mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-22 05:45:38 +00:00
Added support for joystick sliders to input system.
Added extra debugging output to calibration input detection routine (activated by pressing Shift).
This commit is contained in:
parent
e431b79f57
commit
dfa77e9207
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@ -201,7 +201,7 @@ const char *CInputSystem::s_validKeyNames[] =
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MousePartsStruct CInputSystem::s_mseParts[] =
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MousePartsStruct CInputSystem::s_mseParts[] =
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{
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{
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// X Axis (Axis 0)
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// X Axis (Axis 1)
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{ "XAXIS", MouseXAxis },
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{ "XAXIS", MouseXAxis },
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{ "XAXIS_INV", MouseXAxisInv },
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{ "XAXIS_INV", MouseXAxisInv },
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{ "XAXIS_POS", MouseXAxisPos },
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{ "XAXIS_POS", MouseXAxisPos },
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@ -213,7 +213,7 @@ MousePartsStruct CInputSystem::s_mseParts[] =
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{ "AXIS1_POS", MouseXAxisPos },
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{ "AXIS1_POS", MouseXAxisPos },
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{ "AXIS1_NEG", MouseXAxisNeg },
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{ "AXIS1_NEG", MouseXAxisNeg },
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// Y Axis (Axis 1)
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// Y Axis (Axis 2)
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{ "YAXIS", MouseYAxis },
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{ "YAXIS", MouseYAxis },
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{ "YAXIS_INV", MouseYAxisInv },
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{ "YAXIS_INV", MouseYAxisInv },
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{ "YAXIS_POS", MouseYAxisPos },
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{ "YAXIS_POS", MouseYAxisPos },
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@ -225,7 +225,7 @@ MousePartsStruct CInputSystem::s_mseParts[] =
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{ "AXIS2_POS", MouseYAxisPos },
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{ "AXIS2_POS", MouseYAxisPos },
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{ "AXIS2_NEG", MouseYAxisNeg },
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{ "AXIS2_NEG", MouseYAxisNeg },
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// Z/Wheel Axis (Axis 2)
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// Z/Wheel Axis (Axis 3)
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{ "ZAXIS", MouseZAxis },
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{ "ZAXIS", MouseZAxis },
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{ "ZAXIS_INV", MouseZAxisInv },
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{ "ZAXIS_INV", MouseZAxisInv },
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{ "ZAXIS_POS", MouseZAxisPos },
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{ "ZAXIS_POS", MouseZAxisPos },
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@ -237,7 +237,7 @@ MousePartsStruct CInputSystem::s_mseParts[] =
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{ "AXIS3_POS", MouseZAxisPos },
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{ "AXIS3_POS", MouseZAxisPos },
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{ "AXIS3_NEG", MouseZAxisNeg },
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{ "AXIS3_NEG", MouseZAxisNeg },
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// Left/Middle/Right Buttons (Buttons 0-2)
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// Left/Middle/Right Buttons (Buttons 1-3)
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{ "LEFT_BUTTON", MouseButtonLeft },
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{ "LEFT_BUTTON", MouseButtonLeft },
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{ "BUTTON1", MouseButtonLeft },
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{ "BUTTON1", MouseButtonLeft },
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{ "MIDDLE_BUTTON", MouseButtonMiddle },
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{ "MIDDLE_BUTTON", MouseButtonMiddle },
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@ -245,7 +245,7 @@ MousePartsStruct CInputSystem::s_mseParts[] =
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{ "RIGHT_BUTTON", MouseButtonRight },
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{ "RIGHT_BUTTON", MouseButtonRight },
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{ "BUTTON3", MouseButtonRight },
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{ "BUTTON3", MouseButtonRight },
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// Extra Buttons (Buttons 3 & 4)
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// Extra Buttons (Buttons 4 & 5)
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{ "BUTTONX1", MouseButtonX1 },
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{ "BUTTONX1", MouseButtonX1 },
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{ "BUTTON4", MouseButtonX1 },
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{ "BUTTON4", MouseButtonX1 },
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{ "BUTTONX2", MouseButtonX2 },
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{ "BUTTONX2", MouseButtonX2 },
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@ -257,7 +257,7 @@ MousePartsStruct CInputSystem::s_mseParts[] =
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JoyPartsStruct CInputSystem::s_joyParts[] =
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JoyPartsStruct CInputSystem::s_joyParts[] =
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{
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{
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// X-Axis (Axis 0)
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// X-Axis (Axis 1)
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{ "XAXIS", JoyXAxis },
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{ "XAXIS", JoyXAxis },
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{ "XAXIS_INV", JoyXAxisInv },
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{ "XAXIS_INV", JoyXAxisInv },
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{ "XAXIS_POS", JoyXAxisPos },
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{ "XAXIS_POS", JoyXAxisPos },
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@ -269,7 +269,7 @@ JoyPartsStruct CInputSystem::s_joyParts[] =
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{ "AXIS1_POS", JoyXAxisPos },
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{ "AXIS1_POS", JoyXAxisPos },
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{ "AXIS1_NEG", JoyXAxisNeg },
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{ "AXIS1_NEG", JoyXAxisNeg },
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// Y-Axis (Axis 1)
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// Y-Axis (Axis 2)
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{ "YAXIS", JoyYAxis },
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{ "YAXIS", JoyYAxis },
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{ "YAXIS_INV", JoyYAxisInv },
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{ "YAXIS_INV", JoyYAxisInv },
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{ "YAXIS_POS", JoyYAxisPos },
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{ "YAXIS_POS", JoyYAxisPos },
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@ -281,7 +281,7 @@ JoyPartsStruct CInputSystem::s_joyParts[] =
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{ "AXIS2_POS", JoyYAxisPos },
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{ "AXIS2_POS", JoyYAxisPos },
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{ "AXIS2_NEG", JoyYAxisNeg },
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{ "AXIS2_NEG", JoyYAxisNeg },
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// Z-Axis (Axis 2)
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// Z-Axis (Axis 3)
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{ "ZAXIS", JoyZAxis },
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{ "ZAXIS", JoyZAxis },
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{ "ZAXIS_INV", JoyZAxisInv },
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{ "ZAXIS_INV", JoyZAxisInv },
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{ "ZAXIS_POS", JoyZAxisPos },
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{ "ZAXIS_POS", JoyZAxisPos },
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@ -291,7 +291,7 @@ JoyPartsStruct CInputSystem::s_joyParts[] =
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{ "AXIS3_POS", JoyZAxisPos },
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{ "AXIS3_POS", JoyZAxisPos },
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{ "AXIS3_NEG", JoyZAxisNeg },
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{ "AXIS3_NEG", JoyZAxisNeg },
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// RX-Axis (Axis 3)
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// RX-Axis (Axis 4)
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{ "RXAXIS", JoyRXAxis },
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{ "RXAXIS", JoyRXAxis },
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{ "RXAXIS_INV", JoyRXAxisInv },
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{ "RXAXIS_INV", JoyRXAxisInv },
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{ "RXAXIS_POS", JoyRXAxisPos },
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{ "RXAXIS_POS", JoyRXAxisPos },
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@ -301,7 +301,7 @@ JoyPartsStruct CInputSystem::s_joyParts[] =
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{ "AXIS4_POS", JoyRXAxisPos },
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{ "AXIS4_POS", JoyRXAxisPos },
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{ "AXIS4_NEG", JoyRXAxisNeg },
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{ "AXIS4_NEG", JoyRXAxisNeg },
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// RY-Axis (Axis 4)
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// RY-Axis (Axis 5)
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{ "RYAXIS", JoyRYAxis },
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{ "RYAXIS", JoyRYAxis },
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{ "RYAXIS_INV", JoyRYAxisInv },
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{ "RYAXIS_INV", JoyRYAxisInv },
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{ "RYAXIS_POS", JoyRYAxisPos },
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{ "RYAXIS_POS", JoyRYAxisPos },
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@ -311,7 +311,7 @@ JoyPartsStruct CInputSystem::s_joyParts[] =
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{ "AXIS5_POS", JoyRYAxisPos },
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{ "AXIS5_POS", JoyRYAxisPos },
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{ "AXIS5_NEG", JoyRYAxisNeg },
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{ "AXIS5_NEG", JoyRYAxisNeg },
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// RZ-Axis (Axis 5)
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// RZ-Axis (Axis 6)
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{ "RZAXIS", JoyRZAxis },
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{ "RZAXIS", JoyRZAxis },
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{ "RZAXIS_INV", JoyRZAxisInv },
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{ "RZAXIS_INV", JoyRZAxisInv },
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{ "RZAXIS_POS", JoyRZAxisPos },
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{ "RZAXIS_POS", JoyRZAxisPos },
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@ -321,31 +321,51 @@ JoyPartsStruct CInputSystem::s_joyParts[] =
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{ "AXIS6_POS", JoyRZAxisPos },
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{ "AXIS6_POS", JoyRZAxisPos },
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{ "AXIS6_NEG", JoyRZAxisNeg },
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{ "AXIS6_NEG", JoyRZAxisNeg },
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// POV Hat 0
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// Slider 1 (Axis 7)
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{ "SLIDER1", JoyS1Axis },
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{ "SLIDER1_INV", JoyS1AxisInv },
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{ "SLIDER1_POS", JoyS1AxisPos },
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{ "SLIDER1_NEG", JoyS1AxisNeg },
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{ "AXIS7", JoyS1Axis },
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{ "AXIS7_INV", JoyS1AxisInv },
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{ "AXIS7_POS", JoyS1AxisPos },
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{ "AXIS7_NEG", JoyS1AxisNeg },
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// Slider 2 (Axis 8)
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{ "SLIDER2", JoyS1Axis },
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{ "SLIDER2_INV", JoyS1AxisInv },
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{ "SLIDER2_POS", JoyS1AxisPos },
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{ "SLIDER2_NEG", JoyS1AxisNeg },
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{ "AXIS8", JoyS1Axis },
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{ "AXIS8_INV", JoyS1AxisInv },
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{ "AXIS8_POS", JoyS1AxisPos },
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{ "AXIS8_NEG", JoyS1AxisNeg },
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// POV Hat 1
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{ "POV1_UP", JoyPOV0Up },
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{ "POV1_UP", JoyPOV0Up },
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{ "POV1_DOWN", JoyPOV0Down },
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{ "POV1_DOWN", JoyPOV0Down },
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{ "POV1_LEFT", JoyPOV0Left },
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{ "POV1_LEFT", JoyPOV0Left },
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{ "POV1_RIGHT", JoyPOV0Right },
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{ "POV1_RIGHT", JoyPOV0Right },
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// POV Hat 1
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// POV Hat 2
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{ "POV2_UP", JoyPOV1Up },
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{ "POV2_UP", JoyPOV1Up },
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{ "POV2_DOWN", JoyPOV1Down },
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{ "POV2_DOWN", JoyPOV1Down },
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{ "POV2_LEFT", JoyPOV1Left },
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{ "POV2_LEFT", JoyPOV1Left },
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{ "POV2_RIGHT", JoyPOV1Right },
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{ "POV2_RIGHT", JoyPOV1Right },
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// POV Hat 2
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// POV Hat 3
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{ "POV3_UP", JoyPOV2Up },
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{ "POV3_UP", JoyPOV2Up },
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{ "POV3_DOWN", JoyPOV2Down },
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{ "POV3_DOWN", JoyPOV2Down },
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{ "POV3_LEFT", JoyPOV2Left },
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{ "POV3_LEFT", JoyPOV2Left },
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{ "POV3_RIGHT", JoyPOV2Right },
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{ "POV3_RIGHT", JoyPOV2Right },
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// POV Hat 3
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// POV Hat 4
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{ "POV4_UP", JoyPOV3Up },
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{ "POV4_UP", JoyPOV3Up },
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{ "POV4_DOWN", JoyPOV3Down },
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{ "POV4_DOWN", JoyPOV3Down },
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{ "POV4_LEFT", JoyPOV3Left },
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{ "POV4_LEFT", JoyPOV3Left },
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{ "POV4_RIGHT", JoyPOV3Right },
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{ "POV4_RIGHT", JoyPOV3Right },
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// Buttons 0-31
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// Buttons 1-32
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{ "BUTTON1", JoyButton0 },
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{ "BUTTON1", JoyButton0 },
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{ "BUTTON2", JoyButton1 },
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{ "BUTTON2", JoyButton1 },
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{ "BUTTON3", JoyButton2 },
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{ "BUTTON3", JoyButton2 },
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@ -383,11 +403,13 @@ JoyPartsStruct CInputSystem::s_joyParts[] =
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{ NULL, JoyUnknown }
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{ NULL, JoyUnknown }
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};
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};
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const char *CInputSystem::s_axisNames[] = { "X", "Y", "Z", "RX", "RY", "RZ" };
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const char *CInputSystem::s_axisIds[] = { "X", "Y", "Z", "RX", "RY", "RZ", "S1", "S2" };
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const char *CInputSystem::s_axisNames[] = { "X-Axis", "Y-Axis", "Z-Axis", "RX-Axis", "RY-Axis", "RZ-Axis", "Slider1", "Slider2" };
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const char *CInputSystem::GetDefaultAxisName(int axisNum)
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const char *CInputSystem::GetDefaultAxisName(int axisNum)
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{
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{
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return (axisNum >= 0 && axisNum < 6 ? s_axisNames[axisNum] : "");
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return (axisNum >= 0 && axisNum < NUM_JOY_AXES ? s_axisNames[axisNum] : "");
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}
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}
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CInputSystem::CInputSystem(const char *systemName) :
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CInputSystem::CInputSystem(const char *systemName) :
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@ -1039,8 +1061,8 @@ CInputSource *CInputSystem::ParseSingleSource(string str)
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void CInputSystem::PrintKeySettings(int kbdNum, KeySettings *settings)
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void CInputSystem::PrintKeySettings(int kbdNum, KeySettings *settings)
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{
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{
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printf(" Sensitivity = %d %%\n", settings->sensitivity);
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printf(" Sensitivity = %u %%\n", settings->sensitivity);
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printf(" Decay Speed = %d %%\n", settings->decaySpeed);
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printf(" Decay Speed = %u %%\n", settings->decaySpeed);
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}
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}
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KeySettings *CInputSystem::ReadKeySettings(CINIFile *ini, const char *section, int kbdNum)
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KeySettings *CInputSystem::ReadKeySettings(CINIFile *ini, const char *section, int kbdNum)
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@ -1079,10 +1101,7 @@ void CInputSystem::WriteKeySettings(CINIFile *ini, const char *section, KeySetti
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void CInputSystem::PrintMouseSettings(int mseNum, MouseSettings *settings)
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void CInputSystem::PrintMouseSettings(int mseNum, MouseSettings *settings)
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{
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{
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for (int axisNum = 0; axisNum < NUM_MOUSE_AXES; axisNum++)
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for (int axisNum = 0; axisNum < NUM_MOUSE_AXES; axisNum++)
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{
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printf(" %-7s Dead Zone = %u %%\n", s_axisNames[axisNum], settings->deadZones[axisNum]);
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const char *axisName = s_axisNames[axisNum];
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printf(" %s-Axis Dead Zone = %d %%\n", axisName, settings->deadZones[axisNum]);
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}
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}
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}
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MouseSettings *CInputSystem::ReadMouseSettings(CINIFile *ini, const char *section, int mseNum)
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MouseSettings *CInputSystem::ReadMouseSettings(CINIFile *ini, const char *section, int mseNum)
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@ -1098,10 +1117,7 @@ MouseSettings *CInputSystem::ReadMouseSettings(CINIFile *ini, const char *sectio
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baseKey.append(IntToString(mseNum + 1));
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baseKey.append(IntToString(mseNum + 1));
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bool read = false;
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bool read = false;
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for (int axisNum = 0; axisNum < NUM_MOUSE_AXES; axisNum++)
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for (int axisNum = 0; axisNum < NUM_MOUSE_AXES; axisNum++)
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{
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read |= ini->Get(section, baseKey + s_axisIds[axisNum] + "DeadZone", settings->deadZones[axisNum]) == OKAY;
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const char *axisName = s_axisNames[axisNum];
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read |= ini->Get(section, baseKey + axisName + "DeadZone", settings->deadZones[axisNum]) == OKAY;
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}
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if (read)
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if (read)
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return settings;
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return settings;
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delete settings;
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delete settings;
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@ -1119,9 +1135,8 @@ void CInputSystem::WriteMouseSettings(CINIFile *ini, const char *section, MouseS
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baseKey.append(IntToString(settings->mseNum + 1));
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baseKey.append(IntToString(settings->mseNum + 1));
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for (int axisNum = 0; axisNum < NUM_MOUSE_AXES; axisNum++)
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for (int axisNum = 0; axisNum < NUM_MOUSE_AXES; axisNum++)
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{
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{
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const char *axisName = s_axisNames[axisNum];
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if (settings->deadZones[axisNum] != common->deadZones[axisNum])
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if (settings->deadZones[axisNum] != common->deadZones[axisNum])
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ini->Set(section, baseKey + axisName + "DeadZone", settings->deadZones[axisNum]);
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ini->Set(section, baseKey + s_axisIds[axisNum] + "DeadZone", settings->deadZones[axisNum]);
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}
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}
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}
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}
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@ -1133,11 +1148,11 @@ void CInputSystem::PrintJoySettings(int joyNum, JoySettings *settings)
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if (joyDetails && !joyDetails->hasAxis[axisNum])
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if (joyDetails && !joyDetails->hasAxis[axisNum])
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continue;
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continue;
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const char *axisName = s_axisNames[axisNum];
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const char *axisName = s_axisNames[axisNum];
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printf(" %-2s-Axis Min Value = %d\n", axisName, settings->axisMinVals[axisNum]);
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printf(" %-7s Min Value = %d\n", axisName, settings->axisMinVals[axisNum]);
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printf(" %-2s-Axis Center/Off Value = %d\n", axisName, settings->axisOffVals[axisNum]);
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printf(" %-7s Center/Off Value = %d\n", axisName, settings->axisOffVals[axisNum]);
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printf(" %-2s-Axis Max Value = %d\n", axisName, settings->axisMaxVals[axisNum]);
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printf(" %-7s Max Value = %d\n", axisName, settings->axisMaxVals[axisNum]);
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printf(" %-2s-Axis Dead Zone = %d %%\n", axisName, settings->deadZones[axisNum]);
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printf(" %-7s Dead Zone = %u %%\n", axisName, settings->deadZones[axisNum]);
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printf(" %-2s-Axis Saturation = %d %%\n", axisName, settings->saturations[axisNum]);
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printf(" %-7s Saturation = %u %%\n", axisName, settings->saturations[axisNum]);
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}
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}
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}
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}
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@ -1155,12 +1170,12 @@ JoySettings *CInputSystem::ReadJoySettings(CINIFile *ini, const char *section, i
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bool read = false;
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bool read = false;
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for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
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for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
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{
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{
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const char *axisName = s_axisNames[axisNum];
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const char *axisId = s_axisIds[axisNum];
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read |= ini->Get(section, baseKey + axisName + "MinVal", settings->axisMinVals[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisId + "MinVal", settings->axisMinVals[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisName + "OffVal", settings->axisOffVals[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisId + "OffVal", settings->axisOffVals[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisName + "MaxVal", settings->axisMaxVals[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisId + "MaxVal", settings->axisMaxVals[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisName + "DeadZone", settings->deadZones[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisId + "DeadZone", settings->deadZones[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisName + "Saturation", settings->saturations[axisNum]) == OKAY;
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read |= ini->Get(section, baseKey + axisId + "Saturation", settings->saturations[axisNum]) == OKAY;
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}
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}
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if (read)
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if (read)
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return settings;
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return settings;
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@ -1179,17 +1194,17 @@ void CInputSystem::WriteJoySettings(CINIFile *ini, const char *section, JoySetti
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baseKey.append(IntToString(settings->joyNum + 1));
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baseKey.append(IntToString(settings->joyNum + 1));
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for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
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for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
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{
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{
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const char *axisName = s_axisNames[axisNum];
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const char *axisId = s_axisIds[axisNum];
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if (settings->axisMinVals[axisNum] != common->axisMinVals[axisNum])
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if (settings->axisMinVals[axisNum] != common->axisMinVals[axisNum])
|
||||||
ini->Set(section, baseKey + axisName + "MinVal", settings->axisMinVals[axisNum]);
|
ini->Set(section, baseKey + axisId + "MinVal", settings->axisMinVals[axisNum]);
|
||||||
if (settings->axisOffVals[axisNum] != common->axisOffVals[axisNum])
|
if (settings->axisOffVals[axisNum] != common->axisOffVals[axisNum])
|
||||||
ini->Set(section, baseKey + axisName + "OffVal", settings->axisOffVals[axisNum]);
|
ini->Set(section, baseKey + axisId + "OffVal", settings->axisOffVals[axisNum]);
|
||||||
if (settings->axisMaxVals[axisNum] != common->axisMaxVals[axisNum])
|
if (settings->axisMaxVals[axisNum] != common->axisMaxVals[axisNum])
|
||||||
ini->Set(section, baseKey + axisName + "MaxVal", settings->axisMaxVals[axisNum]);
|
ini->Set(section, baseKey + axisId + "MaxVal", settings->axisMaxVals[axisNum]);
|
||||||
if (settings->deadZones[axisNum] != common->deadZones[axisNum])
|
if (settings->deadZones[axisNum] != common->deadZones[axisNum])
|
||||||
ini->Set(section, baseKey + axisName + "DeadZone", settings->deadZones[axisNum]);
|
ini->Set(section, baseKey + axisId + "DeadZone", settings->deadZones[axisNum]);
|
||||||
if (settings->saturations[axisNum] != common->saturations[axisNum])
|
if (settings->saturations[axisNum] != common->saturations[axisNum])
|
||||||
ini->Set(section, baseKey + axisName + "Saturation", settings->saturations[axisNum]);
|
ini->Set(section, baseKey + axisId + "Saturation", settings->saturations[axisNum]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1285,7 +1300,7 @@ EMousePart CInputSystem::GetMouseButton(int butNum)
|
||||||
|
|
||||||
bool CInputSystem::IsAxis(EJoyPart joyPart)
|
bool CInputSystem::IsAxis(EJoyPart joyPart)
|
||||||
{
|
{
|
||||||
return joyPart >= JoyXAxis && joyPart <= JoyRZAxisNeg;
|
return joyPart >= JoyXAxis && joyPart <= JoyS2AxisNeg;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CInputSystem::IsFullAxis(EJoyPart joyPart)
|
bool CInputSystem::IsFullAxis(EJoyPart joyPart)
|
||||||
|
@ -1293,6 +1308,11 @@ bool CInputSystem::IsFullAxis(EJoyPart joyPart)
|
||||||
return IsAxis(joyPart) && (((joyPart - JoyXAxis) % 4) == AXIS_FULL || ((joyPart - JoyXAxis) % 4) == AXIS_INVERTED);
|
return IsAxis(joyPart) && (((joyPart - JoyXAxis) % 4) == AXIS_FULL || ((joyPart - JoyXAxis) % 4) == AXIS_INVERTED);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CInputSystem::IsSliderAxis(EJoyPart joyPart)
|
||||||
|
{
|
||||||
|
return joyPart >= JoyS1Axis && joyPart <= JoyS2AxisNeg;
|
||||||
|
}
|
||||||
|
|
||||||
bool CInputSystem::GetAxisDetails(EJoyPart joyPart, int &axisNum, int &axisDir)
|
bool CInputSystem::GetAxisDetails(EJoyPart joyPart, int &axisNum, int &axisDir)
|
||||||
{
|
{
|
||||||
if (!IsAxis(joyPart))
|
if (!IsAxis(joyPart))
|
||||||
|
@ -1754,6 +1774,8 @@ void CInputSystem::UngrabMouse()
|
||||||
SetMouseVisibility(true);
|
SetMouseVisibility(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include <SDL.h>
|
||||||
|
|
||||||
bool CInputSystem::SendForceFeedbackCmd(int joyNum, int axisNum, ForceFeedbackCmd ffCmd)
|
bool CInputSystem::SendForceFeedbackCmd(int joyNum, int axisNum, ForceFeedbackCmd ffCmd)
|
||||||
{
|
{
|
||||||
const JoyDetails *joyDetails = GetJoyDetails(joyNum);
|
const JoyDetails *joyDetails = GetJoyDetails(joyNum);
|
||||||
|
@ -1775,10 +1797,13 @@ bool CInputSystem::DetectJoystickAxis(unsigned joyNum, unsigned &axisNum, const
|
||||||
bool cancelled = false;
|
bool cancelled = false;
|
||||||
CInputSource *escape = ParseSource(escapeMapping);
|
CInputSource *escape = ParseSource(escapeMapping);
|
||||||
CInputSource *confirm = ParseSource(confirmMapping);
|
CInputSource *confirm = ParseSource(confirmMapping);
|
||||||
|
CInputSource *output = ParseSource("KEY_SHIFT");
|
||||||
if (escape)
|
if (escape)
|
||||||
escape->Acquire();
|
escape->Acquire();
|
||||||
if (confirm)
|
if (confirm)
|
||||||
confirm->Acquire();
|
confirm->Acquire();
|
||||||
|
if (output)
|
||||||
|
output->Acquire();
|
||||||
|
|
||||||
printf("Move axis around and then press Return (or press Esc to cancel): ");
|
printf("Move axis around and then press Return (or press Esc to cancel): ");
|
||||||
fflush(stdout); // required on terminals that use buffering
|
fflush(stdout); // required on terminals that use buffering
|
||||||
|
@ -1786,6 +1811,7 @@ bool CInputSystem::DetectJoystickAxis(unsigned joyNum, unsigned &axisNum, const
|
||||||
unsigned maxRange;
|
unsigned maxRange;
|
||||||
unsigned maxAxisNum;
|
unsigned maxAxisNum;
|
||||||
|
|
||||||
|
bool firstOut = true;
|
||||||
int minVals[NUM_JOY_AXES];
|
int minVals[NUM_JOY_AXES];
|
||||||
int maxVals[NUM_JOY_AXES];
|
int maxVals[NUM_JOY_AXES];
|
||||||
for (unsigned loopAxisNum = 0; loopAxisNum < NUM_JOY_AXES; loopAxisNum++)
|
for (unsigned loopAxisNum = 0; loopAxisNum < NUM_JOY_AXES; loopAxisNum++)
|
||||||
|
@ -1836,6 +1862,23 @@ bool CInputSystem::DetectJoystickAxis(unsigned joyNum, unsigned &axisNum, const
|
||||||
maxVals[loopAxisNum] = max<int>(joyVal, maxVals[loopAxisNum]);
|
maxVals[loopAxisNum] = max<int>(joyVal, maxVals[loopAxisNum]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if output source is triggered, and if so output value for debugging
|
||||||
|
if (output && output->IsActive())
|
||||||
|
{
|
||||||
|
if (firstOut)
|
||||||
|
puts("");
|
||||||
|
printf(" [");
|
||||||
|
for (unsigned loopAxisNum = 0; loopAxisNum < NUM_JOY_AXES; loopAxisNum++)
|
||||||
|
{
|
||||||
|
int joyVal = GetJoyAxisValue(joyNum, loopAxisNum);
|
||||||
|
if (loopAxisNum > 0)
|
||||||
|
printf(", ");
|
||||||
|
printf("%s: %d", s_axisIds[loopAxisNum], joyVal);
|
||||||
|
}
|
||||||
|
puts("]");
|
||||||
|
firstOut = false;
|
||||||
|
}
|
||||||
|
|
||||||
// Don't poll continuously
|
// Don't poll continuously
|
||||||
Wait(1000/60);
|
Wait(1000/60);
|
||||||
}
|
}
|
||||||
|
@ -1872,6 +1915,8 @@ Finish:
|
||||||
escape->Release();
|
escape->Release();
|
||||||
if (confirm)
|
if (confirm)
|
||||||
confirm->Release();
|
confirm->Release();
|
||||||
|
if (output)
|
||||||
|
output->Release();
|
||||||
return !cancelled;
|
return !cancelled;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1920,6 +1965,8 @@ Repeat:
|
||||||
puts(" - for a horizontal joystick axis, push it all the way to the right.");
|
puts(" - for a horizontal joystick axis, push it all the way to the right.");
|
||||||
if (axisNum == AXIS_Y || axisNum == AXIS_RY || axisNum == AXIS_Z || axisNum == AXIS_RZ)
|
if (axisNum == AXIS_Y || axisNum == AXIS_RY || axisNum == AXIS_Z || axisNum == AXIS_RZ)
|
||||||
puts(" - for a vertical joystick axis, push it all the way downwards.");
|
puts(" - for a vertical joystick axis, push it all the way downwards.");
|
||||||
|
if (axisNum == AXIS_S1 || axisNum == AXIS_S2)
|
||||||
|
puts(" - for a joystick slider, push it all the way to its extreme.");
|
||||||
puts(" - for a steering wheel, turn it all the way to the right.");
|
puts(" - for a steering wheel, turn it all the way to the right.");
|
||||||
puts(" - for a pedal, press it all the way to the floor.");
|
puts(" - for a pedal, press it all the way to the floor.");
|
||||||
break;
|
break;
|
||||||
|
@ -1930,6 +1977,8 @@ Repeat:
|
||||||
puts(" - for a horizontal joystick axis, push it all the way to the left.");
|
puts(" - for a horizontal joystick axis, push it all the way to the left.");
|
||||||
if (axisNum == AXIS_Y || axisNum == AXIS_RY || axisNum == AXIS_Z || axisNum == AXIS_RZ)
|
if (axisNum == AXIS_Y || axisNum == AXIS_RY || axisNum == AXIS_Z || axisNum == AXIS_RZ)
|
||||||
puts(" - for a vertical joystick axis, push it all the way updwards.");
|
puts(" - for a vertical joystick axis, push it all the way updwards.");
|
||||||
|
if (axisNum == AXIS_S1 || axisNum == AXIS_S2)
|
||||||
|
puts(" - for a joystick slider, return it to its off position.");
|
||||||
puts(" - for a steering wheel, turn it all the way to the left.");
|
puts(" - for a steering wheel, turn it all the way to the left.");
|
||||||
puts(" - for a pedal, let go of the pedal completely. If there is another pedal");
|
puts(" - for a pedal, let go of the pedal completely. If there is another pedal");
|
||||||
puts(" that shares the same axis then press that one all the way to the floor.");
|
puts(" that shares the same axis then press that one all the way to the floor.");
|
||||||
|
@ -1937,7 +1986,10 @@ Repeat:
|
||||||
case 2:
|
case 2:
|
||||||
puts("Step 3:");
|
puts("Step 3:");
|
||||||
puts(" Return axis to its central/'off' position and hold, ie:");
|
puts(" Return axis to its central/'off' position and hold, ie:");
|
||||||
|
if (axisNum == AXIS_X || axisNum == AXIS_RX || axisNum == AXIS_Y || axisNum == AXIS_RY || axisNum == AXIS_Z || axisNum == AXIS_RZ)
|
||||||
puts(" - for a joystick axis, let it return to the middle.");
|
puts(" - for a joystick axis, let it return to the middle.");
|
||||||
|
else if (axisNum == AXIS_S1 || axisNum == AXIS_S2)
|
||||||
|
puts(" - for a joystick slider, keep it at its off position.");
|
||||||
puts(" - for a steering weel, turn it back to the center.");
|
puts(" - for a steering weel, turn it back to the center.");
|
||||||
puts(" - for a pedal, let go of pedal completely. Likewise for any other pedal");
|
puts(" - for a pedal, let go of pedal completely. Likewise for any other pedal");
|
||||||
puts(" that shares the same axis.");
|
puts(" that shares the same axis.");
|
||||||
|
@ -2046,7 +2098,7 @@ Repeat:
|
||||||
printf(" Min Value = %d\n", negVal);
|
printf(" Min Value = %d\n", negVal);
|
||||||
printf(" Center/Off Value = %d\n", offVal);
|
printf(" Center/Off Value = %d\n", offVal);
|
||||||
printf(" Max Value = %d\n", posVal);
|
printf(" Max Value = %d\n", posVal);
|
||||||
printf(" Dead Zone = %d %%\n", deadZone);
|
printf(" Dead Zone = %u %%\n", deadZone);
|
||||||
printf("\nAccept these settings: y/n? ");
|
printf("\nAccept these settings: y/n? ");
|
||||||
fflush(stdout); // required on terminals that use buffering
|
fflush(stdout); // required on terminals that use buffering
|
||||||
|
|
||||||
|
|
|
@ -73,7 +73,7 @@ class CINIFile;
|
||||||
#define NUM_MOUSE_AXES 3
|
#define NUM_MOUSE_AXES 3
|
||||||
#define NUM_MOUSE_BUTTONS 5
|
#define NUM_MOUSE_BUTTONS 5
|
||||||
#define NUM_JOY_PARTS ((int)JoyButton31 + 1)
|
#define NUM_JOY_PARTS ((int)JoyButton31 + 1)
|
||||||
#define NUM_JOY_AXES 6
|
#define NUM_JOY_AXES 8
|
||||||
#define NUM_JOY_POVS 4
|
#define NUM_JOY_POVS 4
|
||||||
#define NUM_JOY_BUTTONS 32
|
#define NUM_JOY_BUTTONS 32
|
||||||
|
|
||||||
|
@ -84,6 +84,8 @@ class CINIFile;
|
||||||
#define AXIS_RX 3
|
#define AXIS_RX 3
|
||||||
#define AXIS_RY 4
|
#define AXIS_RY 4
|
||||||
#define AXIS_RZ 5
|
#define AXIS_RZ 5
|
||||||
|
#define AXIS_S1 6
|
||||||
|
#define AXIS_S2 7
|
||||||
|
|
||||||
// Axis directions
|
// Axis directions
|
||||||
#define AXIS_FULL 0
|
#define AXIS_FULL 0
|
||||||
|
@ -152,6 +154,14 @@ enum EJoyPart
|
||||||
JoyRZAxisInv,
|
JoyRZAxisInv,
|
||||||
JoyRZAxisPos,
|
JoyRZAxisPos,
|
||||||
JoyRZAxisNeg,
|
JoyRZAxisNeg,
|
||||||
|
JoyS1Axis,
|
||||||
|
JoyS1AxisInv,
|
||||||
|
JoyS1AxisPos,
|
||||||
|
JoyS1AxisNeg,
|
||||||
|
JoyS2Axis,
|
||||||
|
JoyS2AxisInv,
|
||||||
|
JoyS2AxisPos,
|
||||||
|
JoyS2AxisNeg,
|
||||||
JoyPOV0Up,
|
JoyPOV0Up,
|
||||||
JoyPOV0Down,
|
JoyPOV0Down,
|
||||||
JoyPOV0Left,
|
JoyPOV0Left,
|
||||||
|
@ -322,7 +332,8 @@ private:
|
||||||
// Lookup table for translating joystick mapping strings to their respective joystick parts
|
// Lookup table for translating joystick mapping strings to their respective joystick parts
|
||||||
static JoyPartsStruct s_joyParts[];
|
static JoyPartsStruct s_joyParts[];
|
||||||
|
|
||||||
// Names of axes
|
// Ids and names of axes
|
||||||
|
static const char *s_axisIds[];
|
||||||
static const char *s_axisNames[];
|
static const char *s_axisNames[];
|
||||||
|
|
||||||
// Number of keyboards, mice and joysticks
|
// Number of keyboards, mice and joysticks
|
||||||
|
@ -570,6 +581,11 @@ protected:
|
||||||
*/
|
*/
|
||||||
bool IsFullAxis(EJoyPart joyPart);
|
bool IsFullAxis(EJoyPart joyPart);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Returns true if the given EJoyPart represents a slider axis, eg JoyS1Axis.
|
||||||
|
*/
|
||||||
|
bool IsSliderAxis(EJoyPart joyPart);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Returns true if joystick part represents an axis and sets axisPart and axisDir as follows:
|
* Returns true if joystick part represents an axis and sets axisPart and axisDir as follows:
|
||||||
* axisNum will be the axis number (AXIS_X, AXIS_Y, AXIS_Z, AXIS_RX, AXIS_RY or AXIS_RZ)
|
* axisNum will be the axis number (AXIS_X, AXIS_Y, AXIS_Z, AXIS_RX, AXIS_RY or AXIS_RZ)
|
||||||
|
|
|
@ -217,7 +217,6 @@ void CSDLInputSystem::OpenJoysticks()
|
||||||
joyDetails.axisHasFF[axisNum] = false; // SDL 1.2 does not support force feedback
|
joyDetails.axisHasFF[axisNum] = false; // SDL 1.2 does not support force feedback
|
||||||
char *axisName = joyDetails.axisName[axisNum];
|
char *axisName = joyDetails.axisName[axisNum];
|
||||||
strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum)); // SDL 1.2 does not support axis names
|
strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum)); // SDL 1.2 does not support axis names
|
||||||
strcat(axisName, "-Axis");
|
|
||||||
}
|
}
|
||||||
joyDetails.numPOVs = SDL_JoystickNumHats(joystick);
|
joyDetails.numPOVs = SDL_JoystickNumHats(joystick);
|
||||||
joyDetails.numButtons = SDL_JoystickNumButtons(joystick);
|
joyDetails.numButtons = SDL_JoystickNumButtons(joystick);
|
||||||
|
|
|
@ -293,8 +293,9 @@ struct DIEnumDevsContext
|
||||||
|
|
||||||
static BOOL CALLBACK DI8EnumDevicesCallback(LPCDIDEVICEINSTANCE instance, LPVOID context)
|
static BOOL CALLBACK DI8EnumDevicesCallback(LPCDIDEVICEINSTANCE instance, LPVOID context)
|
||||||
{
|
{
|
||||||
// Keep track of all joystick device GUIDs
|
|
||||||
DIEnumDevsContext *diDevsContext = (DIEnumDevsContext*)context;
|
DIEnumDevsContext *diDevsContext = (DIEnumDevsContext*)context;
|
||||||
|
|
||||||
|
// Keep track of all joystick device GUIDs
|
||||||
DIJoyInfo info;
|
DIJoyInfo info;
|
||||||
memset(&info, 0, sizeof(DIJoyInfo));
|
memset(&info, 0, sizeof(DIJoyInfo));
|
||||||
info.guid = instance->guidInstance;
|
info.guid = instance->guidInstance;
|
||||||
|
@ -304,16 +305,22 @@ static BOOL CALLBACK DI8EnumDevicesCallback(LPCDIDEVICEINSTANCE instance, LPVOID
|
||||||
return DIENUM_CONTINUE;
|
return DIENUM_CONTINUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct DIEnumAxesContext
|
struct DIEnumObjsContext
|
||||||
{
|
{
|
||||||
JoyDetails *joyDetails;
|
JoyDetails *joyDetails;
|
||||||
|
unsigned sliderCount;
|
||||||
bool enumError;
|
bool enumError;
|
||||||
};
|
};
|
||||||
|
|
||||||
static BOOL CALLBACK DI8EnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE instance, LPVOID context)
|
static BOOL CALLBACK DI8EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE instance, LPVOID context)
|
||||||
{
|
{
|
||||||
// Work out which axis is currently being enumerated from the GUID
|
DIEnumObjsContext *diObjsContext = (DIEnumObjsContext*)context;
|
||||||
DIEnumAxesContext *diAxesContext = (DIEnumAxesContext*)context;
|
|
||||||
|
// Get data format for object
|
||||||
|
int objNum = DIDFT_GETINSTANCE(instance->dwType);
|
||||||
|
DIOBJECTDATAFORMAT fmt = c_dfDIJoystick2.rgodf[objNum];
|
||||||
|
|
||||||
|
// Work out which axis or slider is currently being enumerated from the GUID
|
||||||
int axisNum;
|
int axisNum;
|
||||||
if (instance->guidType == GUID_XAxis) axisNum = AXIS_X;
|
if (instance->guidType == GUID_XAxis) axisNum = AXIS_X;
|
||||||
else if (instance->guidType == GUID_YAxis) axisNum = AXIS_Y;
|
else if (instance->guidType == GUID_YAxis) axisNum = AXIS_Y;
|
||||||
|
@ -321,12 +328,24 @@ static BOOL CALLBACK DI8EnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE instance, LPV
|
||||||
else if (instance->guidType == GUID_RxAxis) axisNum = AXIS_RX;
|
else if (instance->guidType == GUID_RxAxis) axisNum = AXIS_RX;
|
||||||
else if (instance->guidType == GUID_RyAxis) axisNum = AXIS_RY;
|
else if (instance->guidType == GUID_RyAxis) axisNum = AXIS_RY;
|
||||||
else if (instance->guidType == GUID_RzAxis) axisNum = AXIS_RZ;
|
else if (instance->guidType == GUID_RzAxis) axisNum = AXIS_RZ;
|
||||||
else
|
else if (instance->guidType == GUID_Slider)
|
||||||
{
|
{
|
||||||
// If couldn't match GUID (which, according to MSDN, is an optional attribute), then flag error and try matching using a different method
|
// Work out which slider from count
|
||||||
diAxesContext->enumError = true;
|
switch (diObjsContext->sliderCount++)
|
||||||
|
{
|
||||||
|
case 0: axisNum = AXIS_S1; break;
|
||||||
|
case 1: axisNum = AXIS_S2; break;
|
||||||
|
default:
|
||||||
|
// If couldn't match then ignore slider
|
||||||
|
return DIENUM_CONTINUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (instance->dwType & DIDFT_AXIS)
|
||||||
|
{
|
||||||
|
// If is an axis but couldn't match GUID above (which, according to MSDN, is an optional attribute), then flag error and try matching via offset
|
||||||
int objNum = DIDFT_GETINSTANCE(instance->dwType);
|
int objNum = DIDFT_GETINSTANCE(instance->dwType);
|
||||||
DIOBJECTDATAFORMAT fmt = c_dfDIJoystick2.rgodf[objNum];
|
DIOBJECTDATAFORMAT fmt = c_dfDIJoystick2.rgodf[objNum];
|
||||||
|
diObjsContext->enumError = true;
|
||||||
switch (fmt.dwOfs)
|
switch (fmt.dwOfs)
|
||||||
{
|
{
|
||||||
case DIJOFS_X: axisNum = AXIS_X; break;
|
case DIJOFS_X: axisNum = AXIS_X; break;
|
||||||
|
@ -340,11 +359,16 @@ static BOOL CALLBACK DI8EnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE instance, LPV
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||||||
return DIENUM_CONTINUE;
|
return DIENUM_CONTINUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
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||||||
|
// Ignore all other types of object
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||||||
|
return DIENUM_CONTINUE;
|
||||||
|
}
|
||||||
|
|
||||||
// If axis overlaps with a previous ones, flag error
|
// If axis overlaps with a previous one, flag error
|
||||||
JoyDetails *joyDetails = diAxesContext->joyDetails;
|
JoyDetails *joyDetails = diObjsContext->joyDetails;
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||||||
if (joyDetails->hasAxis[axisNum])
|
if (joyDetails->hasAxis[axisNum])
|
||||||
diAxesContext->enumError = true;
|
diObjsContext->enumError = true;
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||||||
|
|
||||||
// Record fact that axis is present and also whether it has force feedback available
|
// Record fact that axis is present and also whether it has force feedback available
|
||||||
joyDetails->hasAxis[axisNum] = true;
|
joyDetails->hasAxis[axisNum] = true;
|
||||||
|
@ -353,7 +377,7 @@ static BOOL CALLBACK DI8EnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE instance, LPV
|
||||||
// Get axis name from DirectInput and store that too
|
// Get axis name from DirectInput and store that too
|
||||||
char *axisName = joyDetails->axisName[axisNum];
|
char *axisName = joyDetails->axisName[axisNum];
|
||||||
strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum));
|
strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum));
|
||||||
strcat(axisName, "-Axis (");
|
strcat(axisName, " (");
|
||||||
strncat(axisName, instance->tszName, MAX_NAME_LENGTH - strlen(axisName) - 1);
|
strncat(axisName, instance->tszName, MAX_NAME_LENGTH - strlen(axisName) - 1);
|
||||||
strcat(axisName, ")");
|
strcat(axisName, ")");
|
||||||
|
|
||||||
|
@ -1050,12 +1074,16 @@ void CDirectInputSystem::OpenJoysticks()
|
||||||
joyDetails.hasAxis[AXIS_RX] = true;
|
joyDetails.hasAxis[AXIS_RX] = true;
|
||||||
joyDetails.hasAxis[AXIS_RY] = true;
|
joyDetails.hasAxis[AXIS_RY] = true;
|
||||||
joyDetails.hasAxis[AXIS_RZ] = true;
|
joyDetails.hasAxis[AXIS_RZ] = true;
|
||||||
|
joyDetails.hasAxis[AXIS_S1] = false;
|
||||||
|
joyDetails.hasAxis[AXIS_S2] = false;
|
||||||
joyDetails.axisHasFF[AXIS_X] = true; // Force feedback simulated on left and right sticks
|
joyDetails.axisHasFF[AXIS_X] = true; // Force feedback simulated on left and right sticks
|
||||||
joyDetails.axisHasFF[AXIS_Y] = true;
|
joyDetails.axisHasFF[AXIS_Y] = true;
|
||||||
joyDetails.axisHasFF[AXIS_Z] = false;
|
joyDetails.axisHasFF[AXIS_Z] = false;
|
||||||
joyDetails.axisHasFF[AXIS_RX] = true;
|
joyDetails.axisHasFF[AXIS_RX] = true;
|
||||||
joyDetails.axisHasFF[AXIS_RY] = true;
|
joyDetails.axisHasFF[AXIS_RY] = true;
|
||||||
joyDetails.axisHasFF[AXIS_RZ] = false;
|
joyDetails.axisHasFF[AXIS_RZ] = false;
|
||||||
|
joyDetails.axisHasFF[AXIS_S1] = false;
|
||||||
|
joyDetails.axisHasFF[AXIS_S2] = false;
|
||||||
|
|
||||||
// Keep track of XInput device number
|
// Keep track of XInput device number
|
||||||
it->xInputNum = xNum++;
|
it->xInputNum = xNum++;
|
||||||
|
@ -1109,10 +1137,10 @@ void CDirectInputSystem::OpenJoysticks()
|
||||||
joyDetails.numButtons = devCaps.dwButtons;
|
joyDetails.numButtons = devCaps.dwButtons;
|
||||||
|
|
||||||
// Enumerate axes
|
// Enumerate axes
|
||||||
DIEnumAxesContext diAxesContext;
|
DIEnumObjsContext diObjsContext;
|
||||||
diAxesContext.joyDetails = &joyDetails;
|
memset(&diObjsContext, 0, sizeof(DIEnumObjsContext));
|
||||||
diAxesContext.enumError = false;
|
diObjsContext.joyDetails = &joyDetails;
|
||||||
if (FAILED(hr = joystick->EnumObjects(DI8EnumAxesCallback, &diAxesContext, DIDFT_AXIS)))
|
if (FAILED(hr = joystick->EnumObjects(DI8EnumObjectsCallback, &diObjsContext, DIDFT_ALL)))
|
||||||
{
|
{
|
||||||
ErrorLog("Unable to enumerate axes of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr);
|
ErrorLog("Unable to enumerate axes of DirectInput joystick %d (error %d) - skipping joystick.\n", joyNum, hr);
|
||||||
|
|
||||||
|
@ -1121,7 +1149,7 @@ void CDirectInputSystem::OpenJoysticks()
|
||||||
}
|
}
|
||||||
|
|
||||||
// If enumeration failed for some reason then include all possible joystick axes so that no axis is left off due to error
|
// If enumeration failed for some reason then include all possible joystick axes so that no axis is left off due to error
|
||||||
if (diAxesContext.enumError)
|
if (diObjsContext.enumError)
|
||||||
{
|
{
|
||||||
for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
|
for (int axisNum = 0; axisNum < NUM_JOY_AXES; axisNum++)
|
||||||
{
|
{
|
||||||
|
@ -1131,7 +1159,6 @@ void CDirectInputSystem::OpenJoysticks()
|
||||||
joyDetails.axisHasFF[axisNum] = false;
|
joyDetails.axisHasFF[axisNum] = false;
|
||||||
char *axisName = joyDetails.axisName[axisNum];
|
char *axisName = joyDetails.axisName[axisNum];
|
||||||
strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum));
|
strcpy(axisName, CInputSystem::GetDefaultAxisName(axisNum));
|
||||||
strcat(axisName, "-Axis");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1379,6 +1406,8 @@ HRESULT CDirectInputSystem::CreateJoystickEffect(LPDIRECTINPUTDEVICE8 joystick,
|
||||||
case AXIS_RX: axisOfs = DIJOFS_RX; break;
|
case AXIS_RX: axisOfs = DIJOFS_RX; break;
|
||||||
case AXIS_RY: axisOfs = DIJOFS_RY; break;
|
case AXIS_RY: axisOfs = DIJOFS_RY; break;
|
||||||
case AXIS_RZ: axisOfs = DIJOFS_RZ; break;
|
case AXIS_RZ: axisOfs = DIJOFS_RZ; break;
|
||||||
|
case AXIS_S1: axisOfs = DIJOFS_SLIDER(0); break;
|
||||||
|
case AXIS_S2: axisOfs = DIJOFS_SLIDER(1); break;
|
||||||
default: return E_FAIL;
|
default: return E_FAIL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1670,6 +1699,8 @@ int CDirectInputSystem::GetJoyAxisValue(int joyNum, int axisNum)
|
||||||
case AXIS_RX: return (int)m_diJoyStates[joyNum].lRx;
|
case AXIS_RX: return (int)m_diJoyStates[joyNum].lRx;
|
||||||
case AXIS_RY: return (int)m_diJoyStates[joyNum].lRy;
|
case AXIS_RY: return (int)m_diJoyStates[joyNum].lRy;
|
||||||
case AXIS_RZ: return (int)m_diJoyStates[joyNum].lRz;
|
case AXIS_RZ: return (int)m_diJoyStates[joyNum].lRz;
|
||||||
|
case AXIS_S1: return (int)m_diJoyStates[joyNum].rglSlider[0];
|
||||||
|
case AXIS_S2: return (int)m_diJoyStates[joyNum].rglSlider[1];
|
||||||
default: return 0;
|
default: return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue