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remove dead code
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@ -829,7 +829,6 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
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Vertex prev[4];
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PolyHeader ph;
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int numPolys = 0;
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bool done = false;
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UINT64 lastHash = -1;
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SortingMesh* currentMesh = nullptr;
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@ -903,7 +902,6 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
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lastHash = hash;
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// Obtain basic polygon parameters
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done = ph.LastPoly();
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p.number = ph.NumVerts();
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uvScale = ph.UVScale();
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