diff --git a/Src/Graphics/New3D/R3DShaderCommon.h b/Src/Graphics/New3D/R3DShaderCommon.h index df12c1b..df392ea 100644 --- a/Src/Graphics/New3D/R3DShaderCommon.h +++ b/Src/Graphics/New3D/R3DShaderCommon.h @@ -249,15 +249,22 @@ vec4 textureR3D(usampler2D texSampler, ivec2 wrapMode, ivec2 texSize, ivec2 texP int iLevel = int(fLevel); ivec2 texPos0 = GetTexturePosition(iLevel,texPos); - ivec2 texPos1 = GetTexturePosition(iLevel+1,texPos); - ivec2 texSize0 = GetTextureSize(iLevel, texSize); - ivec2 texSize1 = GetTextureSize(iLevel+1, texSize); - vec4 texLevel0 = texBiLinear(texSampler, wrapMode, vec2(texSize0), texPos0, texCoord); - vec4 texLevel1 = texBiLinear(texSampler, wrapMode, vec2(texSize1), texPos1, texCoord); + if (fLevel > 0) + { + ivec2 texPos1 = GetTexturePosition(iLevel+1,texPos); + ivec2 texSize1 = GetTextureSize(iLevel+1, texSize); - return mix(texLevel0, texLevel1, fract(fLevel)); // linear blend between our mipmap levels + vec4 texLevel0 = texBiLinear(texSampler, wrapMode, vec2(texSize0), texPos0, texCoord); + vec4 texLevel1 = texBiLinear(texSampler, wrapMode, vec2(texSize1), texPos1, texCoord); + + return mix(texLevel0, texLevel1, fract(fLevel)); // linear blend between our mipmap levels + } + else + { + return texBiLinear(texSampler, wrapMode, vec2(texSize0), texPos0, texCoord); + } } vec4 GetTextureValue()