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Updated polygon header descriptions
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@ -28,50 +28,73 @@
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*
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* 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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* 0 | S | S | S | S | S | S |ID?|ID?|ID?|ID?| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| | | SC|TYP| | |LNK|LNK|LNK|LNK|
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* 0 | S | S | S | S | S | S | CW| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID| ID|DS1|DS2| SE|TYP|PNT|SMO|LNK|LNK|LNK|LNK|
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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* 1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | |TCF| |DBL| |END|COL| |
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* 1 | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X | X |EDG|TAS|FIX|DBL|SMT|END|COL|LOS|
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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* 2 | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | | | | | | |RPX|RPY|
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* 2 | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y | Y |MTX|MTX|MTX|MTE|MLD|MLD|TXM|TYM|
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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* 3 | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | | |TXW|TXW|TXW|TXH|TXH|TXH|
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* 3 | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z | Z |TXS|TYS|TXW|TXW|TXW|TXH|TXH|TXH|
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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* 4 |?/R|P/R|P/R|P/R|P/R|P/R|P/R|P/R|P/G|P/G|P/G|P/G|?/G|Q/G|Q/G|Q/G|Q/B|Q/B|Q/B|Q/B|Q/B|Q/B|Q/B|Q/B| | TP| | TX| TX| TX| TX| TX|
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* 4 |S/R|S/R|S/R|S/R|S/R|S/R|S/R|S/R|S/G|S/G|S/G|S/G|I/G|I/G|I/G|I/G|I/B|I/B|I/B|I/B|I/B|I/B|I/B|I/B|MAP| TP|TX?| TX| TX| TX| TX| TX|
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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* 5 | | | | | | | | | | | | | | | | | | | | | | | | | TX| | | TY| TY| TY| TY| TY|
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* 5 | | | | | | | | | | | | | | | | | | | | | | | | | TX|TY?|TY?| TY| TY| TY| TY| TY|
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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* 6 |TRN| | | | | | | |OPQ| TL| TL| TL| TL| TL| |LUM|FOG|FOG|FOG|FOG|FOG|TEN|TFM|TFM|TFM| | | | | | | |
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* 6 |TRN|MOF|MOF|MOF|MOF|MOF|MOF|MOF|OPQ| TL| TL| TL| TL| TL|PAT|LUM|FOG|FOG|FOG|FOG|FOG|TEN|TFM|TFM|TFM|SHI|SHI|HIP|LAY|TLM|TLM|TLM|
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* +---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+
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*
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* S 6-bit Field Unknown purpose
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* ID Identification A numerical identifier of unknown purpose that increments for each polygon in the model
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* SC 6-bit Field Control Related to the 6-bit field
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* TYP Polygon Type 0 = Triangle, 1 = Quad
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* S Specular Specular coefficient
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* CW Clockwise Clockwise data
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* ID Node Identifier A numerical identifier that increments for each polygon in the model
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* DS1 Discard 1 Indicates polygon is invalid and must be discarded
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* DS2 Discard 2 Indicates polygon is invalid and must be discarded
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* SE Enable specular Enable specular lighting
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* TYP Vertex Count (Type) 0 = Triangle, 1 = Quad
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* PNT Polygon is Points ?
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* SMO Smoothing ?
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* LNK Link Strip link information
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* X Normal X Lighting normal X component (2.22 fixed-point)
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* Y Normal Y
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* Z Normal Z
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* TCF Tex. Coord. Format 0 = 13.3 unsigned fixed-point, 1 = unsigned 16 bits
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* EDG Edge On Translucency ?
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* TAS Texture Address Scale Texture coordinate format: 0 = 13.3 unsigned fixed-point, 1 = unsigned 16 bits
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* FIX Fixed Shading 0 = Vertex normals are present, 1 = Vertex normal X contains fixed shading intensity
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* DBL Double-sided 0 = Single-sided polygon, 1 = Double-sided
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* END Model End 1 = Last polygon in model
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* COL Polygon Color Format 0 = Palette-based (P, Q), 1 = RGB
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* RPX Texture X Repeat 0 = Wrap, 1 = Mirror
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* RPY Texture Y Repeat
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* TXW Texture Width 000 = 32, 001 = 64, 010 = 128, 011 = 256, 100 = 512
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* TXH Texture Height
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* R Red Red component of untextured polygon color
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* SMT Smooth Shading 0 = Flat shading (use polygon normal), 1 = Smooth shading (use vertex normals)
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* END Last polygon 1 = Last polygon in model
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* COL Actual Color Polygon color format: 0 = Color table index (S, I), 1 = RGB
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* LOS No LOS Return ?
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* MTX Microtexture Map Select
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* MTE Microtexture Enable 0 = No microtexture, 1 = Microtexture enabled
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* MLD Microtexture Min LOD ?
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* TXM X Mirror Texture repeat mode: 0 = Wrap, 1 = Mirror
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* TYM Y Mirror
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* TXS X Wrap Smoothing 0 = No wrap smoothing, 1 = Affects texture sampling across wrapped boundary
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* TYS Y Wrap Smoothing
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* TXW Map Size X Texture map size: 000 = 32, 001 = 64, 010 = 128, 011 = 256, 100 = 512
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* TXH Map Size Y
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* S Sensor color index Color table index when using sensor colors (unknown how to enable)
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* I Color index Color table index for non-sensor color mode
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* R Red
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* G Green
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* B Blue
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* TP Texture Page 0 = First 2048x1024 page, 1 = Second page
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* MAP Translator Map Select ?
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* TP Even Bank Select Texture page: 0 = First 2048x1024 page, 1 = Second page
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* TX Texture X Texture X position within page in units of 32 pixels
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* TY Texture Y Texture Y position within page in units of 32 pixels
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* TRN Transparency 0 = No transparency, 1 = Process A1RGB5 pixels with A set as transparent (does it affect RGBA4 textures?)
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* TEN Texture Enable 0 = Do not texture, 1 = Texture
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* TRN Contour Texture Enable 0 = No transparency, 1 = Process A1RGB5 pixels with A set as transparent (note: affects other alpha formats, too)
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* MOF Translator Map Offset ?
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* OPQ Opaque 0 = Polygon is translucent (32 levels of transparency), 1 = Polygon is opaque
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* TL Transparency Level 32 levels of transparency
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* LUM Luminous 0 = Lighting enabled, 1 = Lighting disabled (luminous)
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* FOG Fog Attenuation Effect of fog on luminous polygons (0 = full fog effect, 31 = no fog). "SetLightModifier()" in API docs.
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* TFM Texture Format
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* PAT Tanslucency Pattern Select
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* LUM Luminous Feature 0 = Lighting enabled, 1 = Lighting disabled (luminous)
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* FOG Light Modifier Effect of fog on luminous polygons (0 = full fog effect, 31 = no fog)
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* TEN Enable Texture Modulation 0 = Do not texture, 1 = Texture
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* TFM Texture Mode Texture format
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* SHI Shininess
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* HIP High Priority 1 = High priority polygon (drawn on top of all polygons in viewport w/out Z testing?)
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* LAY Layered Polygon 1 = Layered polygon (some sort of stencil processing)
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* TLM Translucency Mode ?
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*
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* TO-DO List:
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* -----------
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@ -47,13 +47,13 @@ xxxxxxxx xxxxxxxx xxxxxxxx -------- Polygon normal Z coordinate(2.22 fixed poin
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-------- -------- -------- -----xxx Texture height(in 8 - pixel tiles)
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0x04:
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xxxxxxxx xxxxxxxx xxxxxxxx -------- Color(RGB888)
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-------- -------- -------- x------- Color disabled
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xxxxxxxx xxxxxxxx xxxxxxxx -------- Color (RGB888 or two 12-bit indexes, sensor color and color)
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-------- -------- -------- x------- Translator map enable ? (treated as color modulation disabled)
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-------- -------- -------- -x------ Texture page
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-------- -------- -------- ---xxxxx Upper 5 bits of texture U coordinate
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0x05 :
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xxxxxxxx xxxxxxxx xxxxxxxx -------- Specular color ?
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xxxxxxxx xxxxxxxx xxxxxxxx -------- Texture NP ?
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-------- -------- -------- x------- Low bit of texture U coordinate
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-------- -------- -------- ---xxxxx Low 5 bits of texture V coordinate
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