timing fix for srally2x (Spindizzi)

This commit is contained in:
Ian Curtis 2019-01-06 23:48:34 +00:00
parent 24cbc401b9
commit d8f736e7a8

View file

@ -553,7 +553,7 @@ UINT8 CModel3::ReadInputs(unsigned reg)
adc[1] = (UINT8)Inputs->analogGunX[1]->value;
adc[3] = (UINT8)Inputs->analogGunY[1]->value;
if (m_game.name == "lostwsga") { // to do, not a string compare
if (m_game.name == "lostwsga" || m_game.name == "lostwsgo") { // to do, not a string compare
adc[0] = (UINT8)Inputs->analogGunX[0]->value; // order is different for some reason in lost world
adc[1] = 255 - (UINT8)Inputs->analogGunY[0]->value; // why are values inverted? is this the wrong place to fix this
adc[2] = (UINT8)Inputs->analogGunX[1]->value;
@ -2219,9 +2219,12 @@ void CModel3::RunMainBoardFrame(void)
if (m_game.stepping == "2.0" || m_game.stepping == "2.1")
{
// For some reason, Fighting Vipers 2 and Daytona USA 2 require completely different timing to the rest of the step 2.x games
if (m_game.name == "daytona2" || (m_game.stepping == "2.0" && m_game.name == "fvipers2"))
if (m_game.name == "daytona2" || (m_game.stepping == "2.0" && (m_game.name == "fvipers2" || m_game.name == "fvipers2o")))
statusCycles = (unsigned)((float)frameCycles * 24.0f/100.0f);
else
// Spindizzi notes : this little hack timing allow srally2x to run full speed (for test purpose only)
else if (m_game.name == "srally2x") // need ppc=100 also (edit ini or add option in command line)
statusCycles = (unsigned)((float)frameCycles * 48.0f / 100.0f);
else
statusCycles = (unsigned)((float)frameCycles * 9.12f/100.0f);
}
else if (m_game.stepping == "1.5")
@ -3142,8 +3145,8 @@ bool CModel3::LoadGame(const Game &game, const ROMSet &rom_set)
// Some step 2+ games need the older PCI ID (obvious symptom:
// vbl is enabled briefly then disabled so the game hangs)
bool step20_with_old_real3d;
if (game.name == "von2" || game.name == "von2a" || game.name == "von254g"
|| game.name == "dirtdvls" || game.name == "dirtdvlsa" || game.name == "dirtdvlsj"
if (game.name == "von2" || game.name == "von2a" || game.name == "von254g" || game.name == "von2o"
|| game.name == "dirtdvls" || game.name == "dirtdvlsa" || game.name == "dirtdvlsj" || game.name == "dirtdvlsg"
|| game.name == "magtruck" || game.name == "lamachin"
)
step20_with_old_real3d = true;