mirror of
https://github.com/RetroDECK/Supermodel.git
synced 2024-11-25 07:05:40 +00:00
fix project files
This commit is contained in:
parent
3fefff36c2
commit
f320af2049
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@ -56,6 +56,7 @@
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#include <cstdarg>
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#include <memory>
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#include <vector>
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#include <algorithm>
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#include "Pkgs/glew.h"
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#ifdef SUPERMODEL_OSX
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#include <SDL/SDL.h>
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@ -29,7 +29,7 @@ namespace Util
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template <typename T>
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struct IntegerEncodableAsHex
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{
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static constexpr const bool value = std::is_integral<T>::value && sizeof(T) >= 2 && sizeof(T) <= 8;
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static const bool value = std::is_integral<T>::value && sizeof(T) >= 2 && sizeof(T) <= 8;
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};
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// This case should never actually be called
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@ -244,7 +244,6 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\Src\BlockFile.cpp" />
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<ClCompile Include="..\Src\Config.cpp" />
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<ClCompile Include="..\Src\CPU\68K\68K.cpp" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kcpu.c" />
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<ClCompile Include="..\Src\CPU\68K\Musashi\m68kdasm.c">
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@ -307,6 +306,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClCompile Include="..\Src\Debugger\Register.cpp" />
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<ClCompile Include="..\Src\Debugger\SupermodelDebugger.cpp" />
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<ClCompile Include="..\Src\Debugger\Watch.cpp" />
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<ClCompile Include="..\Src\GameLoader.cpp" />
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<ClCompile Include="..\Src\Games.cpp" />
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<ClCompile Include="..\Src\Graphics\Legacy3D\Error.cpp" />
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<ClCompile Include="..\Src\Graphics\Legacy3D\Legacy3D.cpp" />
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@ -448,7 +448,10 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\Src\Util\ByteSwap.cpp" />
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<ClCompile Include="..\Src\Util\ConfigBuilders.cpp" />
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<ClCompile Include="..\Src\Util\Format.cpp" />
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<ClCompile Include="..\Src\Util\NewConfig.cpp" />
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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@ -501,7 +504,6 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\Src\BlockFile.h" />
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<ClInclude Include="..\Src\Config.h" />
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<ClInclude Include="..\Src\CPU\68K\68K.h" />
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<ClInclude Include="..\Src\CPU\68K\Musashi\m68k.h" />
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<ClInclude Include="..\Src\CPU\68K\Musashi\m68kconf.h" />
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@ -531,6 +533,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClInclude Include="..\Src\Debugger\Register.h" />
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<ClInclude Include="..\Src\Debugger\SupermodelDebugger.h" />
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<ClInclude Include="..\Src\Debugger\Watch.h" />
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<ClInclude Include="..\Src\GameLoader.h" />
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<ClInclude Include="..\Src\Games.h" />
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<ClInclude Include="..\Src\Graphics\IRender3D.h" />
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<ClInclude Include="..\Src\Graphics\Legacy3D\Legacy3D.h" />
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@ -609,7 +612,11 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClInclude Include="..\Src\Sound\SCSPDSP.h" />
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<ClInclude Include="..\Src\Supermodel.h" />
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<ClInclude Include="..\Src\Util\BMPFile.h" />
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<ClInclude Include="..\Src\Util\ByteSwap.h" />
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<ClInclude Include="..\Src\Util\ConfigBuilders.h" />
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<ClInclude Include="..\Src\Util\Format.h" />
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<ClInclude Include="..\Src\Util\GenericValue.h" />
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<ClInclude Include="..\Src\Util\NewConfig.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@ -137,9 +137,6 @@
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<ClCompile Include="..\Src\BlockFile.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Config.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Games.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -437,6 +434,18 @@
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<ClCompile Include="..\Src\Graphics\New3D\R3DScrollFog.cpp">
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<Filter>Source Files\Graphics\New</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Util\NewConfig.cpp">
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Util\ConfigBuilders.cpp">
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Util\ByteSwap.cpp">
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<Filter>Source Files\Util</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\GameLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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@ -481,9 +490,6 @@
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<ClInclude Include="..\Src\BlockFile.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Config.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Games.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -808,6 +814,21 @@
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<ClInclude Include="..\Src\Graphics\New3D\R3DScrollFog.h">
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<Filter>Source Files\Graphics\New</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Util\NewConfig.h">
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<Filter>Header Files\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Util\GenericValue.h">
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<Filter>Header Files\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Util\ByteSwap.h">
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<Filter>Header Files\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Util\ConfigBuilders.h">
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<Filter>Header Files\Util</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\GameLoader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
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