From dcd018ab7e29811eb4f3dc6aa2174a4f34cb4bc9 Mon Sep 17 00:00:00 2001 From: Ian Curtis Date: Sun, 12 Mar 2017 19:00:00 +0000 Subject: [PATCH] Change microtexture scaling values. Seem to much better match expected output. (thanks HarryTuttle) --- Src/Graphics/New3D/New3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Src/Graphics/New3D/New3D.cpp b/Src/Graphics/New3D/New3D.cpp index 9c5168b..573a46f 100644 --- a/Src/Graphics/New3D/New3D.cpp +++ b/Src/Graphics/New3D/New3D.cpp @@ -999,7 +999,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph) if (currentMesh->microTexture) { - float microTexScale[] = { 4, 2, 1, 0.5f }; + float microTexScale[] = { 4, 8, 16, 32 }; currentMesh->microTextureID = ph.MicroTextureID(); currentMesh->microTextureScale = microTexScale[ph.MicroTextureMinLOD()];