From df283d9aa3f9d3a3478a0d607d730c0525dbce53 Mon Sep 17 00:00:00 2001 From: Bart Trzynadlowski Date: Wed, 5 Apr 2017 16:17:57 +0000 Subject: [PATCH] Using Game::INPUT_* instead of obsolete GAME_INPUT_* --- Src/OSD/SDL/Main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Src/OSD/SDL/Main.cpp b/Src/OSD/SDL/Main.cpp index a06b165..6d98701 100644 --- a/Src/OSD/SDL/Main.cpp +++ b/Src/OSD/SDL/Main.cpp @@ -785,7 +785,7 @@ int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *In // Hide mouse if fullscreen, enable crosshairs for gun games Inputs->GetInputSystem()->SetMouseVisibility(!s_runtime_config["FullScreen"].ValueAs()); - gameHasLightguns = !!(game.inputs & (GAME_INPUT_GUN1|GAME_INPUT_GUN2)); + gameHasLightguns = !!(game.inputs & (Game::INPUT_GUN1|Game::INPUT_GUN2)); if (gameHasLightguns) videoInputs = Inputs; else