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Added stopping of all force feedback effects on reset (just in case some were playing at that point)
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@ -238,6 +238,10 @@ void CDriveBoard::Reset(void)
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if (!g_Config.forceFeedback)
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if (!g_Config.forceFeedback)
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m_attached = false;
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m_attached = false;
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// Stop any effects that may still be playing
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if (m_attached)
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SendStopAll();
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}
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}
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UINT8 CDriveBoard::Read(void)
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UINT8 CDriveBoard::Read(void)
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