mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-21 13:25:40 +00:00
Improved Makefiles (from h0tw1r3's PR): macOS Makefile will download SDL2 Framework, hopefully fixed Musashi dependency issues that occasionally affect parallel builds
This commit is contained in:
parent
2df8511e56
commit
e636dd5fb2
|
@ -1,84 +1,137 @@
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2003-2022 The Supermodel Team
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
|
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## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
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## any later version.
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||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.OSX
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#
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# Makefile for Mac OS X systems using clang.
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#
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###############################################################################
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2003-2024 The Supermodel Team
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##
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## This file is part of Supermodel.
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##
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## Supermodel is free software: you can redistribute it and/or modify it under
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## the terms of the GNU General Public License as published by the Free
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## Software Foundation, either version 3 of the License, or (at your option)
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## any later version.
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##
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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## more details.
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##
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## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.OSX
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#
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# Makefile for Mac OS X systems using clang.
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#
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###############################################################################
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# Build Options
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###############################################################################
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DELETE = rm -d -r -f
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###############################################################################
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# Release Package Options
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###############################################################################
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PKG_TYPE = tgz
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PKG_FILES = Frameworks/*.framework
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###############################################################################
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# Platform Configuration
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#
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# Edit library and include paths as needed.
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###############################################################################
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#
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# Must be included first
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#
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include Makefiles/Options.inc
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#
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# Toolchain
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#
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CC = clang
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CXX = clang
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LD = clang
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#
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# SDL
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# Platform Configuration
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#
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# Edit library and include paths as needed.
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###############################################################################
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#
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# Must be included first
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#
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include Makefiles/Options.inc
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#
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# Toolchain
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#
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CC = clang
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CXX = clang
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LD = clang
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#
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# SDL
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#
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SDL_CFLAGS =
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SDL_LIBS = -framework SDL2 -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
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ifeq ($(strip $(NET_BOARD)),1)
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SDL_LIBS += -framework SDL2_net
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SDL_LIBS = -framework SDL2 -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
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ifeq ($(strip $(NET_BOARD)),1)
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SDL_LIBS += -framework SDL2_net
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endif
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#
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# OSX-specific
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# macOS-specific
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#
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PLATFORM_CXXFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_OSX -F/Library/Frameworks/ -O3
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PLATFORM_LDFLAGS = $(SDL_LIBS) -lz -lm -lstdc++ -F/Library/Frameworks/
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PLATFORM_CXXFLAGS = -F./Frameworks $(SDL_CFLAGS) -DSUPERMODEL_OSX
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PLATFORM_LDFLAGS = -F./Frameworks $(SDL_LIBS) -lz -lm -lstdc++ -Wl,-rpath,@executable_path/../Frameworks -Wl,-rpath,@executable_path/Frameworks
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PLATFORM_DIRS = Frameworks/SDL2_net.framework Frameworks/SDL2.framework
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###############################################################################
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# Core Makefile
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###############################################################################
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PLATFORM_SRC_FILES = \
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Src/OSD/OSX/FileSystemPath.cpp
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include Makefiles/Rules.inc
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PLATFORM_SRC_FILES = \
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Src/OSD/OSX/FileSystemPath.cpp
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include Makefiles/Rules.inc
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clean:
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$(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
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$(SILENT)echo Cleaning up \"Frameworks\", \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
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$(SILENT)$(DELETE) $(BIN_DIR)
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$(SILENT)$(DELETE) $(OBJ_DIR)
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$(SILENT)$(DELETE) Frameworks/SDL2.* Frameworks/SDL2_net.*
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###############################################################################
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# SDL2 Frameworks
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#
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# SDL2 can be installed in different seemingly incompatible ways on macOS. The
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# simplest solution appears to be to download the framework files from the
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# official SDL repo.
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###############################################################################
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Frameworks:
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$(info Creating directory : $@)
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$(SILENT)mkdir Frameworks
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Frameworks/SDL2.dmg.url: | Frameworks
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$(info Finding Latest Release : $@)
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$(SILENT)curl --retry 5 --retry-delay 2 --fail-with-body -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | awk '/"browser_download_url": "(.*\.dmg)"/{m++; if (m>1) exit; print $$2 }' | tr -d '"' > $@
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Frameworks/SDL2_net.dmg.url: | Frameworks
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$(info Finding Latest Release : $@)
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$(SILENT)curl --retry 5 --retry-delay 2 --fail-with-body -s https://api.github.com/repos/libsdl-org/SDL_net/releases/latest | awk '/"browser_download_url": "(.*\.dmg)"/{m++; if (m>1) exit; print $$2 }' | tr -d '"' > $@
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Frameworks/SDL2.dmg: Frameworks/SDL2.dmg.url
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$(info Downloading : $(shell cat $@.url))
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$(SILENT)curl "$(shell cat $@.url)" -sfL --output $@
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Frameworks/SDL2_net.dmg: Frameworks/SDL2_net.dmg.url
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$(info Downloading : $(shell cat $@.url))
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$(SILENT)curl "$(shell cat $@.url)" -sfL --output $@
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Frameworks/SDL2.framework: Frameworks/SDL2.dmg
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$(info Extracting : $@)
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$(SILENT)hdiutil attach -quiet Frameworks/SDL2.dmg
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$(SILENT)cp -r /Volumes/SDL2/SDL2.framework Frameworks
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$(SILENT)xattr -dr com.apple.quarantine $@
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$(SILENT)hdiutil detach -quiet /Volumes/SDL2
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$(SILENT)touch $@
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Frameworks/SDL2_net.framework: Frameworks/SDL2_net.dmg
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$(info Extracting : $@)
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$(SILENT)hdiutil attach -quiet Frameworks/SDL2_net.dmg
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$(SILENT)cp -r /Volumes/SDL2_net/SDL2_net.framework Frameworks
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$(SILENT)xattr -dr com.apple.quarantine $@
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$(SILENT)hdiutil detach -quiet /Volumes/SDL2_net
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$(SILENT)touch $@
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@ -1,32 +1,32 @@
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2003-2022 The Supermodel Team
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##
|
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## This file is part of Supermodel.
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##
|
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## Supermodel is free software: you can redistribute it and/or modify it under
|
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## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
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## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
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## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
|
||||
## You should have received a copy of the GNU General Public License along
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## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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|
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#
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# Makefile.UNIX
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#
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# Makefile for UNIX/Linux systems.
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#
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###############################################################################
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##
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## Supermodel
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## A Sega Model 3 Arcade Emulator.
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## Copyright 2003-2024 The Supermodel Team
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##
|
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## This file is part of Supermodel.
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##
|
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## Supermodel is free software: you can redistribute it and/or modify it under
|
||||
## the terms of the GNU General Public License as published by the Free
|
||||
## Software Foundation, either version 3 of the License, or (at your option)
|
||||
## any later version.
|
||||
##
|
||||
## Supermodel is distributed in the hope that it will be useful, but WITHOUT
|
||||
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
## more details.
|
||||
##
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||||
## You should have received a copy of the GNU General Public License along
|
||||
## with Supermodel. If not, see <http://www.gnu.org/licenses/>.
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##
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#
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# Makefile.UNIX
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#
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||||
# Makefile for UNIX/Linux systems.
|
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#
|
||||
|
||||
|
||||
###############################################################################
|
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# Build Options
|
||||
###############################################################################
|
||||
|
||||
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@ -34,44 +34,53 @@ DELETE = rm -d -r -f
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|||
|
||||
|
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###############################################################################
|
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# Platform Configuration
|
||||
#
|
||||
# Edit library and include paths as needed.
|
||||
###############################################################################
|
||||
|
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#
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# Must be included first
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||||
#
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include Makefiles/Options.inc
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#
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||||
# Toolchain
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||||
#
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||||
CC = gcc
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CXX = g++
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LD = gcc
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#
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# SDL
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# Release Package Options
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###############################################################################
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PKG_TYPE = tgz
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||||
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###############################################################################
|
||||
# Platform Configuration
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||||
#
|
||||
# Edit library and include paths as needed.
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###############################################################################
|
||||
|
||||
#
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||||
# Must be included first
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||||
#
|
||||
include Makefiles/Options.inc
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||||
#
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# Toolchain
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#
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CC = gcc
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CXX = g++
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LD = gcc
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#
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# SDL
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#
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SDL2_CFLAGS = `sdl2-config --cflags`
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SDL2_LIBS = `sdl2-config --libs`
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ifeq ($(strip $(NET_BOARD)),1)
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SDL2_LIBS += -lSDL2_net
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endif
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||||
#
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# UNIX-specific
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||||
#
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||||
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PLATFORM_CXXFLAGS = $(SDL2_CFLAGS) -O3
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PLATFORM_LDFLAGS = $(SDL2_LIBS) -lGL -lGLU -lz -lm -lstdc++ -lpthread -lSDL2_net
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||||
PLATFORM_LDFLAGS = $(SDL2_LIBS) -lGL -lGLU -lz -lm -lstdc++ -lpthread
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||||
###############################################################################
|
||||
# Core Makefile
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||||
###############################################################################
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||||
|
||||
PLATFORM_SRC_FILES = \
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Src/OSD/Unix/FileSystemPath.cpp
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||||
|
||||
PLATFORM_SRC_FILES = \
|
||||
Src/OSD/Unix/FileSystemPath.cpp
|
||||
|
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include Makefiles/Rules.inc
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|
|
|
@ -1,7 +1,7 @@
|
|||
##
|
||||
## Supermodel
|
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## A Sega Model 3 Arcade Emulator.
|
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## Copyright 2003-2022 The Supermodel Team
|
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## Copyright 2003-2024 The Supermodel Team
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
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||||
|
@ -41,17 +41,17 @@
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#
|
||||
include Makefiles/Options.inc
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||||
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||||
###############################################################################
|
||||
# Release Package Options
|
||||
###############################################################################
|
||||
|
||||
PKG_TYPE = zip
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||||
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||||
#
|
||||
# Bitness of build ('32' or '64')
|
||||
#
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||||
BITS = 64
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#
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# Path to SDL2
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||||
#
|
||||
SDL2_INCLUDE_DIR = \msys64\mingw64\include\SDL2
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SDL2_LIB_DIR = \msys64\mingw64\lib
|
||||
|
||||
#
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||||
# Toolchain
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||||
#
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||||
|
@ -82,8 +82,17 @@ endif
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#
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||||
# SDL2
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||||
#
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||||
SDL2_LIBS = -lmingw32 -lSDL2main -lSDL2 -Wl,--no-undefined -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -limm32 -lwinmm -lgdi32 -luser32 -lm -pipe
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SDL2_CFLAGS =
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ifneq (,$(findstring cmd.exe,$(shell echo %COMSPEC%)))
|
||||
# When building in Command Prompt, we don't have sdl2-config and must hard-code the SDL2 include
|
||||
# and library directories
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||||
SDL2_INCLUDE_DIR = \msys64\mingw64\include\SDL2
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||||
SDL2_LIB_DIR = \msys64\mingw64\lib
|
||||
SDL2_LIBS = -lmingw32 -lSDL2main -lSDL2 -Wl,--no-undefined -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -limm32 -lwinmm -lgdi32 -luser32 -lm -pipe
|
||||
SDL2_CFLAGS =
|
||||
else
|
||||
SDL2_LIBS = `sdl2-config --static-libs`
|
||||
SDL2_CFLAGS = `sdl2-config --cflags | sed 's/-Dmain=SDL_main//'`
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||||
endif
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||||
ifeq ($(strip $(NET_BOARD)),1)
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SDL2_LIBS += -lSDL2_net -liphlpapi
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||||
endif
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|
@ -109,8 +118,6 @@ PLATFORM_SRC_FILES = \
|
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Src/OSD/Windows/WinOutputs.cpp \
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Src/OSD/Windows/SupermodelResources.rc
|
||||
|
||||
.PHONY: clean
|
||||
|
||||
include Makefiles/Rules.inc
|
||||
|
||||
clean:
|
||||
|
@ -125,6 +132,6 @@ clean:
|
|||
# This section must be placed *after* the inclusion of Makefiles/Rules.inc.
|
||||
###############################################################################
|
||||
|
||||
$(OBJ_DIR)/SupermodelResources.o: Src/OSD/Windows/SupermodelResources.rc Src/OSD/Windows/SupermodelManifest.xml
|
||||
$(OBJ_DIR)/SupermodelResources.o: Src/OSD/Windows/SupermodelResources.rc Src/OSD/Windows/SupermodelManifest.xml | $(OBJ_DIR)
|
||||
$(info Compiling : $< -> $@)
|
||||
$(SILENT)windres -i Src/OSD/Windows/SupermodelResources.rc -o $@
|
|
@ -1,7 +1,7 @@
|
|||
##
|
||||
## Supermodel
|
||||
## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2003-2022 The Supermodel Team
|
||||
## Copyright 2003-2024 The Supermodel Team
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
##
|
||||
## Supermodel
|
||||
## A Sega Model 3 Arcade Emulator.
|
||||
## Copyright 2003-2022 The Supermodel Team
|
||||
## Copyright 2003-2024 The Supermodel Team
|
||||
##
|
||||
## This file is part of Supermodel.
|
||||
##
|
||||
|
@ -73,6 +73,7 @@ OPT = -O3
|
|||
WARN = -Wall
|
||||
CSTD = -std=iso9899:2011
|
||||
CXXSTD = -std=c++17
|
||||
LDOPT = -s
|
||||
|
||||
|
||||
#
|
||||
|
@ -81,7 +82,7 @@ CXXSTD = -std=c++17
|
|||
COMMON_CFLAGS = -c $(ARCH) $(OPT) $(WARN) $(addprefix -I,$(sort $(INCLUDE_DIRS))) -DGLEW_STATIC $(SUPERMODEL_BUILD_FLAGS)
|
||||
CFLAGS = $(COMMON_CFLAGS) $(CSTD)
|
||||
CXXFLAGS = $(PLATFORM_CXXFLAGS) $(COMMON_CFLAGS) $(CXXSTD)
|
||||
LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) -s
|
||||
LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) $(LDOPT)
|
||||
|
||||
|
||||
###############################################################################
|
||||
|
@ -223,22 +224,52 @@ all: $(BIN_DIR)/$(OUTFILE)
|
|||
# version number. Double-colon rules should force ordered execution.
|
||||
# The automated build script relies on these -- don't modify their output!
|
||||
#
|
||||
.PHONY: clean
|
||||
.PHONY: set_version
|
||||
.PHONY: print_message
|
||||
.PHONY: version
|
||||
release:: set_version
|
||||
release:: print_message
|
||||
release:: clean
|
||||
release:: print_message
|
||||
release:: all
|
||||
|
||||
PKG_FILES += $(BIN_DIR)/$(OUTFILE) Docs/README.txt Docs/LICENSE.txt Config Assets
|
||||
pkg: pkg/$(PKG_TYPE)
|
||||
$(info Cleaning up : $(PKG_STAGE_PATH))
|
||||
$(SILENT)cd pkg && rm -r $(notdir $(PKG_STAGE_PATH))
|
||||
pkg/tgz: pkg/stage
|
||||
$(info Creating package : $(PKG_PATH))
|
||||
$(SILENT)tar -C pkg -czf $(PKG_PATH) $(notdir $(PKG_STAGE_PATH))
|
||||
pkg/zip: pkg/stage
|
||||
$(info Creating package : $(PKG_STAGE_PATH).zip)
|
||||
$(SILENT)cd pkg && zip -r $(notdir $(PKG_PATH)) $(notdir $(PKG_STAGE_PATH))
|
||||
pkg/stage:: all
|
||||
pkg/stage:: pkg/path
|
||||
$(info Staging package : $(PKG_STAGE_PATH))
|
||||
$(SILENT)rm -rf $(PKG_PATH) $(PKG_STAGE_PATH) ; mkdir -p $(PKG_STAGE_PATH)
|
||||
$(SILENT)tar -cf - $(PKG_FILES) | tar -C $(PKG_STAGE_PATH) -xf -
|
||||
$(SILENT)cd $(PKG_STAGE_PATH) && \
|
||||
mkdir NVRAM Saves ROMs && \
|
||||
echo "NVRAM files go here." > NVRAM/DIR.txt && \
|
||||
echo "Save states go here." > Saves/DIR.txt && \
|
||||
echo "Recommended (but not mandatory) location for ROM sets." > ROMs/DIR.txt && \
|
||||
mv $(BIN_DIR)/$(OUTFILE) . && rmdir $(BIN_DIR) && \
|
||||
mv Docs//* . && rmdir Docs
|
||||
$(info Generating : $(PKG_STAGE_PATH)/CHANGES.txt)
|
||||
$(SILENT)OUTPUT=$(PKG_STAGE_PATH)/CHANGES.txt ./Scripts/changelog.sh
|
||||
pkg/path: set_version
|
||||
$(eval PKG_STAGE_PATH = pkg/supermodel-$(VERSION))
|
||||
$(eval PKG_PATH = pkg/supermodel-$(VERSION).$(PKG_TYPE))
|
||||
@echo $(PKG_PATH)
|
||||
|
||||
set_version:
|
||||
$(eval VERSION = $(strip $(subst ',,0.3a-git-$(shell git rev-parse --short HEAD --sq))))
|
||||
$(eval SUPERMODEL_BUILD_FLAGS += -DSUPERMODEL_VERSION=\"$(VERSION)\")
|
||||
print_message:
|
||||
print_message: set_version
|
||||
$(info Building Supermodel Version $(VERSION))
|
||||
version: set_version
|
||||
@echo $(VERSION)
|
||||
|
||||
$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
|
||||
$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_FILES)
|
||||
$(info --------------------------------------------------------------------------------)
|
||||
$(info Linking Supermodel : $(BIN_DIR)/$(OUTFILE))
|
||||
$(SILENT)$(LD) $(OBJ_FILES) $(LDFLAGS)
|
||||
|
@ -248,7 +279,7 @@ $(BIN_DIR):
|
|||
$(info Creating directory : $(BIN_DIR))
|
||||
$(SILENT)mkdir $(BIN_DIR)
|
||||
|
||||
$(OBJ_DIR):
|
||||
$(OBJ_DIR): | $(PLATFORM_DIRS)
|
||||
$(info Creating directory : $(OBJ_DIR))
|
||||
$(SILENT)mkdir $(OBJ_DIR)
|
||||
|
||||
|
@ -275,13 +306,13 @@ VPATH = $(INCLUDE_DIRS)
|
|||
# the source code. This technique is described in the reply by user "rr-" at:
|
||||
# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
|
||||
#
|
||||
$(OBJ_DIR)/%.o: %.cpp
|
||||
$(OBJ_DIR)/%.o: %.cpp | $(OBJ_DIR)
|
||||
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
|
||||
$(SILENT)$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
|
||||
$(info Compiling : $< -> $@)
|
||||
$(SILENT)$(CXX) $(CXXFLAGS) $< -o $@
|
||||
|
||||
$(OBJ_DIR)/%.o: %.c
|
||||
$(OBJ_DIR)/%.o: %.c | $(OBJ_DIR)
|
||||
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
|
||||
$(SILENT)$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CFLAGS) $< > $(OBJ_DIR)/$(*F).d
|
||||
$(info Compiling : $< -> $@)
|
||||
|
@ -301,33 +332,33 @@ MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe # do not remove the .exe suffix!
|
|||
MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
|
||||
MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o -s
|
||||
|
||||
$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
|
||||
$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c | $(OBJ_DIR)
|
||||
$(info --------------------------------------------------------------------------------)
|
||||
$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
|
||||
$(SILENT)$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
|
||||
$(info Linking : $(MUSASHI_OUTFILE))
|
||||
$(SILENT)$(LD) $(MUSASHI_LDFLAGS)
|
||||
|
||||
$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h | $(OBJ_DIR)
|
||||
$(info Generating 68K emulator: $@)
|
||||
@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
|
||||
|
||||
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
|
||||
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h | $(OBJ_DIR)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
|
||||
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
|
||||
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
|
||||
$(info Compiling : $< -> $@)
|
||||
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
|
||||
|
|
Loading…
Reference in a new issue