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update visual studio project
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52d6eac7e5
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@ -345,6 +345,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClCompile Include="..\Src\Model3\RTC72421.cpp" />
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<ClCompile Include="..\Src\Model3\SoundBoard.cpp" />
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<ClCompile Include="..\Src\Model3\TileGen.cpp" />
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<ClCompile Include="..\Src\OSD\Logger.cpp" />
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<ClCompile Include="..\Src\OSD\Outputs.cpp" />
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<ClCompile Include="..\Src\OSD\SDL\Audio.cpp" />
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<ClCompile Include="..\Src\OSD\SDL\Main.cpp" />
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@ -364,6 +365,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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</ExceptionHandling>
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</ClCompile>
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<ClCompile Include="..\Src\Pkgs\tinyxml2.cpp" />
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<ClCompile Include="..\Src\Pkgs\unzip.c">
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<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ExceptionHandling>
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@ -581,6 +583,7 @@ xcopy /D /Y "$(ProjectDir)\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(TargetDi
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<ClInclude Include="..\Src\Pkgs\glew.h" />
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<ClInclude Include="..\Src\Pkgs\glxew.h" />
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<ClInclude Include="..\Src\Pkgs\ioapi.h" />
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<ClInclude Include="..\Src\Pkgs\tinyxml2.h" />
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<ClInclude Include="..\Src\Pkgs\unzip.h" />
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<ClInclude Include="..\Src\Pkgs\wglew.h" />
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<ClInclude Include="..\Src\ROMLoad.h" />
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@ -428,6 +428,12 @@
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<ClCompile Include="..\Src\Graphics\New3D\R3DFloat.cpp">
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<Filter>Source Files\Graphics\New</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\Pkgs\tinyxml2.cpp">
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<Filter>Source Files\Pkgs</Filter>
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</ClCompile>
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<ClCompile Include="..\Src\OSD\Logger.cpp">
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<Filter>Source Files\OSD</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<MASM Include="..\Src\CPU\68K\Turbo68K\Turbo68K.asm">
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@ -793,6 +799,9 @@
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<ClInclude Include="..\Src\Graphics\New3D\R3DFloat.h">
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<Filter>Source Files\Graphics\New</Filter>
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</ClInclude>
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<ClInclude Include="..\Src\Pkgs\tinyxml2.h">
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<Filter>Header Files\Pkgs</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\Src\Debugger\ReadMe.txt">
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