byte_layout attribute for region tag, intended to support Sega Racing Classic 2 ROM extracted from Yakuza

This commit is contained in:
Bart Trzynadlowski 2023-11-11 13:11:15 -08:00
parent c40d6ac17b
commit ccca9afceb
2 changed files with 126 additions and 13 deletions

View file

@ -5,6 +5,7 @@
#include "Util/ByteSwap.h"
#include "Util/Format.h"
#include <algorithm>
#include <cctype>
#include <cstring>
#include <iostream>
@ -161,18 +162,68 @@ GameLoader::Region::ptr_t GameLoader::Region::Create(const GameLoader &loader, c
{
if (GameLoader::MissingAttrib(loader, region_node, "name") | MissingAttrib(loader, region_node, "stride") | GameLoader::MissingAttrib(loader, region_node, "chunk_size")) // no || to easier detect errors
return ptr_t();
if (region_node["byte_swap"].Exists() && region_node["byte_layout"].Exists())
{
ErrorLog("%s: '%s' region has both 'byte_swap' and 'byte_layout' attributes. Use one or the other.", loader.m_xml_filename.c_str(), region_node["name"].Value<std::string>().c_str());
return ptr_t();
}
ptr_t region = std::make_shared<Region>();
region->region_name = region_node["name"].Value<std::string>();
region->stride = region_node["stride"].ValueAs<size_t>();
if (region->stride == 0)
{
ErrorLog("%s: '%s' stride length must be greater than 0.", loader.m_xml_filename.c_str(), region->region_name.c_str());
return ptr_t();
}
region->chunk_size = region_node["chunk_size"].ValueAs<size_t>();
region->byte_swap = region_node["byte_swap"].ValueAsDefault<bool>(false);
if (region->chunk_size == 0)
{
ErrorLog("%s: '%s' chunk size must be greater than 0.", loader.m_xml_filename.c_str(), region->region_name.c_str());
return ptr_t();
}
region->required = region_node["required"].ValueAsDefault<bool>(true);
// Byte layout. If byte_swap was specified, construct the byte swapped layout string based on
// stride size. If byte_swap is set to false, empty layout string is fine.
if (region_node["byte_swap"].Exists())
{
if (region_node["byte_swap"].ValueAs<bool>())
{
// Special case: if chunk size and stride are both 1, change them both to 2 so we can allow byte
// swapping (these values are used for singular ROMs that don't need to be merged; technically,
// the stride and chunk size should be 2 since they are 16-bit ROMs).
if (region->stride == 1 && region->chunk_size == 1)
{
region->stride = 2;
region->chunk_size = 2;
}
std::string byte_layout;
for (size_t i = 0; i < region->stride; i++)
{
byte_layout += '0' + (i ^ 1);
}
region->byte_layout = byte_layout;
}
}
else
{
region->byte_layout = region_node["byte_layout"].ValueAsDefault<std::string>(std::string());
}
return region;
}
bool GameLoader::Region::AttribsMatch(const ptr_t &other) const
{
return stride == other->stride && chunk_size == other->chunk_size && byte_swap == other->byte_swap;
return stride == other->stride && chunk_size == other->chunk_size && byte_layout == other->byte_layout;
}
bool GameLoader::Region::FindFileIndexByOffset(size_t *idx, uint32_t offset) const
@ -451,7 +502,7 @@ void GameLoader::LogROMDefinition(const std::string &game_name, const RegionsByN
InfoLog("%s:", game_name.c_str());
for (auto &v2: regions_by_name)
{
InfoLog(" %s: stride=%zu, chunk size=%zu, byte swap=%d", v2.first.c_str(), v2.second->stride, v2.second->chunk_size, v2.second->byte_swap ? 1 : 0);
InfoLog(" %s: stride=%zu, chunk size=%zu, byte layout=%s", v2.first.c_str(), v2.second->stride, v2.second->chunk_size, v2.second->byte_layout.c_str());
for (auto &file: v2.second->files)
{
InfoLog(" %s, crc32=0x%08x, offset=0x%08x", file->filename.c_str(), file->crc32, file->offset);
@ -727,19 +778,78 @@ bool GameLoader::ComputeRegionSize(uint32_t *region_size, const GameLoader::Regi
return error;
}
// We need to preserve the absolute offsets in order for byte swapping to work
// properly when chunk size is 1
static inline void CopyBytes(uint8_t *dest_base, uint32_t dest_offset, const uint8_t *src_base, uint32_t src_offset, uint32_t size, uint32_t byte_swap)
static bool ApplyLayout(ROM *rom, const std::string &byte_layout, size_t stride, const std::string &region_name)
{
for (uint32_t i = 0; i < size; i++)
// Empty layout means do nothing
if (byte_layout.size() == 0)
return false;
// Validate that the layout string includes the same number of bytes as the region stride. The
// stride is block size that the ROM files all contribute to. We also verify that each byte is
// used once and only once.
if (byte_layout.size() != stride)
{
dest_base[(dest_offset + i) ^ byte_swap] = src_base[src_offset + i];
ErrorLog("Byte layout of '%s' region does not match the stride length (%d bytes but should be %d bytes).", region_name.c_str(), byte_layout.size(), stride);
return true;
}
if (stride > 8)
{
ErrorLog("Region '%s' has stride larger than 8 (%d), which is currently unsupported.", region_name.c_str(), stride);
return true;
}
std::vector<size_t> byte_offsets;
for (char c: byte_layout)
{
if (isdigit(c))
{
byte_offsets.push_back(c - '0');
}
else
{
ErrorLog("Byte layout of '%s' region contains non-numeric characters. Use single-digit byte indices only.", region_name.c_str());
return true;
}
}
// Check all byte indices 0..N-1 are present
std::vector<size_t> sorted(byte_offsets);
std::sort(sorted.begin(), sorted.end()); // ascending order
size_t expected_offset = 0;
for (size_t offset: sorted)
{
if (offset != expected_offset)
{
ErrorLog("Byte layout of '%s' region must specify all byte offsets exactly once.", region_name.c_str());
return true;
}
expected_offset += 1;
}
// Okay, all good. Now we can reshuffle the region memory according to layout.
uint8_t *buffer = new uint8_t[stride];
uint8_t *dest = rom->data.get();
for (size_t dest_offset = 0; (dest_offset + stride) <= rom->size; dest_offset += stride)
{
// Copy current region bytes to temporary buffer. The layout offsets refer to this original layout.
memcpy(buffer, dest + dest_offset, stride);
// Place the bytes back into the ROM region in the layout order specified.
for (size_t i = 0; i < stride; i++)
{
dest[dest_offset + i] = buffer[byte_offsets[i]];
}
}
delete [] buffer;
return false; // no error
}
bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t &region, const ZipArchive &zip) const
{
bool error = false;
for (auto &file: region->files)
{
std::shared_ptr<uint8_t> tmp;
@ -752,8 +862,6 @@ bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t &region, c
if (region->chunk_size == region->stride)
{
memcpy(dest + file->offset, src, file_size);
if (region->byte_swap)
Util::FlipEndian16(dest + file->offset, file_size);
}
else
{
@ -762,16 +870,21 @@ bool GameLoader::LoadRegion(ROM *rom, const GameLoader::Region::ptr_t &region, c
uint32_t src_offset = 0;
uint32_t chunk_size = (uint32_t)region->chunk_size; // cache these as pointer dereferencing cripples performance in a tight loop
uint32_t stride = (uint32_t)region->stride;
uint32_t byte_swap = region->byte_swap;
for (uint32_t i = 0; i < num_chunks; i++)
{
CopyBytes(dest, dest_offset, src, src_offset, chunk_size, byte_swap);
memcpy(dest + dest_offset, src + src_offset, chunk_size);
dest_offset += stride;
src_offset += chunk_size;
}
}
}
}
if (!error)
{
error = ApplyLayout(rom, region->byte_layout, region->stride, region->region_name);
}
return error;
}

View file

@ -31,7 +31,7 @@ private:
std::string region_name;
size_t stride;
size_t chunk_size;
bool byte_swap;
std::string byte_layout;
bool required;
std::vector<File::ptr_t> files;
static ptr_t Create(const GameLoader &loader, const Util::Config::Node &region_node);