mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-21 21:35:38 +00:00
Keep Supermodel files (config, nvram, saves, etc.) in a predictable path when running on Linux
This commit is contained in:
parent
db455ba5c1
commit
df7787f040
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@ -69,6 +69,9 @@ PLATFORM_LDFLAGS = $(SDL2_LIBS) -lGL -lGLU -lz -lm -lstdc++ -lpthread -lSDL2_net
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###############################################################################
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# Core Makefile
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###############################################################################
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PLATFORM_SRC_FILES = \
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Src/OSD/Unix/FileSystemPath.cpp
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include Makefiles/Rules.inc
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@ -103,6 +103,7 @@ PLATFORM_LDFLAGS = -static -L$(sort $(PLATFORM_LIB_DIR)) $(SDL2_LIBS) $(PLATFORM
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PLATFORM_SRC_FILES = \
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Src/OSD/Windows/DirectInputSystem.cpp \
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Src/OSD/Windows/FileSystemPath.cpp \
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Src/OSD/Windows/WinOutputs.cpp
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.PHONY: clean
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40
Src/OSD/FileSystemPath.h
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40
Src/OSD/FileSystemPath.h
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@ -0,0 +1,40 @@
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2003-2022 The Supermodel Team
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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/*
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* FileSystemPaths.h
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*
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* Header file for OS-dependent Supermodel files locations.
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*/
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#ifndef INCLUDED_FILESYSTEMPATH_H
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#define INCLUDED_FILESYSTEMPATH_H
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#include <string>
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namespace FileSystemPath
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{
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bool PathExists(std::string fileSystemPath); // Checks if a directory exists (returns true if exists, false if it doesn't)
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std::string GetPath(std::string pathType); // Generates a path to be used by Supermodel files
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}
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#endif // INCLUDED_FILESYSTEMPATH_H
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@ -66,6 +66,7 @@
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#include "Util/Format.h"
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#include "Util/NewConfig.h"
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#include "Util/ConfigBuilders.h"
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#include "OSD/FileSystemPath.h"
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#include "GameLoader.h"
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#include "SDLInputSystem.h"
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#include "SDLIncludes.h"
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@ -475,7 +476,7 @@ void Screenshot()
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time_t now = std::time(nullptr);
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tm* ltm = std::localtime(&now);
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sprintf(file, "Screenshot %.4d-%.2d-%.2d (%.2d-%.2d-%.2d).bmp", 1900 + ltm->tm_year, 1 + ltm->tm_mon, ltm->tm_mday, ltm->tm_hour, ltm->tm_min, ltm->tm_sec);
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sprintf(file, "%sScreenshot %.4d-%.2d-%.2d (%.2d-%.2d-%.2d).bmp", FileSystemPath::GetPath("Screenshots").c_str(), 1900 + ltm->tm_year, 1 + ltm->tm_mon, ltm->tm_mday, ltm->tm_hour, ltm->tm_min, ltm->tm_sec);
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info += file;
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puts(info.c_str());
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@ -549,7 +550,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
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if ((unknownPolyBits[idx] & mask))
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{
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Emu->RenderFrame();
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std::string file = Util::Format() << "Analysis/" << GetFileBaseName(s_gfxStatePath) << "." << "poly" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
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std::string file = Util::Format() << s_analysisPath << GetFileBaseName(s_gfxStatePath) << "." << "poly" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
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SaveFrameBuffer(file);
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}
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}
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@ -565,7 +566,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
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if ((unknownCullingNodeBits[idx] & mask))
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{
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Emu->RenderFrame();
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std::string file = Util::Format() << "Analysis/" << GetFileBaseName(s_gfxStatePath) << "." << "culling" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
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std::string file = Util::Format() << s_analysisPath << GetFileBaseName(s_gfxStatePath) << "." << "culling" << "." << idx << "_" << Util::Hex(mask) << ".bmp";
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SaveFrameBuffer(file);
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}
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}
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@ -574,7 +575,7 @@ static void TestPolygonHeaderBits(IEmulator *Emu)
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glReadBuffer(readBuffer);
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// Generate the HTML GUI
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std::string file = Util::Format() << "Analysis/_" << GetFileBaseName(s_gfxStatePath) << ".html";
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std::string file = Util::Format() << s_analysisPath << "_" << GetFileBaseName(s_gfxStatePath) << ".html";
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std::ofstream fs(file);
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if (!fs.good())
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ErrorLog("Unable to open '%s' for writing.", file.c_str());
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@ -615,7 +616,7 @@ static void SaveState(IEmulator *Model3)
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{
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CBlockFile SaveState;
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std::string file_path = Util::Format() << "Saves/" << Model3->GetGame().name << ".st" << s_saveSlot;
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std::string file_path = Util::Format() << FileSystemPath::GetPath("Saves") << Model3->GetGame().name << ".st" << s_saveSlot;
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if (OKAY != SaveState.Create(file_path, "Supermodel Save State", "Supermodel Version " SUPERMODEL_VERSION))
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{
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ErrorLog("Unable to save state to '%s'.", file_path.c_str());
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@ -640,7 +641,7 @@ static void LoadState(IEmulator *Model3, std::string file_path = std::string())
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// Generate file path
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if (file_path.empty())
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file_path = Util::Format() << "Saves/" << Model3->GetGame().name << ".st" << s_saveSlot;
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file_path = Util::Format() << FileSystemPath::GetPath("Saves") << Model3->GetGame().name << ".st" << s_saveSlot;
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// Open and check to make sure format is correct
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if (OKAY != SaveState.Load(file_path))
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@ -674,7 +675,7 @@ static void SaveNVRAM(IEmulator *Model3)
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{
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CBlockFile NVRAM;
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std::string file_path = Util::Format() << "NVRAM/" << Model3->GetGame().name << ".nv";
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std::string file_path = Util::Format() << FileSystemPath::GetPath("NVRAM") << Model3->GetGame().name << ".nv";
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if (OKAY != NVRAM.Create(file_path, "Supermodel NVRAM State", "Supermodel Version " SUPERMODEL_VERSION))
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{
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ErrorLog("Unable to save NVRAM to '%s'. Make sure directory exists!", file_path.c_str());
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@ -697,7 +698,7 @@ static void LoadNVRAM(IEmulator *Model3)
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CBlockFile NVRAM;
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// Generate file path
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std::string file_path = Util::Format() << "NVRAM/" << Model3->GetGame().name << ".nv";
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std::string file_path = Util::Format() << FileSystemPath::GetPath("NVRAM") << Model3->GetGame().name << ".nv";
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// Open and check to make sure format is correct
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if (OKAY != NVRAM.Load(file_path))
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@ -1448,8 +1449,10 @@ QuitError:
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Entry Point and Command Line Procesing
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******************************************************************************/
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static const char s_configFilePath[] = { "Config/Supermodel.ini" };
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static const char s_gameXMLFilePath[] = { "Config/Games.xml" };
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static const std::string s_analysisPath = Util::Format() << FileSystemPath::GetPath("Analysis");
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static const std::string s_configFilePath = Util::Format() << FileSystemPath::GetPath("Config") << "Supermodel.ini";
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static const std::string s_gameXMLFilePath = Util::Format() << FileSystemPath::GetPath("Config") << "Games.xml";
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static const std::string s_logFilePath = Util::Format() << FileSystemPath::GetPath("Log") << "Supermodel.log";
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// Create and configure inputs
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static bool ConfigureInputs(CInputs *Inputs, Util::Config::Node *fileConfig, Util::Config::Node *runtimeConfig, const Game &game, bool configure)
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@ -1640,8 +1643,8 @@ static void Help(void)
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puts("General Options:");
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puts(" -?, -h, -help, --help Print this help text");
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puts(" -print-games List supported games and quit");
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printf(" -game-xml-file=<file> ROM set definition file [Default: %s]\n", s_gameXMLFilePath);
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puts(" -log-output=<outputs> Log output destination(s) [Default: Supermodel.log]");
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printf(" -game-xml-file=<file> ROM set definition file [Default: %s]\n", s_gameXMLFilePath.c_str());
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printf(" -log-output=<outputs> Log output destination(s) [Default: %s]\n", s_logFilePath.c_str());
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puts(" -log-level=<level> Logging threshold [Default: info]");
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puts("");
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puts("Core Options:");
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@ -1737,7 +1740,7 @@ struct ParsedCommandLine
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{
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// Logging is special: it is only parsed from the command line and
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// therefore, defaults are needed early
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config.Set("LogOutput", "Supermodel.log");
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config.Set("LogOutput", s_logFilePath.c_str());
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config.Set("LogLevel", "info");
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}
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};
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122
Src/OSD/Unix/FileSystemPath.cpp
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122
Src/OSD/Unix/FileSystemPath.cpp
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@ -0,0 +1,122 @@
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2003-2022 The Supermodel Team
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#include "FileSystemPath.h"
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#include "Util/Format.h"
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#include <string>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <pwd.h>
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#include <unistd.h>
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namespace FileSystemPath
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{
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// Checks if a directory exists (returns true if exists, false if it doesn't)
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bool PathExists(std::string fileSystemPath)
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{
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bool pathExists = false;
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struct stat pathInfo;
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if (stat(fileSystemPath.c_str(), &pathInfo) == 0 && S_ISDIR(pathInfo.st_mode))
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{
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pathExists = true;
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}
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return pathExists;
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}
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// Generates a path to be used by Supermodel files
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std::string GetPath(std::string pathType)
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{
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std::string finalPath = "";
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std::string homePath = "";
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struct passwd* pwd = getpwuid(getuid());
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// Get user's HOME directory
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if (pwd)
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{
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homePath = pwd->pw_dir;
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}
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else
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{
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homePath = getenv("HOME");
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}
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// If Config path exists in current directory or the user doesn't have a HOME directory use current directory
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if (FileSystemPath::PathExists("Config") || homePath.empty())
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{
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// Use current directory
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if (pathType == "Screenshots" || pathType == "Log")
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{
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finalPath = "";
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}
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else
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{
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(pathType)) mkdir(pathType.c_str(), 0775);
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finalPath = pathType;
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}
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}
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// Check if $HOME/.supermodel exists
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else if (FileSystemPath::PathExists(Util::Format() << homePath << "/.supermodel"))
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{
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// Use $HOME/.supermodel
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finalPath = Util::Format() << homePath << "/.supermodel/" << pathType;
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(finalPath))
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{
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mkdir(finalPath.c_str(), 0775);
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}
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}
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// On Linux one may want to follow the XDG base directory specs (https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html)
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else
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{
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// Use $HOME/.config/supermodel or $HOME/.local/share/supermodel depending on the file type
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if (pathType == "Config")
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{
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finalPath = Util::Format() << homePath << "/.config/supermodel";
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(finalPath)) mkdir(finalPath.c_str(), 0775);
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// If directory doesn't exist, create it
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finalPath = Util::Format() << homePath << "/.config/supermodel/Config";
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if (!FileSystemPath::PathExists(finalPath)) mkdir(finalPath.c_str(), 0775);
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}
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else
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{
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finalPath = Util::Format() << homePath << "/.local/share/supermodel";
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// If directory doesn't exist, create it
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if (!FileSystemPath::PathExists(finalPath)) mkdir(finalPath.c_str(), 0775);
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// If directory doesn't exist, create it
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finalPath = Util::Format() << homePath << "/.local/share/supermodel/" << pathType;
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if (!FileSystemPath::PathExists(finalPath)) mkdir(finalPath.c_str(), 0775);
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}
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}
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if (finalPath != "") finalPath = Util::Format() << finalPath << "/";
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return finalPath;
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}
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}
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37
Src/OSD/Windows/FileSystemPath.cpp
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37
Src/OSD/Windows/FileSystemPath.cpp
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@ -0,0 +1,37 @@
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/**
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** Supermodel
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** A Sega Model 3 Arcade Emulator.
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** Copyright 2003-2022 The Supermodel Team
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**
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** This file is part of Supermodel.
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**
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** Supermodel is free software: you can redistribute it and/or modify it under
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** the terms of the GNU General Public License as published by the Free
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** Software Foundation, either version 3 of the License, or (at your option)
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** any later version.
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**
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** Supermodel is distributed in the hope that it will be useful, but WITHOUT
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** ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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** more details.
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**
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** You should have received a copy of the GNU General Public License along
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** with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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**/
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#include "FileSystemPath.h"
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#include <string>
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namespace FileSystemPath
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{
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// Generates a path to be used by Supermodel files
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std::string GetPath(std::string pathType)
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{
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if (pathType == "Config") return "Config/";
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if (pathType == "Screenshots") return "";
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if (pathType == "Saves") return "Saves/";
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if (pathType == "NVRAM") return "NVRAM/";
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if (pathType == "Log") return "";
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if (pathType == "Analysis") return "Analysis/";
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}
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}
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