diff --git a/Makefiles/Makefile.OSX b/Makefiles/Makefile.OSX
index 1d23d1c..1549cf4 100644
--- a/Makefiles/Makefile.OSX
+++ b/Makefiles/Makefile.OSX
@@ -1,84 +1,137 @@
-##
-## Supermodel
-## A Sega Model 3 Arcade Emulator.
-## Copyright 2003-2022 The Supermodel Team
-##
-## This file is part of Supermodel.
-##
-## Supermodel is free software: you can redistribute it and/or modify it under
-## the terms of the GNU General Public License as published by the Free
-## Software Foundation, either version 3 of the License, or (at your option)
-## any later version.
-##
-## Supermodel is distributed in the hope that it will be useful, but WITHOUT
-## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
-## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
-## more details.
-##
-## You should have received a copy of the GNU General Public License along
-## with Supermodel. If not, see .
-##
-
-#
-# Makefile.OSX
-#
-# Makefile for Mac OS X systems using clang.
-#
-
-
-###############################################################################
+##
+## Supermodel
+## A Sega Model 3 Arcade Emulator.
+## Copyright 2003-2024 The Supermodel Team
+##
+## This file is part of Supermodel.
+##
+## Supermodel is free software: you can redistribute it and/or modify it under
+## the terms of the GNU General Public License as published by the Free
+## Software Foundation, either version 3 of the License, or (at your option)
+## any later version.
+##
+## Supermodel is distributed in the hope that it will be useful, but WITHOUT
+## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+## more details.
+##
+## You should have received a copy of the GNU General Public License along
+## with Supermodel. If not, see .
+##
+
+#
+# Makefile.OSX
+#
+# Makefile for Mac OS X systems using clang.
+#
+
+
+###############################################################################
# Build Options
###############################################################################
DELETE = rm -d -r -f
+###############################################################################
+# Release Package Options
+###############################################################################
+
+PKG_TYPE = tgz
+PKG_FILES = Frameworks/*.framework
###############################################################################
-# Platform Configuration
-#
-# Edit library and include paths as needed.
-###############################################################################
-
-#
-# Must be included first
-#
-include Makefiles/Options.inc
-
-#
-# Toolchain
-#
-CC = clang
-CXX = clang
-LD = clang
-
-#
-# SDL
+# Platform Configuration
+#
+# Edit library and include paths as needed.
+###############################################################################
+
+#
+# Must be included first
+#
+include Makefiles/Options.inc
+
+#
+# Toolchain
+#
+CC = clang
+CXX = clang
+LD = clang
+
+#
+# SDL
#
SDL_CFLAGS =
-SDL_LIBS = -framework SDL2 -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
-ifeq ($(strip $(NET_BOARD)),1)
- SDL_LIBS += -framework SDL2_net
+SDL_LIBS = -framework SDL2 -framework AGL -framework OpenGL -framework GLUT -framework Cocoa
+ifeq ($(strip $(NET_BOARD)),1)
+ SDL_LIBS += -framework SDL2_net
endif
#
-# OSX-specific
+# macOS-specific
#
-PLATFORM_CXXFLAGS = $(SDL_CFLAGS) -DSUPERMODEL_OSX -F/Library/Frameworks/ -O3
-PLATFORM_LDFLAGS = $(SDL_LIBS) -lz -lm -lstdc++ -F/Library/Frameworks/
+PLATFORM_CXXFLAGS = -F./Frameworks $(SDL_CFLAGS) -DSUPERMODEL_OSX
+PLATFORM_LDFLAGS = -F./Frameworks $(SDL_LIBS) -lz -lm -lstdc++ -Wl,-rpath,@executable_path/../Frameworks -Wl,-rpath,@executable_path/Frameworks
+PLATFORM_DIRS = Frameworks/SDL2_net.framework Frameworks/SDL2.framework
###############################################################################
# Core Makefile
###############################################################################
-
-PLATFORM_SRC_FILES = \
- Src/OSD/OSX/FileSystemPath.cpp
-include Makefiles/Rules.inc
+PLATFORM_SRC_FILES = \
+ Src/OSD/OSX/FileSystemPath.cpp
+
+include Makefiles/Rules.inc
clean:
- $(SILENT)echo Cleaning up \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
+ $(SILENT)echo Cleaning up \"Frameworks\", \"$(BIN_DIR)\" and \"$(OBJ_DIR)\"...
$(SILENT)$(DELETE) $(BIN_DIR)
$(SILENT)$(DELETE) $(OBJ_DIR)
+ $(SILENT)$(DELETE) Frameworks/SDL2.* Frameworks/SDL2_net.*
+
+
+###############################################################################
+# SDL2 Frameworks
+#
+# SDL2 can be installed in different seemingly incompatible ways on macOS. The
+# simplest solution appears to be to download the framework files from the
+# official SDL repo.
+###############################################################################
+
+Frameworks:
+ $(info Creating directory : $@)
+ $(SILENT)mkdir Frameworks
+
+Frameworks/SDL2.dmg.url: | Frameworks
+ $(info Finding Latest Release : $@)
+ $(SILENT)curl --retry 5 --retry-delay 2 --fail-with-body -s https://api.github.com/repos/libsdl-org/SDL/releases/latest | awk '/"browser_download_url": "(.*\.dmg)"/{m++; if (m>1) exit; print $$2 }' | tr -d '"' > $@
+
+Frameworks/SDL2_net.dmg.url: | Frameworks
+ $(info Finding Latest Release : $@)
+ $(SILENT)curl --retry 5 --retry-delay 2 --fail-with-body -s https://api.github.com/repos/libsdl-org/SDL_net/releases/latest | awk '/"browser_download_url": "(.*\.dmg)"/{m++; if (m>1) exit; print $$2 }' | tr -d '"' > $@
+
+Frameworks/SDL2.dmg: Frameworks/SDL2.dmg.url
+ $(info Downloading : $(shell cat $@.url))
+ $(SILENT)curl "$(shell cat $@.url)" -sfL --output $@
+
+Frameworks/SDL2_net.dmg: Frameworks/SDL2_net.dmg.url
+ $(info Downloading : $(shell cat $@.url))
+ $(SILENT)curl "$(shell cat $@.url)" -sfL --output $@
+
+Frameworks/SDL2.framework: Frameworks/SDL2.dmg
+ $(info Extracting : $@)
+ $(SILENT)hdiutil attach -quiet Frameworks/SDL2.dmg
+ $(SILENT)cp -r /Volumes/SDL2/SDL2.framework Frameworks
+ $(SILENT)xattr -dr com.apple.quarantine $@
+ $(SILENT)hdiutil detach -quiet /Volumes/SDL2
+ $(SILENT)touch $@
+
+Frameworks/SDL2_net.framework: Frameworks/SDL2_net.dmg
+ $(info Extracting : $@)
+ $(SILENT)hdiutil attach -quiet Frameworks/SDL2_net.dmg
+ $(SILENT)cp -r /Volumes/SDL2_net/SDL2_net.framework Frameworks
+ $(SILENT)xattr -dr com.apple.quarantine $@
+ $(SILENT)hdiutil detach -quiet /Volumes/SDL2_net
+ $(SILENT)touch $@
\ No newline at end of file
diff --git a/Makefiles/Makefile.UNIX b/Makefiles/Makefile.UNIX
index 1e48361..2c4c341 100644
--- a/Makefiles/Makefile.UNIX
+++ b/Makefiles/Makefile.UNIX
@@ -1,32 +1,32 @@
-##
-## Supermodel
-## A Sega Model 3 Arcade Emulator.
-## Copyright 2003-2022 The Supermodel Team
-##
-## This file is part of Supermodel.
-##
-## Supermodel is free software: you can redistribute it and/or modify it under
-## the terms of the GNU General Public License as published by the Free
-## Software Foundation, either version 3 of the License, or (at your option)
-## any later version.
-##
-## Supermodel is distributed in the hope that it will be useful, but WITHOUT
-## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
-## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
-## more details.
-##
-## You should have received a copy of the GNU General Public License along
-## with Supermodel. If not, see .
-##
-
-#
-# Makefile.UNIX
-#
-# Makefile for UNIX/Linux systems.
-#
-
-
-###############################################################################
+##
+## Supermodel
+## A Sega Model 3 Arcade Emulator.
+## Copyright 2003-2024 The Supermodel Team
+##
+## This file is part of Supermodel.
+##
+## Supermodel is free software: you can redistribute it and/or modify it under
+## the terms of the GNU General Public License as published by the Free
+## Software Foundation, either version 3 of the License, or (at your option)
+## any later version.
+##
+## Supermodel is distributed in the hope that it will be useful, but WITHOUT
+## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+## more details.
+##
+## You should have received a copy of the GNU General Public License along
+## with Supermodel. If not, see .
+##
+
+#
+# Makefile.UNIX
+#
+# Makefile for UNIX/Linux systems.
+#
+
+
+###############################################################################
# Build Options
###############################################################################
@@ -34,44 +34,53 @@ DELETE = rm -d -r -f
###############################################################################
-# Platform Configuration
-#
-# Edit library and include paths as needed.
-###############################################################################
-
-#
-# Must be included first
-#
-include Makefiles/Options.inc
-
-#
-# Toolchain
-#
-CC = gcc
-CXX = g++
-LD = gcc
-
-#
-# SDL
+# Release Package Options
+###############################################################################
+
+PKG_TYPE = tgz
+
+###############################################################################
+# Platform Configuration
+#
+# Edit library and include paths as needed.
+###############################################################################
+
+#
+# Must be included first
+#
+include Makefiles/Options.inc
+
+#
+# Toolchain
+#
+CC = gcc
+CXX = g++
+LD = gcc
+
+#
+# SDL
#
SDL2_CFLAGS = `sdl2-config --cflags`
SDL2_LIBS = `sdl2-config --libs`
+ifeq ($(strip $(NET_BOARD)),1)
+ SDL2_LIBS += -lSDL2_net
+endif
#
# UNIX-specific
#
PLATFORM_CXXFLAGS = $(SDL2_CFLAGS) -O3
-PLATFORM_LDFLAGS = $(SDL2_LIBS) -lGL -lGLU -lz -lm -lstdc++ -lpthread -lSDL2_net
+PLATFORM_LDFLAGS = $(SDL2_LIBS) -lGL -lGLU -lz -lm -lstdc++ -lpthread
###############################################################################
# Core Makefile
###############################################################################
-
-PLATFORM_SRC_FILES = \
- Src/OSD/Unix/FileSystemPath.cpp
+
+PLATFORM_SRC_FILES = \
+ Src/OSD/Unix/FileSystemPath.cpp
include Makefiles/Rules.inc
diff --git a/Makefiles/Makefile.Win32 b/Makefiles/Makefile.Win32
index f620373..f86b6e4 100644
--- a/Makefiles/Makefile.Win32
+++ b/Makefiles/Makefile.Win32
@@ -1,7 +1,7 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
-## Copyright 2003-2022 The Supermodel Team
+## Copyright 2003-2024 The Supermodel Team
##
## This file is part of Supermodel.
##
@@ -41,17 +41,17 @@
#
include Makefiles/Options.inc
+###############################################################################
+# Release Package Options
+###############################################################################
+
+PKG_TYPE = zip
+
#
# Bitness of build ('32' or '64')
#
BITS = 64
-#
-# Path to SDL2
-#
-SDL2_INCLUDE_DIR = \msys64\mingw64\include\SDL2
-SDL2_LIB_DIR = \msys64\mingw64\lib
-
#
# Toolchain
#
@@ -82,8 +82,17 @@ endif
#
# SDL2
#
-SDL2_LIBS = -lmingw32 -lSDL2main -lSDL2 -Wl,--no-undefined -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -limm32 -lwinmm -lgdi32 -luser32 -lm -pipe
-SDL2_CFLAGS =
+ifneq (,$(findstring cmd.exe,$(shell echo %COMSPEC%)))
+ # When building in Command Prompt, we don't have sdl2-config and must hard-code the SDL2 include
+ # and library directories
+ SDL2_INCLUDE_DIR = \msys64\mingw64\include\SDL2
+ SDL2_LIB_DIR = \msys64\mingw64\lib
+ SDL2_LIBS = -lmingw32 -lSDL2main -lSDL2 -Wl,--no-undefined -lshell32 -lsetupapi -ladvapi32 -luuid -lversion -limm32 -lwinmm -lgdi32 -luser32 -lm -pipe
+ SDL2_CFLAGS =
+else
+ SDL2_LIBS = `sdl2-config --static-libs`
+ SDL2_CFLAGS = `sdl2-config --cflags | sed 's/-Dmain=SDL_main//'`
+endif
ifeq ($(strip $(NET_BOARD)),1)
SDL2_LIBS += -lSDL2_net -liphlpapi
endif
@@ -109,8 +118,6 @@ PLATFORM_SRC_FILES = \
Src/OSD/Windows/WinOutputs.cpp \
Src/OSD/Windows/SupermodelResources.rc
-.PHONY: clean
-
include Makefiles/Rules.inc
clean:
@@ -125,6 +132,6 @@ clean:
# This section must be placed *after* the inclusion of Makefiles/Rules.inc.
###############################################################################
-$(OBJ_DIR)/SupermodelResources.o: Src/OSD/Windows/SupermodelResources.rc Src/OSD/Windows/SupermodelManifest.xml
+$(OBJ_DIR)/SupermodelResources.o: Src/OSD/Windows/SupermodelResources.rc Src/OSD/Windows/SupermodelManifest.xml | $(OBJ_DIR)
$(info Compiling : $< -> $@)
$(SILENT)windres -i Src/OSD/Windows/SupermodelResources.rc -o $@
\ No newline at end of file
diff --git a/Makefiles/Options.inc b/Makefiles/Options.inc
index eaefc25..6bd9720 100644
--- a/Makefiles/Options.inc
+++ b/Makefiles/Options.inc
@@ -1,7 +1,7 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
-## Copyright 2003-2022 The Supermodel Team
+## Copyright 2003-2024 The Supermodel Team
##
## This file is part of Supermodel.
##
diff --git a/Makefiles/Rules.inc b/Makefiles/Rules.inc
index 377d814..cd1de85 100644
--- a/Makefiles/Rules.inc
+++ b/Makefiles/Rules.inc
@@ -1,7 +1,7 @@
##
## Supermodel
## A Sega Model 3 Arcade Emulator.
-## Copyright 2003-2022 The Supermodel Team
+## Copyright 2003-2024 The Supermodel Team
##
## This file is part of Supermodel.
##
@@ -73,6 +73,7 @@ OPT = -O3
WARN = -Wall
CSTD = -std=iso9899:2011
CXXSTD = -std=c++17
+LDOPT = -s
#
@@ -81,7 +82,7 @@ CXXSTD = -std=c++17
COMMON_CFLAGS = -c $(ARCH) $(OPT) $(WARN) $(addprefix -I,$(sort $(INCLUDE_DIRS))) -DGLEW_STATIC $(SUPERMODEL_BUILD_FLAGS)
CFLAGS = $(COMMON_CFLAGS) $(CSTD)
CXXFLAGS = $(PLATFORM_CXXFLAGS) $(COMMON_CFLAGS) $(CXXSTD)
-LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) -s
+LDFLAGS = -o $(BIN_DIR)/$(OUTFILE) $(PLATFORM_LDFLAGS) $(LDOPT)
###############################################################################
@@ -223,22 +224,52 @@ all: $(BIN_DIR)/$(OUTFILE)
# version number. Double-colon rules should force ordered execution.
# The automated build script relies on these -- don't modify their output!
#
+.PHONY: clean
.PHONY: set_version
.PHONY: print_message
.PHONY: version
-release:: set_version
-release:: print_message
release:: clean
+release:: print_message
release:: all
+
+PKG_FILES += $(BIN_DIR)/$(OUTFILE) Docs/README.txt Docs/LICENSE.txt Config Assets
+pkg: pkg/$(PKG_TYPE)
+ $(info Cleaning up : $(PKG_STAGE_PATH))
+ $(SILENT)cd pkg && rm -r $(notdir $(PKG_STAGE_PATH))
+pkg/tgz: pkg/stage
+ $(info Creating package : $(PKG_PATH))
+ $(SILENT)tar -C pkg -czf $(PKG_PATH) $(notdir $(PKG_STAGE_PATH))
+pkg/zip: pkg/stage
+ $(info Creating package : $(PKG_STAGE_PATH).zip)
+ $(SILENT)cd pkg && zip -r $(notdir $(PKG_PATH)) $(notdir $(PKG_STAGE_PATH))
+pkg/stage:: all
+pkg/stage:: pkg/path
+ $(info Staging package : $(PKG_STAGE_PATH))
+ $(SILENT)rm -rf $(PKG_PATH) $(PKG_STAGE_PATH) ; mkdir -p $(PKG_STAGE_PATH)
+ $(SILENT)tar -cf - $(PKG_FILES) | tar -C $(PKG_STAGE_PATH) -xf -
+ $(SILENT)cd $(PKG_STAGE_PATH) && \
+ mkdir NVRAM Saves ROMs && \
+ echo "NVRAM files go here." > NVRAM/DIR.txt && \
+ echo "Save states go here." > Saves/DIR.txt && \
+ echo "Recommended (but not mandatory) location for ROM sets." > ROMs/DIR.txt && \
+ mv $(BIN_DIR)/$(OUTFILE) . && rmdir $(BIN_DIR) && \
+ mv Docs//* . && rmdir Docs
+ $(info Generating : $(PKG_STAGE_PATH)/CHANGES.txt)
+ $(SILENT)OUTPUT=$(PKG_STAGE_PATH)/CHANGES.txt ./Scripts/changelog.sh
+pkg/path: set_version
+ $(eval PKG_STAGE_PATH = pkg/supermodel-$(VERSION))
+ $(eval PKG_PATH = pkg/supermodel-$(VERSION).$(PKG_TYPE))
+ @echo $(PKG_PATH)
+
set_version:
$(eval VERSION = $(strip $(subst ',,0.3a-git-$(shell git rev-parse --short HEAD --sq))))
$(eval SUPERMODEL_BUILD_FLAGS += -DSUPERMODEL_VERSION=\"$(VERSION)\")
-print_message:
+print_message: set_version
$(info Building Supermodel Version $(VERSION))
version: set_version
@echo $(VERSION)
-$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_DIR) $(OBJ_FILES)
+$(BIN_DIR)/$(OUTFILE): $(BIN_DIR) $(OBJ_FILES)
$(info --------------------------------------------------------------------------------)
$(info Linking Supermodel : $(BIN_DIR)/$(OUTFILE))
$(SILENT)$(LD) $(OBJ_FILES) $(LDFLAGS)
@@ -248,7 +279,7 @@ $(BIN_DIR):
$(info Creating directory : $(BIN_DIR))
$(SILENT)mkdir $(BIN_DIR)
-$(OBJ_DIR):
+$(OBJ_DIR): | $(PLATFORM_DIRS)
$(info Creating directory : $(OBJ_DIR))
$(SILENT)mkdir $(OBJ_DIR)
@@ -275,13 +306,13 @@ VPATH = $(INCLUDE_DIRS)
# the source code. This technique is described in the reply by user "rr-" at:
# https://stackoverflow.com/questions/8025766/makefile-auto-dependency-generation
#
-$(OBJ_DIR)/%.o: %.cpp
+$(OBJ_DIR)/%.o: %.cpp | $(OBJ_DIR)
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
$(SILENT)$(CXX) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CXXFLAGS) $< > $(OBJ_DIR)/$(*F).d
$(info Compiling : $< -> $@)
$(SILENT)$(CXX) $(CXXFLAGS) $< -o $@
-$(OBJ_DIR)/%.o: %.c
+$(OBJ_DIR)/%.o: %.c | $(OBJ_DIR)
$(info Generating dependencies: $< -> $(OBJ_DIR)/$(*F).d)
$(SILENT)$(CC) -MM -MP -MT $(OBJ_DIR)/$(*F).o -MT $(OBJ_DIR)/$(*F).d $(CFLAGS) $< > $(OBJ_DIR)/$(*F).d
$(info Compiling : $< -> $@)
@@ -301,33 +332,33 @@ MUSASHI_OUTFILE = $(OBJ_DIR)/m68kmake.exe # do not remove the .exe suffix!
MUSASHI_CFLAGS = -ISrc/CPU/68K/Musashi -I$(OBJ_DIR) -DINLINE="static inline" -Wno-unused-variable
MUSASHI_LDFLAGS = -o $(MUSASHI_OUTFILE) $(OBJ_DIR)/m68kmake.o -s
-$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c
+$(MUSASHI_OUTFILE): Src/CPU/68K/Musashi/m68kmake.c Src/CPU/68K/Musashi/m68k_in.c | $(OBJ_DIR)
$(info --------------------------------------------------------------------------------)
$(info Compiling : $< -> $(OBJ_DIR)/m68kmake.o)
$(SILENT)$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o
$(info Linking : $(MUSASHI_OUTFILE))
$(SILENT)$(LD) $(MUSASHI_LDFLAGS)
-$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
+$(OBJ_DIR)/m68kops.h $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kopnz.c: $(MUSASHI_OUTFILE) Src/CPU/68K/Musashi/m68k_in.c Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h | $(OBJ_DIR)
$(info Generating 68K emulator: $@)
@$(MUSASHI_OUTFILE) $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c
-$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h
+$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h | $(OBJ_DIR)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $(OBJ_DIR)/m68kcpu.o
-$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
+$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
-$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
+$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
-$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
+$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@
-$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE)
+$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h $(MUSASHI_OUTFILE) | $(OBJ_DIR)
$(info Compiling : $< -> $@)
@$(CC) $< $(CFLAGS) $(MUSASHI_CFLAGS) -o $@