLog("No valid Model 3 ROMs found in '%s'.", zipfilename.c_str());
|
||||
return true;
|
||||
}
|
||||
std::string game_name = v->first;
|
||||
if (files_per_game.size() != 1)
|
||||
ErrorLog("Multiple games found in '%s' (%s). Loading '%s'.", zipfilename.c_str(), std::string(Util::Format(", ").Join(all_games_found)).c_str(), game_name.c_str());
|
||||
else if (games_found.size() > 1)
|
||||
ErrorLog("Files for multiple games found in '%s' (%s). Loading '%s'.", zipfilename.c_str(), std::string(Util::Format(", ").Join(games_found)).c_str(), games_found[0].c_str());
|
||||
|
||||
// Load it
|
||||
*game = m_game_info_by_game[game_name];
|
||||
bool error = LoadROMs(rom_set, game_name);
|
||||
// Load the top game by file count
|
||||
*game = m_game_info_by_game[games_found[0]];
|
||||
bool error = LoadROMs(rom_set, games_found[0], zip);
|
||||
if (error)
|
||||
*game = Game();
|
||||
unzClose(m_zf);
|
||||
return error;
|
||||
}
|
||||
|
||||
|
|
|
@ -31,8 +31,7 @@ private:
|
|||
size_t stride;
|
||||
size_t chunk_size;
|
||||
bool byte_swap;
|
||||
typedef std::map<uint32_t, File::ptr_t> FilesByOffset_t;
|
||||
FilesByOffset_t files_by_offset;
|
||||
std::vector<File::ptr_t> files;
|
||||
static ptr_t Create(const GameLoader &loader, const Util::Config::Node ®ion_node);
|
||||
};
|
||||
|
||||
|
@ -44,20 +43,36 @@ private:
|
|||
std::string m_xml_filename;
|
||||
|
||||
// Zip file info
|
||||
std::string m_zipfilename;
|
||||
unzFile m_zf;
|
||||
std::map<uint32_t, std::string> m_filename_by_crc32;
|
||||
std::map<std::string, unz_file_info> m_zip_info_by_filename;
|
||||
std::map<uint32_t, unz_file_info> m_zip_info_by_crc32;
|
||||
struct ZippedFile
|
||||
{
|
||||
std::string filename;
|
||||
uint64_t uncompressed_size;
|
||||
uint32_t crc32;
|
||||
};
|
||||
|
||||
struct ZipArchive
|
||||
{
|
||||
std::string zipfilename;
|
||||
unzFile zf = nullptr;
|
||||
std::map<uint32_t, ZippedFile> files_by_crc;
|
||||
|
||||
~ZipArchive()
|
||||
{
|
||||
if (zf != nullptr)
|
||||
unzClose(zf);
|
||||
}
|
||||
};
|
||||
|
||||
bool LoadZipArchive(ZipArchive *zip, const std::string &zipfilename) const;
|
||||
bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file, const ZipArchive &zip);
|
||||
const ZippedFile *LookupFile(const File::ptr_t &file, const ZipArchive &zip) const;
|
||||
static bool MissingAttrib(const GameLoader &loader, const Util::Config::Node &node, const std::string &attribute);
|
||||
bool ParseXML(const Util::Config::Node &xml);
|
||||
std::set<std::string> IdentifyGamesFileBelongsTo(const std::string &filename, uint32_t crc32) const;
|
||||
const unz_file_info *LookupZippedFile(const File::ptr_t &file) const;
|
||||
bool ComputeRegionSize(uint32_t *region_size, const Region::ptr_t ®ion) const;
|
||||
bool LoadZippedFile(std::shared_ptr<uint8_t> *buffer, size_t *file_size, const GameLoader::File::ptr_t &file);
|
||||
bool LoadRegion(ROM *buffer, const GameLoader::Region::ptr_t ®ion);
|
||||
bool LoadROMs(ROMSet *rom_set, const std::string &game_name);
|
||||
std::vector<std::string> IdentifyGamesInZipArchive(const ZipArchive &zip) const;
|
||||
bool ComputeRegionSize(uint32_t *region_size, const Region::ptr_t ®ion, const ZipArchive &zip) const;
|
||||
bool LoadRegion(ROM *buffer, const GameLoader::Region::ptr_t ®ion, const ZipArchive &zip);
|
||||
bool LoadROMs(ROMSet *rom_set, const std::string &game_name, const ZipArchive &zip);
|
||||
bool LoadDefinitionXML(const std::string &filename);
|
||||
|
||||
public:
|
||||
|
|
Loading…
Reference in a new issue