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- Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet).
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@ -580,6 +580,7 @@ struct VBORef *CRender3D::CacheModel(ModelCache *Cache, int lutIdx, UINT16 texOf
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P.numVerts = (P.header[0]&0x40)?4:3;
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// Texture data
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texEnable = P.header[6]&0x04000000;
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texFormat = (P.header[6]>>7)&7;
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texWidth = (32<<((P.header[3]>>3)&7));
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texHeight = (32<<((P.header[3]>>0)&7));
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@ -590,7 +591,7 @@ struct VBORef *CRender3D::CacheModel(ModelCache *Cache, int lutIdx, UINT16 texOf
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texBaseY &= 2047;
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uvScale = (P.header[1]&0x40)?1.0f:(1.0f/8.0f);
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// Determine whether this is an alpha polygon
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// Determine whether this is an alpha polygon (TODO: when testing textures, test if texturing enabled? Might not matter)
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if (((P.header[6]&0x00800000)==0) || // translucent polygon
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(texFormat==7) || // RGBA4 texture
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(texFormat==4)) // A4L4 texture
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@ -613,6 +614,7 @@ struct VBORef *CRender3D::CacheModel(ModelCache *Cache, int lutIdx, UINT16 texOf
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}
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// Decode the texture
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if (texEnable)
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DecodeTexture(texFormat, texBaseX, texBaseY, texWidth, texHeight);
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// Polygon normal is in upper 24 bits: sign + 1.22 fixed point
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