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Don't expend culling planes unless widescreen is enabled
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@ -39,6 +39,8 @@ CNew3D::CNew3D(const Util::Config::Node &config, const std::string& gameName) :
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m_primType = GL_LINES_ADJACENCY;
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m_primType = GL_LINES_ADJACENCY;
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}
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}
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m_wideScreen = config["WideScreen"].ValueAs<bool>();
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m_r3dShader.LoadShader();
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m_r3dShader.LoadShader();
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glUseProgram(0);
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glUseProgram(0);
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@ -1555,7 +1557,7 @@ void CNew3D::CalcViewport(Viewport* vp)
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vp->projectionMatrix.LoadIdentity(); // reset matrix
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vp->projectionMatrix.LoadIdentity(); // reset matrix
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if ((vp->vpX == 0) && (vp->vpWidth >= 495) && (vp->vpY == 0) && (vp->vpHeight >= 383)) {
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if (m_wideScreen && (vp->vpX == 0) && (vp->vpWidth >= 495) && (vp->vpY == 0) && (vp->vpHeight >= 383)) {
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/*
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/*
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* Compute aspect ratio correction factor. "Window" refers to the full GL
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* Compute aspect ratio correction factor. "Window" refers to the full GL
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@ -258,6 +258,7 @@ private:
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unsigned m_xOffs, m_yOffs;
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unsigned m_xOffs, m_yOffs;
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unsigned m_xRes, m_yRes; // resolution of Model 3's 496x384 display area within the window
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unsigned m_xRes, m_yRes; // resolution of Model 3's 496x384 display area within the window
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unsigned m_totalXRes, m_totalYRes; // total OpenGL window resolution
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unsigned m_totalXRes, m_totalYRes; // total OpenGL window resolution
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bool m_wideScreen;
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// Real3D Base Matrix Pointer
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// Real3D Base Matrix Pointer
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const float *m_matrixBasePtr;
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const float *m_matrixBasePtr;
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