From c69067e0bed197c3df1dedb36538e73c15ab258a Mon Sep 17 00:00:00 2001 From: Bart Trzynadlowski Date: Sun, 24 Apr 2011 01:21:48 +0000 Subject: [PATCH] Importing Makefiles (which are currently somewhat broken). --- Makefiles/Makefile.SDL.OSX.GCC | 122 ++++++++++++++++++++ Makefiles/Makefile.SDL.UNIX.GCC | 119 +++++++++++++++++++ Makefiles/Makefile.SDL.Win32.MSVC | 185 ++++++++++++++++++++++++++++++ 3 files changed, 426 insertions(+) create mode 100644 Makefiles/Makefile.SDL.OSX.GCC create mode 100644 Makefiles/Makefile.SDL.UNIX.GCC create mode 100644 Makefiles/Makefile.SDL.Win32.MSVC diff --git a/Makefiles/Makefile.SDL.OSX.GCC b/Makefiles/Makefile.SDL.OSX.GCC new file mode 100644 index 0000000..b5ce293 --- /dev/null +++ b/Makefiles/Makefile.SDL.OSX.GCC @@ -0,0 +1,122 @@ +## +## Supermodel +## A Sega Model 3 Arcade Emulator. +## Copyright 2011 Bart Trzynadlowski +## +## This file is part of Supermodel. +## +## Supermodel is free software: you can redistribute it and/or modify it under +## the terms of the GNU General Public License as published by the Free +## Software Foundation, either version 3 of the License, or (at your option) +## any later version. +## +## Supermodel is distributed in the hope that it will be useful, but WITHOUT +## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +## more details. +## +## You should have received a copy of the GNU General Public License along +## with Supermodel. If not, see . +## + +# +# Makefile.SDL.OSX.GCC +# +# GNU Makefile for SDL port using GCC on Mac OS X. +# + + +############################################################################### +# Required Libraries +# +# Edit these paths as necessary. +############################################################################### + +# +# SDL +# +SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa +SDL_INCLUDEPATH = + + +############################################################################### +# Outputs +############################################################################### + +OUTFILE = Supermodel +OBJ_DIR = obj + + +############################################################################### +# Compiler +############################################################################### + +CC = gcc +OCC = gcc +LD = gcc +COMPILER_FLAGS = -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3 -DUSE_FILE32API -DSUPERMODEL_OSX +CFLAGS = $(COMPILER_FLAGS) +CPPFLAGS = $(COMPILER_FLAGS) +LFLAGS = -o $(OUTFILE) $(SDL_LDFLAGS) -lz -lm -lstdc++ + + +############################################################################### +# Build Instructions +############################################################################### + +# +# Objects and Dependencies +# + +HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h +OBJ = $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/SDLMain_tmpl.o $(OBJ_DIR)/Games.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o + +# +# Rules +# + +all: $(OBJ_DIR) $(OBJ) + $(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ) + +$(OBJ_DIR): + mkdir $(OBJ_DIR) + +clean: + rm -f $(OUTFILE) + rm -f $(OBJ_DIR)/*.o + +$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/OSD/SDL/%.m $(HEADERS) + $(OCC) -x objective-c++ $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Pkgs/*.c + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o diff --git a/Makefiles/Makefile.SDL.UNIX.GCC b/Makefiles/Makefile.SDL.UNIX.GCC new file mode 100644 index 0000000..40272e7 --- /dev/null +++ b/Makefiles/Makefile.SDL.UNIX.GCC @@ -0,0 +1,119 @@ +## +## Supermodel +## A Sega Model 3 Arcade Emulator. +## Copyright 2011 Bart Trzynadlowski +## +## This file is part of Supermodel. +## +## Supermodel is free software: you can redistribute it and/or modify it under +## the terms of the GNU General Public License as published by the Free +## Software Foundation, either version 3 of the License, or (at your option) +## any later version. +## +## Supermodel is distributed in the hope that it will be useful, but WITHOUT +## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +## more details. +## +## You should have received a copy of the GNU General Public License along +## with Supermodel. If not, see . +## + +# +# Makefile.SDL.UNIX-MODERN.GCC +# +# GNU Makefile for SDL port using GCC on modern Linux (e.g. Fedora 14). +# Copy this Makefile to the base directory of the source distribution (one up +# from Src/ and here). +# + + +############################################################################### +# Required Libraries +# +# Edit these paths as necessary. +############################################################################### + +# +# SDL +# +SDL_LIBPATH = `sdl-config --libs` + + +############################################################################### +# Outputs +############################################################################### + +OUTFILE = Supermodel +OBJ_DIR = obj + + +############################################################################### +# Compiler and Linker +############################################################################### + +CC = gcc +LD = gcc +COMPILER_FLAGS = `sdl-config --cflags` -ISrc/ -ISrc/OSD/SDL/ -ISrc/Pkgs/ -c -Wall -O3 +CFLAGS = $(COMPILER_FLAGS) +CPPFLAGS = $(COMPILER_FLAGS) +LFLAGS = -o $(OUTFILE) -L$(SDL_LIBPATH) -lGL -lGLU -lSDL -lz -lm -lstdc++ + + +############################################################################### +# Build Instructions +############################################################################### + +# +# Objects and Dependencies +# + +HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h +OBJ = $(OBJ_DIR)/Games.o $(OBJ_DIR)/INIFile.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o $(OBJ_DIR)/ROMLoad.o $(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Render3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/Render2D.o $(OBJ_DIR)/TileGen.o $(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o $(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o + +# +# Rules +# + +all: $(OBJ_DIR) $(OBJ) + $(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ) + +$(OBJ_DIR): + mkdir $(OBJ_DIR) + +clean: + rm -f $(OUTFILE) + rm -f $(OBJ_DIR)/*.o + +$(OBJ_DIR)/%.o: Src/%.cpp Src/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Graphics/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Pkgs/%.c Src/Pkgs/%.h + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o + +$(OBJ_DIR)/%.o: Src/Pkgs/*.c + $(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o diff --git a/Makefiles/Makefile.SDL.Win32.MSVC b/Makefiles/Makefile.SDL.Win32.MSVC new file mode 100644 index 0000000..24bb1ac --- /dev/null +++ b/Makefiles/Makefile.SDL.Win32.MSVC @@ -0,0 +1,185 @@ +## +## Supermodel +## A Sega Model 3 Arcade Emulator. +## Copyright 2011 Bart Trzynadlowski +## +## This file is part of Supermodel. +## +## Supermodel is free software: you can redistribute it and/or modify it under +## the terms of the GNU General Public License as published by the Free +## Software Foundation, either version 3 of the License, or (at your option) +## any later version. +## +## Supermodel is distributed in the hope that it will be useful, but WITHOUT +## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +## more details. +## +## You should have received a copy of the GNU General Public License along +## with Supermodel. If not, see . +## + +# +# Makefile.SDL.Win32.MSVC +# +# GNU Makefile for SDL port using Microsoft Visual C++ 2008. Copy this Makefile +# to the base directory of the source distribution (one up from Src/ and here). +# +# The DirectX SDK must be properly installed -- the DXSDK_DIR environment +# variable must be set. +# + + +############################################################################### +# Build Options +############################################################################### + +# +# Bitness of build +# +BITS = 32 # '32' or '64' only + +# +# Experimental sound code (32-bit builds only) +# +ENABLE_SOUND = no # 'yes' or 'no' only + + +############################################################################### +# Required Libraries +# +# Edit these paths as necessary. +############################################################################### + +# +# SDL +# +SDL_LIBPATH = c:\Code\SDL-1.2.14\lib\\ +SDL_INCLUDEPATH = c:\Code\SDL-1.2.14\include\\ + + +############################################################################### +# Outputs +############################################################################### + +OUTFILE = Supermodel.exe +OBJ_DIR = obj + + +############################################################################### +# Compiler and Linker +############################################################################### + +CC = cl +LD = link +COMPILER_FLAGS = /I "$(DXSDK_DIR)\Include" /I "$(SDL_INCLUDEPATH)" /I "Src\\" /I "Src\OSD\SDL\\" /Ox /D "SUPERMODEL_WIN32" /D "GLEW_STATIC" /D "_MBCS" /D "_CRT_SECURE_NO_WARNINGS" /MT /Gy /W3 /nologo /c /Zi /GL +CFLAGS = $(COMPILER_FLAGS) /TC +CPPFLAGS = $(COMPILER_FLAGS) /TP /EHsc +LFLAGS = /LIBPATH:"$(DXSDK_DIR)\Lib\x86" /LIBPATH:"$(SDL_LIBPATH)" /OUT:"$(OUTFILE)" /MANIFEST:NO /SUBSYSTEM:CONSOLE /NOLOGO /OPT:REF /OPT:ICF /DYNAMICBASE /NXCOMPAT /MACHINE:X86 /LTCG #/DEBUG +OBJ_LIBS = kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib OpenGL32.lib GLu32.lib SDL.lib SDLmain.lib zlib.lib dinput8.lib dxguid.lib + +# +# Build options... +# +##ifdef ($(BITS),32) # build type must be 32 bits for sound to be included +# ifeq ($(ENABLE_SOUND),yes) + COMPILER_FLAGS += /D "SUPERMODEL_SOUND" +# endif +#endif + + +############################################################################### +# Build Instructions +############################################################################### + +# +# Ensure build options are consistent +# +ifneq ($(BITS),32) + ENABLE_SOUND = no +endif + +# +# Objects and Dependencies +# +HEADERS = Src/Supermodel.h Src/OSD/SDL/Types.h +OBJ = $(OBJ_DIR)/PPCDisasm.obj $(OBJ_DIR)/Games.obj $(OBJ_DIR)/INIFile.obj $(OBJ_DIR)/BlockFile.obj $(OBJ_DIR)/93C46.obj $(OBJ_DIR)/ROMLoad.obj $(OBJ_DIR)/unzip.obj $(OBJ_DIR)/ioapi.obj $(OBJ_DIR)/Error.obj $(OBJ_DIR)/glew.obj $(OBJ_DIR)/Shader.obj $(OBJ_DIR)/Real3D.obj $(OBJ_DIR)/Render3D.obj $(OBJ_DIR)/Models.obj $(OBJ_DIR)/Render2D.obj $(OBJ_DIR)/TileGen.obj $(OBJ_DIR)/Model3.obj $(OBJ_DIR)/ppc.obj $(OBJ_DIR)/Main.obj $(OBJ_DIR)/SoundBoard.obj $(OBJ_DIR)/SCSP.obj $(OBJ_DIR)/SCSPDSP.obj $(OBJ_DIR)/IRQ.obj $(OBJ_DIR)/53C810.obj $(OBJ_DIR)/PCI.obj $(OBJ_DIR)/RTC72421.obj $(OBJ_DIR)/MPC10x.obj $(OBJ_DIR)/Input.obj $(OBJ_DIR)/Inputs.obj $(OBJ_DIR)/InputSource.obj $(OBJ_DIR)/InputSystem.obj $(OBJ_DIR)/InputTypes.obj $(OBJ_DIR)/MultiInputSource.obj $(OBJ_DIR)/SDLInputSystem.obj $(OBJ_DIR)/DirectInputSystem.obj + +#ifeq ($(BITS),32) # if sound enabled and 32-bit build, include Turbo68K +# ifeq ($(ENABLE_SOUND),yes) + OBJ += $(OBJ_DIR)/Turbo68K.obj +# endif +#endif + + +# +# Targets +# +all: $(OBJ_DIR) $(OBJ) + $(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ) + +$(OBJ_DIR): + mkdir $(OBJ_DIR) + +clean: + del $(OUTFILE) + del $(OBJ_DIR)\*.obj + + +# +# Turbo68K +# +$(OBJ_DIR)/Make68K.exe: Src/CPU/68K/Make68K.c + $(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/Make68K.obj + $(LD) /OUT:$(OBJ_DIR)/Make68K.exe /SUBSYSTEM:CONSOLE /NOLOGO /MANIFEST:NO /LTCG $(OBJ_DIR)/Make68K.obj + +$(OBJ_DIR)/Turbo68K.obj: $(OBJ_DIR)/Make68K.exe + $(OBJ_DIR)/Make68K.exe $(OBJ_DIR)/Turbo68K.asm -singleaddr + nasm $(OBJ_DIR)/Turbo68K.asm -o $(OBJ_DIR)/Turbo68K.obj -f win32 + + +# +# Rules for Supermodel C++ code +# +$(OBJ_DIR)/%.obj: Src/%.cpp Src/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Model3/%.cpp Src/Model3/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Graphics/%.cpp Src/Graphics/%.h $(HEADERS) Src/Graphics/Shaders3D.h + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Graphics/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Sound/%.cpp Src/Sound/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Sound/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/%.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Inputs/%.cpp Src/Inputs/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp Src/OSD/SDL/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/OSD/SDL/%.cpp $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/OSD/Windows/%.cpp Src/OSD/Windows/%.h $(HEADERS) + $(CC) $< $(CPPFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Pkgs/%.c Src/Pkgs/%.h + $(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj + +$(OBJ_DIR)/%.obj: Src/Pkgs/*.c + $(CC) $< $(CFLAGS) /Fo$(OBJ_DIR)/$(*F).obj +