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address review
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@ -135,7 +135,7 @@ bool GameLoader::MissingAttrib(const GameLoader &loader, const Util::Config::Nod
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GameLoader::File::ptr_t GameLoader::File::Create(const GameLoader &loader, const Util::Config::Node &file_node)
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{
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if (GameLoader::MissingAttrib(loader, file_node, "name") || GameLoader::MissingAttrib(loader, file_node, "offset"))
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if (GameLoader::MissingAttrib(loader, file_node, "name") | GameLoader::MissingAttrib(loader, file_node, "offset")) // no || to easier detect errors
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return ptr_t();
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ptr_t file = std::make_shared<File>();
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file->offset = file_node["offset"].ValueAs<uint32_t>();
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@ -159,7 +159,7 @@ bool GameLoader::File::operator==(const File &rhs) const
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GameLoader::Region::ptr_t GameLoader::Region::Create(const GameLoader &loader, const Util::Config::Node ®ion_node)
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{
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if (GameLoader::MissingAttrib(loader, region_node, "name") || MissingAttrib(loader, region_node, "stride") | GameLoader::MissingAttrib(loader, region_node, "chunk_size"))
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if (GameLoader::MissingAttrib(loader, region_node, "name") | MissingAttrib(loader, region_node, "stride") | GameLoader::MissingAttrib(loader, region_node, "chunk_size")) // no || to easier detect errors
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return ptr_t();
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ptr_t region = std::make_shared<Region>();
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region->region_name = region_node["name"].Value<std::string>();
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@ -332,8 +332,7 @@ void CInputs::PrintHeader(const char *fmt, ...)
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va_end(vl);
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puts(header);
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const size_t hs = strlen(header);
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for (size_t i = 0; i < hs; i++)
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for (size_t i = 0; i < strlen(header); i++)
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putchar('-');
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printf("\n\n");
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}
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@ -60,9 +60,7 @@ bool TCPSend::Send(const void * data, int length)
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DPRINTF("Sending %i bytes\n", length);
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int sent;
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sent = SDLNet_TCP_Send(m_socket, &length, sizeof(int)); // pack the length at the start of transmission.
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int sent = SDLNet_TCP_Send(m_socket, &length, sizeof(int)); // pack the length at the start of transmission.
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if (!length)
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return true; // 0 sized packet will blow our connex
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