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- Updated help text.
- Corrected a typo: EnableFeedback -> EnableFFeedback.
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@ -1,4 +1,6 @@
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//TODO before release:
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// - remove UI dump input state
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// - VBL timing?
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// - Controls for Dirt Devils, and other recent games (is bass working?)
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// - Stereo reverse option (see Srally2 sound test menu)
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// - Comment source code, clean up
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@ -442,7 +444,7 @@ static void LogConfig(void)
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InfoLog("\tMusicVolume = %d", g_Config.GetMusicVolume());
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// CDriveBoardConfig
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InfoLog("\tEnableFeedback = %d", g_Config.enableFFeedback);
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InfoLog("\tEnableFFeedback = %d", g_Config.enableFFeedback);
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// CRender3DConfig
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InfoLog("\tVertexShader = %s", g_Config.vertexShaderFile.c_str());
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@ -1039,10 +1041,8 @@ static void Help(void)
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puts(" -?, -h Print this help text");
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puts(" -print-games List supported games and quit");
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puts("");
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puts("Emulation Options:");
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puts("Core Options:");
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printf(" -ppc-frequency=<f> Set PowerPC frequency in MHz [Default: %d]\n", g_Config.GetPowerPCFrequency());
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puts(" -no-scsp Disable Sega Custom Sound Processor (sound effects)");
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puts(" -no-dsb Disable Digital Sound Board (MPEG music)");
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puts(" -multi-threaded Enable multi-threading for enhanced performance");
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#ifdef SUPERMODEL_DEBUGGER
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puts(" -disable-debugger Completely disable debugger functionality");
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@ -1061,11 +1061,14 @@ static void Help(void)
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puts(" -sound-volume=<v> Set volume of sound effects in % [Default: 100]");
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puts(" -music-volume=<v> Set volume of MPEG music in % [Default: 100]");
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puts(" -flip-stereo Swap left and right audio channels");
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puts(" -no-scsp Disable Sega Custom Sound Processor (sound effects)");
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puts(" -no-dsb Disable Digital Sound Board (MPEG music)");
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puts("");
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puts("Input Options:");
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#ifdef SUPERMODEL_WIN32
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puts(" -input-system=<s> Set input system [Default: SDL]");
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#endif
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puts(" -force-feedback Enable force feedback (DirectInput, XInput)");
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puts(" -print-inputs Prints current input configuration");
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puts(" -config-inputs Configure inputs for keyboards, mice, and joysticks");
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puts("");
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