diff --git a/Src/Graphics/New3D/R3DFrameBuffers.cpp b/Src/Graphics/New3D/R3DFrameBuffers.cpp
index 7461b01..9b0aff0 100644
--- a/Src/Graphics/New3D/R3DFrameBuffers.cpp
+++ b/Src/Graphics/New3D/R3DFrameBuffers.cpp
@@ -323,7 +323,7 @@ void R3DFrameBuffers::Draw()
 void R3DFrameBuffers::DrawBaseLayer()
 {
 	m_shaderBase.EnableShader();
-	glUniform1i(m_shaderTrans.uniformLoc[0], 0);
+	glUniform1i(m_shaderBase.uniformLoc[0], 0);
 
 	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);