mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
Importing Makefiles (which are currently somewhat broken).
This commit is contained in:
parent
783446fca2
commit
c69067e0be
122
Makefiles/Makefile.SDL.OSX.GCC
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122
Makefiles/Makefile.SDL.OSX.GCC
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@ -0,0 +1,122 @@
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011 Bart Trzynadlowski
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
|
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.SDL.OSX.GCC
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#
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# GNU Makefile for SDL port using GCC on Mac OS X.
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#
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||||
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||||
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###############################################################################
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# Required Libraries
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#
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# Edit these paths as necessary.
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###############################################################################
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#
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# SDL
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#
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SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
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SDL_INCLUDEPATH =
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###############################################################################
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# Outputs
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###############################################################################
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OUTFILE = Supermodel
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OBJ_DIR = obj
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###############################################################################
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# Compiler
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###############################################################################
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CC = gcc
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OCC = gcc
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LD = gcc
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COMPILER_FLAGS = -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3 -DUSE_FILE32API -DSUPERMODEL_OSX
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CFLAGS = $(COMPILER_FLAGS)
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CPPFLAGS = $(COMPILER_FLAGS)
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LFLAGS = -o $(OUTFILE) $(SDL_LDFLAGS) -lz -lm -lstdc++
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###############################################################################
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# Build Instructions
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###############################################################################
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#
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# Objects and Dependencies
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#
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HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
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OBJ = $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/SDLMain_tmpl.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o
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#
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# Rules
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#
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all: $(OBJ_DIR) $(OBJ)
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$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
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$(OBJ_DIR):
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mkdir $(OBJ_DIR)
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clean:
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rm -f $(OUTFILE)
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rm -f $(OBJ_DIR)/*.o
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$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/OSD/SDL/%.m $(HEADERS)
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$(OCC) -x objective-c++ $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Pkgs/*.c
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
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119
Makefiles/Makefile.SDL.UNIX.GCC
Normal file
119
Makefiles/Makefile.SDL.UNIX.GCC
Normal file
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@ -0,0 +1,119 @@
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2011 Bart Trzynadlowski
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##
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## This file is part of Supermodel.
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##
|
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## Supermodel is free software: you can redistribute it and/or modify it under
|
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## the terms of the GNU General Public License as published by the Free
|
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## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.SDL.UNIX-MODERN.GCC
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#
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# GNU Makefile for SDL port using GCC on modern Linux (e.g. Fedora 14).
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# Copy this Makefile to the base directory of the source distribution (one up
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# from Src/ and here).
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#
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||||
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###############################################################################
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# Required Libraries
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#
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# Edit these paths as necessary.
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###############################################################################
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||||
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#
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# SDL
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#
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SDL_LIBPATH = `sdl-config --libs`
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###############################################################################
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# Outputs
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###############################################################################
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OUTFILE = Supermodel
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OBJ_DIR = obj
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###############################################################################
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# Compiler and Linker
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###############################################################################
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||||
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CC = gcc
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LD = gcc
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COMPILER_FLAGS = `sdl-config --cflags` -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3
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CFLAGS = $(COMPILER_FLAGS)
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CPPFLAGS = $(COMPILER_FLAGS)
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LFLAGS = -o $(OUTFILE) -L$(SDL_LIBPATH) -lGL -lGLU -lSDL -lz -lm -lstdc++
|
||||
|
||||
|
||||
###############################################################################
|
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# Build Instructions
|
||||
###############################################################################
|
||||
|
||||
#
|
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# Objects and Dependencies
|
||||
#
|
||||
|
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HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h
|
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OBJ = $(OBJ_DIR)/Games.o $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o
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||||
|
||||
#
|
||||
# Rules
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||||
#
|
||||
|
||||
all: $(OBJ_DIR) $(OBJ)
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$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
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|
||||
$(OBJ_DIR):
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mkdir $(OBJ_DIR)
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clean:
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rm -f $(OUTFILE)
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rm -f $(OBJ_DIR)/*.o
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||||
|
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$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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$(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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|
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$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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|
||||
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS)
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||||
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
||||
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
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||||
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS)
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$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
|
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$(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
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||||
$(OBJ_DIR)/%.o: Src/Pkgs/*.c
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$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o
|
185
Makefiles/Makefile.SDL.Win32.MSVC
Normal file
185
Makefiles/Makefile.SDL.Win32.MSVC
Normal file
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@ -0,0 +1,185 @@
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##
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||||
## Supermodel
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## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2011 Bart Trzynadlowski
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
|
||||
##
|
||||
|
||||
#
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||||
# Makefile.SDL.Win32.MSVC
|
||||
#
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||||
# GNU Makefile for SDL port using Microsoft Visual C++ 2008. Copy this Makefile
|
||||
# to the base directory of the source distribution (one up from Src/ and here).
|
||||
#
|
||||
# The DirectX SDK must be properly installed -- the DXSDK_DIR environment
|
||||
# variable must be set.
|
||||
#
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Options
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||||
###############################################################################
|
||||
|
||||
#
|
||||
# Bitness of build
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||||
#
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||||
BITS = 32 # '32' or '64' only
|
||||
|
||||
#
|
||||
# Experimental sound code (32-bit builds only)
|
||||
#
|
||||
ENABLE_SOUND = no # 'yes' or 'no' only
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Required Libraries
|
||||
#
|
||||
# Edit these paths as necessary.
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# SDL
|
||||
#
|
||||
SDL_LIBPATH = c:\Code\SDL-1.2.14\lib\\
|
||||
SDL_INCLUDEPATH = c:\Code\SDL-1.2.14\include\\
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Outputs
|
||||
###############################################################################
|
||||
|
||||
OUTFILE = Supermodel.exe
|
||||
OBJ_DIR = obj
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Compiler and Linker
|
||||
###############################################################################
|
||||
|
||||
CC = cl
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||||
LD = link
|
||||
COMPILER_FLAGS = /I "$(DXSDK_DIR)\Include" /I "$(SDL_INCLUDEPATH)" /I "Src\\" /I "Src\OSD\SDL\\" /Ox /D "SUPERMODEL_WIN32" /D "GLEW_STATIC" /D "_MBCS" /D "_CRT_SECURE_NO_WARNINGS" /MT /Gy /W3 /nologo /c /Zi /GL
|
||||
CFLAGS = $(COMPILER_FLAGS) /TC
|
||||
CPPFLAGS = $(COMPILER_FLAGS) /TP /EHsc
|
||||
LFLAGS = /LIBPATH:"$(DXSDK_DIR)\Lib\x86" /LIBPATH:"$(SDL_LIBPATH)" /OUT:"$(OUTFILE)" /MANIFEST:NO /SUBSYSTEM:CONSOLE /NOLOGO /OPT:REF /OPT:ICF /DYNAMICBASE /NXCOMPAT /MACHINE:X86 /LTCG #/DEBUG
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||||
OBJ_LIBS = kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OpenGL32.lib GLu32.lib SDL.lib SDLmain.lib zlib.lib dinput8.lib dxguid.lib
|
||||
|
||||
#
|
||||
# Build options...
|
||||
#
|
||||
##ifdef ($(BITS),32) # build type must be 32 bits for sound to be included
|
||||
# ifeq ($(ENABLE_SOUND),yes)
|
||||
COMPILER_FLAGS += /D "SUPERMODEL_SOUND"
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
###############################################################################
|
||||
# Build Instructions
|
||||
###############################################################################
|
||||
|
||||
#
|
||||
# Ensure build options are consistent
|
||||
#
|
||||
ifneq ($(BITS),32)
|
||||
ENABLE_SOUND = no
|
||||
endif
|
||||
|
||||
#
|
||||
# Objects and Dependencies
|
||||
#
|
||||
HEADERS = Src/Supermodel.h Src/OSD/SDL/Types.h
|
||||
OBJ = $(OBJ_DIR)/PPCDisasm.obj $(OBJ_DIR)/Games.obj $(OBJ_DIR)/INIFile.obj $(OBJ_DIR)/BlockFile.obj $(OBJ_DIR)/93C46.obj $(OBJ_DIR)/ROMLoad.obj $(OBJ_DIR)/unzip.obj $(OBJ_DIR)/ioapi.obj $(OBJ_DIR)/Error.obj $(OBJ_DIR)/glew.obj $(OBJ_DIR)/Shader.obj $(OBJ_DIR)/Real3D.obj $(OBJ_DIR)/Render3D.obj $(OBJ_DIR)/Models.obj $(OBJ_DIR)/Render2D.obj $(OBJ_DIR)/TileGen.obj $(OBJ_DIR)/Model3.obj $(OBJ_DIR)/ppc.obj $(OBJ_DIR)/Main.obj $(OBJ_DIR)/SoundBoard.obj $(OBJ_DIR)/SCSP.obj $(OBJ_DIR)/SCSPDSP.obj $(OBJ_DIR)/IRQ.obj $(OBJ_DIR)/53C810.obj $(OBJ_DIR)/PCI.obj $(OBJ_DIR)/RTC72421.obj $(OBJ_DIR)/MPC10x.obj $(OBJ_DIR)/Input.obj $(OBJ_DIR)/Inputs.obj $(OBJ_DIR)/InputSource.obj $(OBJ_DIR)/InputSystem.obj $(OBJ_DIR)/InputTypes.obj $(OBJ_DIR)/MultiInputSource.obj $(OBJ_DIR)/SDLInputSystem.obj $(OBJ_DIR)/DirectInputSystem.obj
|
||||
|
||||
#ifeq ($(BITS),32) # if sound enabled and 32-bit build, include Turbo68K
|
||||
# ifeq ($(ENABLE_SOUND),yes)
|
||||
OBJ += $(OBJ_DIR)/Turbo68K.obj
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
||||
#
|
||||
# Targets
|
||||
#
|
||||
all: $(OBJ_DIR) $(OBJ)
|
||||
$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ)
|
||||
|
||||
$(OBJ_DIR):
|
||||
mkdir $(OBJ_DIR)
|
||||
|
||||
clean:
|
||||
del $(OUTFILE)
|
||||
del $(OBJ_DIR)\*.obj
|
||||
|
||||
|
||||
#
|
||||
# Turbo68K
|
||||
#
|
||||
$(OBJ_DIR)/Make68K.exe: Src/CPU/68K/Make68K.c
|
||||
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/Make68K.obj
|
||||
$(LD) /OUT:$(OBJ_DIR)/Make68K.exe /SUBSYSTEM:CONSOLE /NOLOGO /MANIFEST:NO /LTCG $(OBJ_DIR)/Make68K.obj
|
||||
|
||||
$(OBJ_DIR)/Turbo68K.obj: $(OBJ_DIR)/Make68K.exe
|
||||
$(OBJ_DIR)/Make68K.exe $(OBJ_DIR)/Turbo68K.asm -singleaddr
|
||||
nasm $(OBJ_DIR)/Turbo68K.asm -o $(OBJ_DIR)/Turbo68K.obj -f win32
|
||||
|
||||
|
||||
#
|
||||
# Rules for Supermodel C++ code
|
||||
#
|
||||
$(OBJ_DIR)/%.obj: Src/%.cpp Src/%.h $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/%.cpp $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS) Src/Graphics/Shaders3D.h
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Graphics/%.cpp $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Sound/%.cpp Src/Sound/%.h $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Sound/%.cpp $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/OSD/Windows/%.cpp Src/OSD/Windows/%.h $(HEADERS)
|
||||
$(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Pkgs/%.c Src/Pkgs/%.h
|
||||
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
||||
$(OBJ_DIR)/%.obj: Src/Pkgs/*.c
|
||||
$(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj
|
||||
|
Loading…
Reference in a new issue