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rgb values were swapped for paletted colours
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@ -614,6 +614,10 @@ void CNew3D::RenderViewport(UINT32 addr, int pri)
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return;
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}
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if (vpnode[0] & 0x20) {
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return; //viewport disabled
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}
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curPri = (vpnode[0x00] >> 3) & 3; // viewport priority
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nextAddr = vpnode[0x01] & 0xFFFFFF; // next viewport
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nodeAddr = vpnode[0x02]; // scene database node pointer
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@ -950,10 +954,10 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
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p.v[j].normal[2] = p.faceNormal[2] + (GLfloat)(INT8)(iz & 0xFF);
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if ((ph.header[1] & 2) == 0) {
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UINT32 colorIdx = ((ph.header[4] >> 20) & 0x7FF);
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p.v[j].color[0] = (m_polyRAM[0x400 + colorIdx] & 0xFF);
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UINT32 colorIdx = ((ph.header[4] >> 8) & 0x7FF);
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p.v[j].color[2] = (m_polyRAM[0x400 + colorIdx] & 0xFF);
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p.v[j].color[1] = (m_polyRAM[0x400 + colorIdx] >> 8) & 0xFF;
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p.v[j].color[2] = (m_polyRAM[0x400 + colorIdx] >> 16) & 0xFF;
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p.v[j].color[0] = (m_polyRAM[0x400 + colorIdx] >> 16) & 0xFF;
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}
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else if (ph.FixedShading()) {
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UINT8 shade = ph.ShadeValue();
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