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timing fix for srally2x (Spindizzi)
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@ -553,7 +553,7 @@ UINT8 CModel3::ReadInputs(unsigned reg)
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adc[1] = (UINT8)Inputs->analogGunX[1]->value;
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adc[3] = (UINT8)Inputs->analogGunY[1]->value;
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if (m_game.name == "lostwsga") { // to do, not a string compare
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if (m_game.name == "lostwsga" || m_game.name == "lostwsgo") { // to do, not a string compare
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adc[0] = (UINT8)Inputs->analogGunX[0]->value; // order is different for some reason in lost world
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adc[1] = 255 - (UINT8)Inputs->analogGunY[0]->value; // why are values inverted? is this the wrong place to fix this
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adc[2] = (UINT8)Inputs->analogGunX[1]->value;
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@ -2219,9 +2219,12 @@ void CModel3::RunMainBoardFrame(void)
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if (m_game.stepping == "2.0" || m_game.stepping == "2.1")
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{
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// For some reason, Fighting Vipers 2 and Daytona USA 2 require completely different timing to the rest of the step 2.x games
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if (m_game.name == "daytona2" || (m_game.stepping == "2.0" && m_game.name == "fvipers2"))
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if (m_game.name == "daytona2" || (m_game.stepping == "2.0" && (m_game.name == "fvipers2" || m_game.name == "fvipers2o")))
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statusCycles = (unsigned)((float)frameCycles * 24.0f/100.0f);
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else
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// Spindizzi notes : this little hack timing allow srally2x to run full speed (for test purpose only)
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else if (m_game.name == "srally2x") // need ppc=100 also (edit ini or add option in command line)
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statusCycles = (unsigned)((float)frameCycles * 48.0f / 100.0f);
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else
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statusCycles = (unsigned)((float)frameCycles * 9.12f/100.0f);
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}
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else if (m_game.stepping == "1.5")
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@ -3142,8 +3145,8 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
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// Some step 2+ games need the older PCI ID (obvious symptom:
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// vbl is enabled briefly then disabled so the game hangs)
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bool step20_with_old_real3d;
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if (game.name == "von2" || game.name == "von2a" || game.name == "von254g"
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|| game.name == "dirtdvls" || game.name == "dirtdvlsa" || game.name == "dirtdvlsj"
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if (game.name == "von2" || game.name == "von2a" || game.name == "von254g" || game.name == "von2o"
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|| game.name == "dirtdvls" || game.name == "dirtdvlsa" || game.name == "dirtdvlsj" || game.name == "dirtdvlsg"
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|| game.name == "magtruck" || game.name == "lamachin"
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)
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step20_with_old_real3d = true;
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