From e431b79f57c257eb066b43a0ebb98f2563b56cb3 Mon Sep 17 00:00:00 2001
From: Nik Henson <nik-m3@diablo-designs.co.uk>
Date: Tue, 1 Nov 2011 23:16:36 +0000
Subject: [PATCH] Fixed small bug which meant wasn't correctly clearing SCSP
 structures on initialisation.

---
 Src/Sound/SCSP.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Src/Sound/SCSP.cpp b/Src/Sound/SCSP.cpp
index c3f2979..8922f6e 100644
--- a/Src/Sound/SCSP.cpp
+++ b/Src/Sound/SCSP.cpp
@@ -557,7 +557,7 @@ bool SCSP_Init(int n)
 	if(n==2)
 	{
 		SCSP=SCSPs+1;
-		memset(SCSP,0,sizeof(SCSP));
+		memset(SCSP,0,sizeof(_SCSP));
 		SCSP->Master=0;
 		HasSlaveSCSP=1;
 #ifdef USEDSP
@@ -566,7 +566,7 @@ bool SCSP_Init(int n)
 
 	}
 	SCSP=SCSPs+0;
-	memset(SCSP,0,sizeof(SCSP));
+	memset(SCSP,0,sizeof(_SCSP));
 #ifdef USEDSP
 	SCSPDSP_Init(&SCSP->DSP);
 #endif