fix microtexture colours

This commit is contained in:
Ian Curtis 2016-12-15 00:45:32 +00:00
parent 89e75a9803
commit f355e2d062

View file

@ -1088,12 +1088,6 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
}
p.faceColour[3] = ph.Transparency() / 255.f;
if (ph.MicroTexture()) {
p.faceColour[0] = 1.0f;
p.faceColour[1] = 1.0f;
p.faceColour[2] = 1.0f;
}
// if we have flat shading, we can't re-use normals from shared vertices
for (i = 0; i < p.number && !ph.SmoothShading(); i++) {