From f634d19fdc8954077528cd2782abfe1d3ee58107 Mon Sep 17 00:00:00 2001 From: Ian Curtis Date: Thu, 24 Jan 2019 19:11:26 +0000 Subject: [PATCH] Fix shader. Why this worked on my nvidia card .. I'm not sure. --- Src/Graphics/New3D/R3DFrameBuffers.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Src/Graphics/New3D/R3DFrameBuffers.cpp b/Src/Graphics/New3D/R3DFrameBuffers.cpp index 44632fb..91d4cad 100644 --- a/Src/Graphics/New3D/R3DFrameBuffers.cpp +++ b/Src/Graphics/New3D/R3DFrameBuffers.cpp @@ -317,7 +317,7 @@ void R3DFrameBuffers::AllocShaderWipe() { vec4 colBase = texture2D( texColor, fsTexCoord); - if(colBase == 0.0) { + if(colBase.a == 0.0) { discard; // no colour pixels have been written }