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Fix SUPERMODEL_DEBUGGER build. - Ian
As requested by Bart; Ian's last SourceForge commit. Also, purely to appease my OCD, a change I forgot on my last 'Games.xml' PR that really shouldn't bother me as much as it does.
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@ -1221,8 +1221,8 @@
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<game name="magtruck">
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<identity>
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<title>Magical Truck Adventure</title>
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<manufacturer>Sega</manufacturer>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<hardware>
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@ -874,7 +874,7 @@ static void SuperSleepUntil(uint64_t target)
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******************************************************************************/
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#ifdef SUPERMODEL_DEBUGGER
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int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *Inputs, COutputs *Outputs, IScripting* scripting, std::shared_ptr<Debugger::CDebugger> Debugger)
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int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *Inputs, COutputs *Outputs, std::shared_ptr<Debugger::CDebugger> Debugger)
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{
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std::shared_ptr<CLogger> oldLogger;
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#else
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