diff --git a/Docs/README.txt b/Docs/README.txt index 7c0989b..61a7b2d 100644 --- a/Docs/README.txt +++ b/Docs/README.txt @@ -1,4 +1,8 @@ TODO: convert all tabs to spaces +TODO: describe Dinputeffectsgain in config index +TODO: XInputConstForceThreshold default? Set in source code. +TODO: describe auto trigger in config index +TODO: Andy Geezer's region codes #### ### ### @@ -15,9 +19,9 @@ TODO: convert all tabs to spaces Copyright 2011 Bart Trzynadlowski, Nik Henson ----------------- +================ Introduction ----------------- +================ Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and is available for Windows, Linux, and Mac OS X. In order to use it, you must @@ -34,9 +38,9 @@ The source code may be obtained from the official Supermodel web site: http://www.Supermodel3.com --------------- +============== Disclaimer --------------- +============== This is an early public release of Supermodel. It is very much preliminary, alpha version software (hence the 'a' in the version number). Development was @@ -46,9 +50,9 @@ as a proper user interface, are not yet implemented and game compatibility is still low. ---------------------- +===================== Table of Contents ---------------------- +===================== -- Introduction -- Disclaimer @@ -59,9 +63,9 @@ still low. 4. --------------------- +==================== Revision History --------------------- +==================== Version 0.2a (September ?, 2011) - New, fully customizable input system. Supports any combination of @@ -86,8 +90,8 @@ still low. combined ROM sets as long as unused files are removed. - Configuration file now supports more settings and allows game- specific customization. - - Added light gun crosshairs ('Lost World'), enabled by default in full - screen mode and selectable by pressing Alt-I. + - Added light gun crosshairs ('The Lost World'), enabled by default in + full screen mode and selectable by pressing Alt-I. - Drive board and force feedback emulation for 'Scud Race', 'Daytona USA 2', and 'Sega Rally 2'. [Nik Henson] - Viewable display area properly clipped. Ghost artifacts no longer @@ -115,9 +119,9 @@ still low. - Initial public alpha release. -------------------------- +========================= Installing Supermodel -------------------------- +========================= To install Supermodel on Windows, extract the ZIP archive containing the Supermodel executable to a folder of your choice. The following files and @@ -142,9 +146,9 @@ As of this version, Linux and Mac OS X binaries are not provided. Users must compile their own. ------------------------------ +============================= Compiling the Source Code ------------------------------ +============================= First, ensure that OpenGL, SDL (http://www.libsdl.org), and zlib (http://zlib.net) are installed. GLEW (http://glew.sourceforge.net) is now @@ -168,9 +172,9 @@ locate SDL if it was installed properly. Finally, run 'make'. If all goes well it should produce a Supermodel binary. ----------------------- +====================== Running Supermodel ----------------------- +====================== For now, Supermodel does not include a proper user interface. It is operated entirely from the command line. Run 'supermodel' without any command line @@ -192,9 +196,9 @@ Note that there is no user interface and all messages are printed to the command prompt. In full screen mode, they will not be visible. --------------------------- +========================== Merging Split ROM Sets --------------------------- +========================== ROMs that are split into parent and child sets (eg., 'Scud Race Plus', whose parent ROM set is 'Scud Race') must be combined into a single ZIP file. ROM @@ -223,9 +227,9 @@ and in both cases should replace the file with extension 24 from 'Scud Race' ('mpr-19671.24'). -------------------- +=================== Supported Games -------------------- +=================== The following games and ROM sets are supported by this version of Supermodel. Not all of them are playable. @@ -252,9 +256,9 @@ Not all of them are playable. The '-print-games' option can be used to obtain this list. ------------------- +================== Video Settings ------------------- +================== Supermodel may be run in either windowed (default) or full screen mode. It automatically adjusts the display area to retain the aspect ratio of the Model @@ -276,9 +280,9 @@ Video settings may also be specified globally or on a per-game basis in the configuration file, described elsewhere in this document. ------------------- +================== Audio Settings ------------------- +================== All Model 3 games have a sound board that is used for sound effects and, in some games, background music. A few games use additional Digital Sound Boards @@ -308,7 +312,8 @@ levels become too high. To disable sound and music board emulation altogether, use the '-no-sound' and '-no-dsb' options. These will not merely mute the corresponding audio channels but will prevent the CPUs and audio chips from being emulated altogether. Save -states generate with these disabled may not be able to restore audio properly. +states generated with these settings may not be able to properly restore audio +when loaded after emulation is re-enabled. Audio settings may also be specified globally or on a per-game basis in the configuration file, described elsewhere in this document. @@ -319,9 +324,9 @@ Sound Processor (SCSP) emulator, used for sound emulation, is an older version of ElSemi's code and still quite buggy. ------------- +============ Controls ------------- +============ Supermodel only supports the keyboard and mouse at present. Emulator functions are listed below and cannot be changed. @@ -472,9 +477,9 @@ A common mistake is to configure inputs using one system and then launch Supermodel with another. ------------------- +================== Force Feedback ------------------- +================== Force feedback is presently supported in 'Scud Race' (including 'Scud Race Plus'), 'Daytona USA 2' (both editions), and 'Sega Rally 2' on Windows only. To @@ -500,7 +505,7 @@ do not support force feedback through DirectInput. Tuning Force Feedback ---------------------- +===================== Force feedback can be enabled and tuned in the configuration file. Setting 'ForceFeedback' to 1 enables it: @@ -510,8 +515,10 @@ Force feedback can be enabled and tuned in the configuration file. Setting There are three DirectInput effects: constant force, self centering, and vibration. The strength of each can be tuned with the following settings: + DirectInputEffectsGain = 100 DirectInputConstForceMax = 100 DirectInputSelfCenterMax = 100 + DirectInputFrictionMax = 100 DirectInputVibrateMax = 100 They are given as percentages and represent the maximum strength for each @@ -524,7 +531,7 @@ Because the characteristics of the motors are different, the effects will feel somewhat asymmetric. The constant force effect is simulated with vibrations. The relevant settings are: - XInputConstForceThreshold = 65 + XInputConstForceThreshold = 30 XInputConstForceMax = 100 XInputVibrateMax = 100 @@ -534,9 +541,9 @@ determined by XInputConstForceMax). The default values are shown above and will require calibration by the user on a game-by-game basis. -------------------------- +========================= Save States and NVRAM -------------------------- +========================= Save states are saved and restored by pressing F5 and F7, respectively. Up to 10 different save slots can be selected with F6. All files are written to the @@ -550,10 +557,11 @@ automatically saved each time Supermodel exits and is loaded at start-up. It can be cleared by deleting the NVRAM files or using Alt-N. ------------------------------------ +=================================== Game-Specific Comments and Tips ------------------------------------ +=================================== + Daytona USA 2 and Daytona USA 2 Power Edition --------------------------------------------- @@ -565,6 +573,7 @@ In 'Daytona USA 2', the region menu can be accessed by entering the Test Menu, holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2. Changing the region to USA changes game text to English. + Star Wars Trilogy ----------------- @@ -577,6 +586,7 @@ If Star Wars Trilogy is booting directly into the stage select screen, it is probably because you exited Supermodel with credits still in the machine. Clear the NVRAM (Alt-N) and reset the game (Alt-R). + Sega Rally 2 ------------ @@ -584,6 +594,7 @@ As with Star Wars Trilogy, you may experience problems if you attempt to start a game before any 3D graphics are displayed (for example, during the Sega logo). + Virtua Fighter 3 ---------------- @@ -591,21 +602,672 @@ The game is playable but there are numerous graphical glitches, particularly during transition scenes. --------------------------- +========================== The Configuration File --------------------------- +========================== ---------------------------------- +================================= Index of Command Line Options ---------------------------------- +================================= ----------------------------------------- +All valid command line settings are listed here, ordered by category. Defaults +are given under the assumption that they also have not been changed in the +configuration file. + +Square brackets ('[' and ']') indicate optional parameters. Angled brackets +('<' and '>') indicate mandatory parameters. Do not type the brackets. No +spaces may appear inside of an option. For example, 'supermodel game.zip +-ppc-frequency=25' is correct but 'supermodel game.zip -ppc-frequency = 25' is +not. All options are case-sensitive. + + + Option: -? + -h + + Description: Prints a message with an overview of the command line + options and how to run Supermodel. + + ---------------- + + Option: -print-games + + Description: Lists all supported ROM sets. Not all supported ROM sets + are playable yet. + + ---------------- + + Option: -no-threads + + Description: Disables multi-threading. When enabled (the default), the + PowerPC, graphics rendering, and user interface are run in + one thread, sound emulation in a second thread, and the + drive board in a third. It is enabled by default. On + single-core systems, multi-threading adds overhead and + slows Supermodel down but can make audio sound a bit + smoother. + + ---------------- + + Option: -ppc-frequency= + + Description: Sets the PowerPC frequency in MHz. The default is 50. + Higher frequencies will allow games to do more processing + per frame, making them run faster in 'virtual' time, but + may slow down Supermodel on weaker computers. Supermodel's + performance can frequently be improved by lowering the + PowerPC frequency (25 MHz works in many games). In some + games, this will cause timing problems. The optimum value + for this setting will vary from game to game and system to + system. Valid values are 1 to 1000. + + ---------------- + + Option: -fullscreen + + Description: Runs in full screen mode. The default is to run in a + window. + + ---------------- + + Option: -no-throttle + + Description: Disables 60 FPS throttling. The Model 3 runs at a 60 Hz + refresh rate, which Supermodel enforces if this option is + omitted. Unthrottled operation may not work on some + systems because graphics drivers may lock the refresh rate. + + ---------------- + + Option: -print-gl-info + + Description: Prints OpenGL driver information and quits. + + ---------------- + + Option: -res=, + + Description: Resolution of the display in pixels. The default is + 496x384, the Model 3's native resolution. + + ---------------- + + Option: -show-fps + + Description: Shows the frame rate in the window title bar. + + ---------------- + + Option: -frag-shader= + -vert-shader= + + Description: Allows external fragment and vertex shaders to be used for + 3D rendering. Files should be ASCII text files containing + GLSL source code. The file extension is not important. By + default, Supermodel's internal shader programs are used. + + ---------------- + + Option: -flip-stereo + + Description: Swaps the left and right audio channels. + + ---------------- + + Option: -no-music + + Description: Disables Digital Sound Board (MPEG music) emulation. See + the section on audio settings for more information. + + ---------------- + + Option: -no-sound + + Description: Disables sound board (sound effects) emulation. See the + section on audio settings for more information. + + ---------------- + + Option: -music-volume= + -sound-volume= + + Description: Specifies the volume of MPEG music produced by the Digital + Sound Board and the audio produced by the sound board in + percent. The default is 100, which is full volume, and the + valid range is 0 (muted) to 200%. See the section on audio + settings for more information. + + ---------------- + + Option: -config-inputs + + Description: Launches the interacive input configuration utility in the + command prompt window. Allows controls to be remapped. + See the section on controls for more information. + + ---------------- + + Option: -force-feedback + + Description: Enables force feedback. Force feedback is only supported + in a few games (see the section on force feedback for more + details). + + ---------------- + + Option: -input-system= + + Description: Sets the input system. This is only available on Windows, + where the default is 'dinput' (DirectInput). SDL is used + for all other platforms. Valid input systems are: + + dinput DirectInput. + xinput XInput + rawinput Raw Input. + sdl SDL. + + See the section on input systems for more details. + + ---------------- + + Option: -print-inputs + + Description: Prints the current input configuration. + + +======================================== Index of Configuration File Settings ----------------------------------------- +======================================== ------------------------ +All valid configuration file settings are listed here, ordered by category. +Please read the section describing the configuration file for more information. + +All settings are case-sensitive. + + + Name: MultiThreaded + + Argument: Integer. + + Description: If set to 1, enables multi-threading; if set to 0, runs all + emulation in a single thread. Read the description of the + '-no-threads' command line option for more information. + + ---------------- + + Name: PowerPCFrequency + + Argument: Integer. + + Description: The PowerPC frequency in MHz. The default is 50. + Equivalent to the '-ppc-frequency' command line option. + + ---------------- + + Name: FullScreen + + Argument: Integer. + + Description: If set to 1, runs in full screen mode; if set to 0, runs in + a window. Disabled by default. Equivalent to the + '-fullscreen' command line option. + + ---------------- + + Name: ShowFrameRate + + Argument: Integer. + + Description: Shows the frame rate in the window title bar when set to 1. + If set to 0, the frame rate is not computed. Disabled by + default. Equivalent to the '-show-fps' command line + option. + + ---------------- + + Name: Throttle + + Argument: Integer. + + Description: Controls 60 FPS throttling. It is enabled by setting to 1 + and disabled by setting to 0. For more information, read + the description of the '-no-throttle' command line option. + + ---------------- + + Name: XResolution + YResolution + + Argument: Integer. + + Description: Resolution of the display in pixels. The default is + 496x384, the Model 3's native resolution. Equivalent to + the '-res' command line option. + + ---------------- + + Name: FragmentShader + VertexShader + + Argument: String. + + Description: Path to the external fragment or vertex shader file to use + for 3D rendering. By default, these are not set and the + internal default shaders are used. These are equivalent to + the '-frag-shader' and '-vert-shader' command line options. + + ---------------- + + Name: EmulateMusic + + Argument: Integer. + + Description: Emulates the Digital Sound Board if set to 1, disables it + if set to 0. See the section on audio settings for more + information. A setting of 0 is equivalent to the + '-no-music' command line option. + + ---------------- + + Name: EmulateSound + + Argument: Integer. + + Description: Emulates the sound board and its two Sega Custom Sound + Processors if set to 1, disables it if set to 0. See the + section on audio settings for more information. A setting + of 0 is equivalent to the '-no-sound' command line option. + + ---------------- + + Name: FlipStereo + + Argument: Integer. + + Description: Swaps the left and right stereo channels if set to 1. If + set to 0, outputs the channels normally. Disabled by + default. A setting of 1 is equivalent to using the + '-flip-stereo' command line option. + + ---------------- + + Name: MusicVolume + SoundVolume + + Argument: Integer. + + Description: Specifies the volume of MPEG music produced by the Digital + Sound Board and the audio produced by the sound board in + percent. The default is 100, which is full volume, and the + valid range is 0 (muted) to 200%. See the section on audio + settings for more information. The equivalent command line + options are '-music-volume' and '-sound-volume'. + + ---------------- + + Name: ForceFeedback + + Argument: Integer. + + Description: If set to 1, enables force feedback emulation; if set to 0, + disables it (the default behavior). Equivalent to the + '-force-feedback' command line option. + + ---------------- + + Name: DirectInputConstForceMax + DirectInputFrictionMax + DirectInputSelfCenterMax + DirectInputVibrateMax + + Argument: Integer value. + + Description: Sets strength of the four DirectInput force feedback + effects in percent. Default is 100, indicating full + strength. Values exceeding 100% will distort the effects + and may damage your controller. + + ---------------- + + Name: DirectInputEffectsGain + + Argument: Integer value. + + Description: + + ---------------- + + Name: XInputConstForceMax + XInputVibrateMax + + Argument: Integer value. + + Description: Sets strength of XInput force feedback effects in percent. + Default is 100, indicating full strength. Values exceeding + 100% will distort the effects and may damage your + controller. The constant force effect is simulated using + vibration. + + ---------------- + + Name: XInputConstForceThreshold + + Argument: Integer value. + + Description: Minimum strength above which a Model 3 constant force + command will be simulated on an XInput device. + XInputConstForceMax determines the vibration strength for + this effect. The default value is 30. + + ---------------- + + Names: InputStart1 + InputStart2 + InputCoin1 + InputCoin2 + InputServiceA + InputServiceB + InputTestA + InputTestB + + Argument: String. + + Description: Mappings for common inputs: player 1 and 2 Start buttons, + both coin slots, and both Service and Test buttons. Can + only be set in the 'Global' section. + + ---------------- + + Names: InputJoyDown + InputJoyDown2 + InputJoyLeft + InputJoyLeft2 + InputJoyRight + InputJoyRight2 + InputJoyUp + InputJoyUp2 + + Argument: String. + + Description: Mappings for 4-way digital joysticks (players 1 and 2). + These controls appear in 'Virtua Fighter 3', 'Fighting + Vipers 2', 'Spikeout', etc. Can only be set in the + 'Global' section. + + ---------------- + + Names: InputEscape + InputEscape2 + InputGuard + InputGuard2 + InputKick + InputKick2 + InputPunch + InputPunch2 + + Argument: String. + + Description: Mappings for fighting game buttons (players 1 and 2). Can + only be set in the 'Global' section. + + ---------------- + + Names: InputBeat + InputCharge + InputJump + InputShift + + Argument: String. + + Description: Mappings for 'Spikeout' and 'Spikeout Final Edition' + buttons. Can only be set in the 'Global' section. + + ---------------- + + Name: InputLongPass + InputLongPass2 + InputShortPass + InputShortPass2 + InputShoot + InputShoot2 + + Argument: String. + + Description: Mappings for the 'Virtua Striker 2' series of games + (players 1 and 2). Can only be set in the 'Global' + section. + + ---------------- + + Name: InputSteering + + Argument: String. + + Description: Mapping for the analog steering wheel axis, used in all + driving games. Can only be set in the 'Global' section. + + ---------------- + + Name: InputSteeringLeft + InputSteeringRight + + Argument: String. + + Description: Mappings for digital control of the steering wheel, + intended for users who do not have an analog controller. + Can only be set in the 'Global' section. + + ---------------- + + Name: InputBrake + InputAccelerator + + Argument: String. + + Description: Mappings for brake and accelerator pedals used in driving + games. These are analog axes but can also be mapped to + digital inputs if needed. Can only be set in the 'Global' + section. + + ---------------- + + Name: InputGearShift1 + InputGearShift2 + InputGearShift3 + InputGearShift4 + InputGearShiftN + + Argument: String. + + Description: Mappings for the gear box used in driving games. In games + with only two gears (e.g. 'Le Mans 24'), InputGearShift1 + maps to 'Up' and InputGearShift2 to 'Down'. A neutral + position can also be selected. Can only be set in the + 'Global' section. + + ---------------- + + Name: InputGearShiftDown + InputGearShiftUp + + Argument: String. + + Description: Mappings for sequential shifting. These allow gears to be + selected sequentially: N, 1, 2, 3, 4. Can only be set in + the 'Global' section. + + ---------------- + + Name: InputVR1 + InputVR2 + InputVR3 + InputVR4 + + Argument: String. + + Description: Mappings for the 'VR' (color-coded view select) buttons in + racing games (e.g. 'Scud Race', 'Daytona USA 2', etc.) Can + only be set in the 'Global' section. + + ---------------- + + Name: InputViewChange + + Argument: String. + + Description: Mapping for the view change button used in 'Sega Rally 2' + and 'Dirt Devils'. Can only be set in the 'Global' + section. + + ---------------- + + Name: InputHandBrake + + Argument: String. + + Description: Mapping for the hand brake button used in 'Sega Rally 2'. + Can only be set in the 'Global' section. + + ---------------- + + Name: InputTwinJoyCrouch + InputTwinJoyForward + InputTwinJoyJump + InputTwinJoyReverse + InputTwinJoyStrafeLeft + InputTwinJoyStrafeRight + InputTwinJoyTurnLeft + InputTwinJoyTurnRight + + Argument: String. + + Description: Mappings for 'macro' commands for 'Virtual On Oratorio + Tangram'. These allow movements to be mapped to single + digital inputs and do not require the use of two joysticks. + Can only be set in the 'Global' section. + + ---------------- + + Name: InputTwinJoyDown1 + InputTwinJoyDown2 + InputTwinJoyLeft1 + InputTwinJoyLeft2 + InputTwinJoyRight1 + InputTwinJoyRight2 + InputTwinJoyUp1 + InputTwinJoyUp2 + + Argument: String. + + Description: Mappings for the individual joysticks used by 'Virtual On + Oratorio Tangram'. The left stick is stick #1 and the + right stick is #2. Can only be set in the 'Global' + section. + + ---------------- + + Name: InputTwinJoyShot1 + InputTwinJoyShot2 + InputTwinJoyTurbo1 + InputTwinJoyTurbo2 + + Argument: String. + + Description: Mappings for the shot (trigger) and turbo buttons located + on the left (1) and right (2) joysticks in 'Virtual On + Oratorio Tangram'. Can only be set in the 'Global' + section. + + ---------------- + + Name: InputAnalogJoyDown + InputAnalogJoyLeft + InputAnalogJoyRight + InputAnalogJoyUp + + Argument: String. + + Description: Mappings for digital control of the analog joystick used in + 'Star Wars Trilogy'. Two inputs are provided for the two + directions available on each axis. Can only be set in the + 'Global' section. + + ---------------- + + Name: InputAnalogJoyX + InputAnalogJoyY + + Argument: String. + + Description: Mappings for X and Y axes of the analog joystick in 'Star + Wars Trilogy'. Can only be set in the 'Global' section. + + ---------------- + + Name: InputAnalogJoyTrigger + InputAnalogJoyEvent + + Argument: String. + + Description: Mappings for the trigger and Event button in 'Star Wars + Trilogy'. Can only be set in the 'Global' section. + + ---------------- + + Name: InputGunDown + InputGunDown2 + InputGunLeft + InputGunLeft2 + InputGunRight + InputGunRight2 + InputGunUp + InputGunUp2 + + Argument: String. + + Description: Mappings for digital control of the light guns in 'The Lost + World'. Inputs for motion in each direction are provided. + Can only be set in the 'Global' section. + + ---------------- + + Name: InputGunX + InputGunX2 + InputGunY + InputGunY2 + + Argument: String. + + Description: Mappings for both analog axes of the light guns in 'The + Lost World'. Can only be set in the 'Global' section. + + ---------------- + + Name: InputOffscreen + InputOffscreen2 + InputTrigger + InputTrigger2 + + Argument: String. + + Description: Mappings for the light gun triggers and off-screen + controls in 'The Lost World'. The off-screen button aims + the light gun off-screen while it is pressed, which makes + re-loading possible. Can only be set in the 'Global' + section. + + ---------------- + + Name: InputAutoTrigger + InputAutoTrigger2 + + Argument: Integer. + + Description: ? Can only be set in the 'Global' section. + + +======================= Contact Information ------------------------ +======================= The official Supermodel web site is: @@ -618,9 +1280,9 @@ author, Bart Trzynadlowski, can be reached at: supermodel.emu@gmail.com -------------------- +=================== Acknowledgments -------------------- +=================== Numerous people contributed their precious time and energy to this project. Without them, Supermodel would not have been possible. In no particular order, diff --git a/Src/Model3/Model3.h b/Src/Model3/Model3.h index 6e4073d..d214741 100644 --- a/Src/Model3/Model3.h +++ b/Src/Model3/Model3.h @@ -43,8 +43,8 @@ public: { if ((f<1) || (f>1000)) { - ErrorLog("PowerPC frequency must be between 1 and 1000 MHz; setting to 40 MHz."); - f = 40; + ErrorLog("PowerPC frequency must be between 1 and 1000 MHz; setting to 50 MHz."); + f = 50; } ppcFrequency = f*1000000; } @@ -57,7 +57,7 @@ public: CModel3Config(void) { multiThreaded = true; // enable by default - ppcFrequency = 40*1000000; // 40 MHz + ppcFrequency = 50*1000000; // 50 MHz } private: diff --git a/Src/OSD/Logger.h b/Src/OSD/Logger.h index e1486d3..f946b67 100644 --- a/Src/OSD/Logger.h +++ b/Src/OSD/Logger.h @@ -134,7 +134,7 @@ public: char string[1024]; FILE *fp; - fp = fopen(m_debugLogFile, "ab"); + fp = fopen(m_debugLogFile, "a"); if (NULL != fp) { vsprintf(string, fmt, vl); @@ -151,7 +151,7 @@ public: vsprintf(string, fmt, vl); - fp = fopen(m_errorLogFile, "ab"); + fp = fopen(m_errorLogFile, "a"); if (NULL != fp) { fprintf(fp, "%s\n", string); @@ -171,7 +171,7 @@ public: vsprintf(string, fmt, vl); fprintf(stderr, "Error: %s\n", string); - fp = fopen(m_errorLogFile, "ab"); + fp = fopen(m_errorLogFile, "a"); if (NULL != fp) { fprintf(fp, "%s\n", string); diff --git a/Src/OSD/SDL/Main.cpp b/Src/OSD/SDL/Main.cpp index 8842c7f..2cae5a1 100644 --- a/Src/OSD/SDL/Main.cpp +++ b/Src/OSD/SDL/Main.cpp @@ -1229,15 +1229,15 @@ static void Help(void) puts(" -no-dsb Disable Digital Sound Board (MPEG music)"); puts(""); puts("Input Options:"); + puts(" -force-feedback Enable force feedback (DirectInput, XInput) [EXPERIMENTAL]"); + puts(" -config-inputs Configure inputs for keyboards, mice, and joysticks"); #ifdef SUPERMODEL_WIN32 printf(" -input-system= Input system [Default: %s]\n", g_Config.GetInputSystem()); #endif - puts(" -force-feedback Enable force feedback (DirectInput, XInput) [EXPERIMENTAL]"); - puts(" -config-inputs Configure inputs for keyboards, mice, and joysticks"); puts(" -print-inputs Prints current input configuration"); puts(""); #ifdef SUPERMODEL_DEBUGGER - puts("Diagnostic Options:"); + puts("Debug Options:"); puts(" -disable-debugger Completely disable debugger functionality"); puts(" -enter-debugger Enter debugger at start of emulation"); puts(" -dis=[,n] Disassemble PowerPC code from CROM");