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fix microtexture colours
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@ -1089,12 +1089,6 @@ void CNew3D::CacheModel(Model *m, const UINT32 *data)
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p.faceColour[3] = ph.Transparency() / 255.f;
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if (ph.MicroTexture()) {
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p.faceColour[0] = 1.0f;
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p.faceColour[1] = 1.0f;
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p.faceColour[2] = 1.0f;
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}
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// if we have flat shading, we can't re-use normals from shared vertices
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for (i = 0; i < p.number && !ph.SmoothShading(); i++) {
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p.v[i].normal[0] = p.faceNormal[0];
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