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When the translator map is enabled the colour values seem to use 4 bits, 0-16. Why not 0-31 I don't know. Anyway virtua on is overflowing these values for some of the smoke effects. For us the numbers were wrapping around. Clamping is enough to fix this. (Thanks model123)
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@ -1141,9 +1141,9 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
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p.faceColour[2] = ((ph.header[4] >> 8) & 0xFF);
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if (ph.TranslatorMap()) {
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p.faceColour[0] = (p.faceColour[0] * 255) / 16; // When the translator map is enabled, max colour seems
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p.faceColour[1] = (p.faceColour[1] * 255) / 16; // to be 16. Scaling these up gives the correct colours.
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p.faceColour[2] = (p.faceColour[2] * 255) / 16; // Not sure why didn't allow 32 colours with 4 bits?
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p.faceColour[0] = std::min((p.faceColour[0] * 255) / 16, 255); // When the translator map is enabled, max colour seems to be 16. Why not 4 bits?
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p.faceColour[1] = std::min((p.faceColour[1] * 255) / 16, 255); // We clamp the result because virtua on will overflow for only the smoke effects
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p.faceColour[2] = std::min((p.faceColour[2] * 255) / 16, 255); // It's passing 33 instead of a max of 16.
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}
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}
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