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Removed unused dirty rectangle code.
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@ -142,7 +142,6 @@ private:
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void DrawTileLine8Bit(UINT32 *buf, int offset, UINT16 tile, int tileLine);
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void DrawTileLine8Bit(UINT32 *buf, int offset, UINT16 tile, int tileLine);
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void DrawTileLine8BitRightClip(UINT32 *buf, int offset, UINT16 tile, int tileLine, int numPixels);
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void DrawTileLine8BitRightClip(UINT32 *buf, int offset, UINT16 tile, int tileLine, int numPixels);
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void DrawCompleteLayer(int layerNum, const UINT16 *nameTableBase);
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void DrawCompleteLayer(int layerNum, const UINT16 *nameTableBase);
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void DrawRect(int layerNum, const UINT16 *nameTableBase, int tileX, int tileY, int tileW, int tileH);
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void UpdateLayer(int layerNum);
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void UpdateLayer(int layerNum);
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void DisplayLayer(int layerNum, GLfloat z);
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void DisplayLayer(int layerNum, GLfloat z);
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void Setup2D(void);
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void Setup2D(void);
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