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Remove some left over depreciated opengl functions. They were basically no-op anyway with shader path.
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@ -889,15 +889,8 @@ static void UpdateCrosshairs(uint32_t currentInputs, CInputs *Inputs, unsigned c
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// Set up the viewport and orthogonal projection
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// Set up the viewport and orthogonal projection
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glUseProgram(0); // no shaders
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glUseProgram(0); // no shaders
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glViewport(xOffset, yOffset, xRes, yRes);
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glViewport(xOffset, yOffset, xRes, yRes);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0.0, 1.0, 1.0, 0.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glDisable(GL_TEXTURE_2D); // no texture mapping
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glDisable(GL_BLEND); // no blending
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glDisable(GL_BLEND); // no blending
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glDisable(GL_DEPTH_TEST); // no Z-buffering needed
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glDisable(GL_DEPTH_TEST); // no Z-buffering needed
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glDisable(GL_LIGHTING);
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New3D::Mat4 m;
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New3D::Mat4 m;
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m.Ortho(0.0, 1.0, 1.0, 0.0, -1.0f, 1.0f);
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m.Ortho(0.0, 1.0, 1.0, 0.0, -1.0f, 1.0f);
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