Fix SUPERMODEL_DEBUGGER build. - Ian

As requested by Bart; Ian's last SourceForge commit.
Also, purely to appease my OCD, a change I forgot on my last 'Games.xml' PR that really shouldn't bother me as much as it does.
This commit is contained in:
ToBul 2022-08-14 11:10:13 +01:00 committed by trzy
parent d4633a868d
commit e06788e768
2 changed files with 2 additions and 2 deletions

View file

@ -1221,8 +1221,8 @@
<game name="magtruck">
<identity>
<title>Magical Truck Adventure</title>
<manufacturer>Sega</manufacturer>
<version>Japan</version>
<manufacturer>Sega</manufacturer>
<year>1998</year>
</identity>
<hardware>

View file

@ -874,7 +874,7 @@ static void SuperSleepUntil(uint64_t target)
******************************************************************************/
#ifdef SUPERMODEL_DEBUGGER
int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *Inputs, COutputs *Outputs, IScripting* scripting, std::shared_ptr<Debugger::CDebugger> Debugger)
int Supermodel(const Game &game, ROMSet *rom_set, IEmulator *Model3, CInputs *Inputs, COutputs *Outputs, std::shared_ptr<Debugger::CDebugger> Debugger)
{
std::shared_ptr<CLogger> oldLogger;
#else