mirror of
https://github.com/RetroDECK/Supermodel.git
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Games.xml and README.txt updated by Brian Troha (new Ocean Hunter ROM sets and several updates to version descriptions, etc.)
This commit is contained in:
parent
ffc320904e
commit
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104
Config/Games.xml
104
Config/Games.xml
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@ -853,7 +853,7 @@
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<game name="harley">
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<identity>
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<title>Harley-Davidson and L.A. Riders</title>
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<version>Revision B</version>
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<version>Export, Revision B</version>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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</identity>
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@ -926,7 +926,7 @@
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<game name="harleya" parent="harley">
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<identity>
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<title>Harley-Davidson and L.A. Riders</title>
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<version>Revision A</version>
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<version>Export, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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</identity>
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@ -1218,13 +1218,8 @@
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</roms>
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</game>
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<game name="mgtrkbad">
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<!--
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Original bad ROM set. EPROMs 18 and 20 are corrupted, causing attract
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mode to stop rendering. A patch is applied here. The game was redumped
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September 2022 but because new MAME ROM sets are usually slow to
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propagate online, we retain support for the old, patched version.
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-->
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<game name="magtruck">
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<!-- Correct dump of Magical Truck Adventure, redumped September 2022. -->
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<identity>
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<title>Magical Truck Adventure</title>
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<version>Japan</version>
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@ -1243,15 +1238,13 @@
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</hardware>
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<roms>
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<patches>
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<!-- Fixing bad ROM dump which causes attract mode to stop rendering -->
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<patch region="crom" bits="32" offset="0x091A34" value="0x917F0068" />
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
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</patches>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21434.20" crc32="0xE028D7CA" />
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<file offset="0" name="epr-21434.20" crc32="0x18F8626A" />
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<file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" />
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<file offset="4" name="epr-21433.18" crc32="0x60AA9D76" />
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<file offset="4" name="epr-21433.18" crc32="0xB3B124FA" />
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<file offset="6" name="epr-21435.17" crc32="0x9B169446" />
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</region>
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<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
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@ -1291,9 +1284,12 @@
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</roms>
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</game>
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<game name="magtruck" parent="mgtrkbad">
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<game name="mgtrkbad" parent="magtruck">
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<!--
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Correct dump of Magical Truck Adventure, redumped September 2022.
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Original bad ROM set. EPROMs 18 and 20 are corrupted, causing attract
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mode to stop rendering. A patch is applied here. The game was redumped
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September 2022 but because new MAME ROM sets are usually slow to
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propagate online, we retain support for the old, patched version.
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-->
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<identity>
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<title>Magical Truck Adventure</title>
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@ -1313,12 +1309,16 @@
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</hardware>
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<roms>
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<patches>
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<!-- Fixing bad ROM dump which causes attract mode to stop rendering -->
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<patch region="crom" bits="32" offset="0x091A34" value="0x917F0068" />
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
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</patches>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21434.20" crc32="0x18F8626A" />
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<file offset="4" name="epr-21433.18" crc32="0xB3B124FA" />
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<file offset="0" name="epr-21434.20" crc32="0xE028D7CA" />
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<!-- file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" - same data as EPR-21436 in MAGTRUCK -->
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<file offset="4" name="epr-21433.18" crc32="0x60AA9D76" />
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<!-- file offset="6" name="epr-21435.17" crc32="0x9B169446" - same data as EPR-21435 in MAGTRUCK -->
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</region>
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</roms>
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</game>
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<game name="oceanhun">
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<identity>
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<title>The Ocean Hunter</title>
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<version>Japan</version>
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<version>Japan, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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</hardware>
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<roms>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21117.20" crc32="0x58D985f1" />
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<file offset="2" name="epr-21116.19" crc32="0x69E31E85" />
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<file offset="4" name="epr-21115.18" crc32="0x0BB9C107" />
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<file offset="6" name="epr-21114.17" crc32="0x3ADFCB9D" />
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<file offset="0" name="epr-21117a.20" crc32="0x2EE5B67D" />
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<file offset="2" name="epr-21116a.19" crc32="0xD2CD1F7E" />
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<file offset="4" name="epr-21115a.18" crc32="0xAC735888" />
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<file offset="6" name="epr-21114a.17" crc32="0x75024695" />
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</region>
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<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
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<!-- CROM1 -->
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</roms>
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</game>
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<game name="oceanhuna" parent="oceanhun">
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<identity>
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<title>The Ocean Hunter</title>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<hardware>
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<platform>Sega Model 3</platform>
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<stepping>2.1</stepping>
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<inputs>
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<input type="common" />
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<input type="analog_gun1" />
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<input type="analog_gun2" />
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</inputs>
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<encryption_key>0x292B6A01</encryption_key>
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</hardware>
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<roms>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21117.20" crc32="0x58D985f1" />
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<file offset="2" name="epr-21116.19" crc32="0x69E31E85" />
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<file offset="4" name="epr-21115.18" crc32="0x0BB9C107" />
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<file offset="6" name="epr-21114.17" crc32="0x3ADFCB9D" />
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</region>
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</roms>
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</game>
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<game name="scud">
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<identity>
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<title>Scud Race</title>
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<game name="scuddx" parent="scud">
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<identity>
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<title>Scud Race</title>
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<version>Export, Deluxe</version>
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<version>Export, Deluxe, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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</identity>
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<game name="vf3">
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<identity>
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<title>Virtua Fighter 3</title>
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<version>Revision D</version>
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<version>Japan, Revision D</version>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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</identity>
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<game name="vf3a" parent="vf3">
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<identity>
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<title>Virtua Fighter 3</title>
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<version>Revision A</version>
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<version>Japan, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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</identity>
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<game name="vf3c" parent="vf3">
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<identity>
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<title>Virtua Fighter 3</title>
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<version>Revision C</version>
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<version>Japan, Revision C</version>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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</identity>
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<game name="vf3tb" parent="vf3">
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<identity>
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<title>Virtua Fighter 3 Team Battle</title>
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<version>?</version>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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</identity>
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<game name="von2">
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>Revision B</version>
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<version>Japan, Revision B</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<game name="von254g" parent="von2">
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>Ver 5.4g</version>
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<version>Japan, Ver 5.4g</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<game name="von2a" parent="von2">
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>Revision A</version>
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<version>Japan, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<game name="von2o" parent="von2">
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>?</version>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<game name="vs2">
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<identity>
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<title>Virtua Striker 2</title>
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<version>Step 2.0</version>
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<version>Step 2.0, Export, USA</version>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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</identity>
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<game name="vs215" parent="vs2">
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<identity>
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<title>Virtua Striker 2</title>
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<version>Step 1.5</version>
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<version>Step 1.5, Export, USA</version>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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</identity>
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</game>
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<game name="vs215o" parent="vs2">
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<!-- locked to Japan, test or debug version with render/CPU data displayed on screen -->
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<identity>
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<title>Virtua Striker 2</title>
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<version>Step 1.5, older</version>
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<version>Step 1.5, Japan (test?)</version>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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</identity>
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<game name="vs298">
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<identity>
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<title>Virtua Striker 2 '98</title>
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<version>Step 2.0</version>
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<version>Step 2.0, Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<game name="vs29815" parent="vs298">
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<identity>
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<title>Virtua Striker 2 '98</title>
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<version>Step 1.5</version>
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<version>Step 1.5, Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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305
Docs/README.txt
305
Docs/README.txt
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####
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2022 The Supermodel Team
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Copyright 2003-2023 The Supermodel Team
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USER MANUAL FOR SUPERMODEL VERSION 0.2A
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USER MANUAL FOR SUPERMODEL
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================
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================
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Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and
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SDL, and can run on Windows, Linux, and Mac OS X. In order to use it, you must
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legally possess ROM images of Model 3 games. Learning to operate Supermodel
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will come with a steep learning curve for most people. Before seeking out
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help, please read this user manual carefully.
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SDL, and can run on Windows, Linux, and Mac OS X. Development began in January
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of 2011 and continues to focus on reverse engineering all aspects of the Model
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3 arcade platform.
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In order to use Supermodel, you must legally possess ROM images of Model 3 games.
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Learning to operate Supermodel will come with a steep learning curve for most
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people. Before seeking out help, please read this user manual carefully.
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Supermodel is distributed as free software under the terms of the GNU General
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Public License, included in LICENSE.txt. Additional copyright information for
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software included within Supermodel is located at the bottom of this file.
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The source code may be obtained from the official Supermodel web site:
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Windows 64-bit builds are updated automatically and are available for download
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on the official Supermodel download page. Linux and MacOS users currently have
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to compile/build their own executable from the GitHub source code repository.
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The official Supermodel website:
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http://www.Supermodel3.com
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Supermodel's GitHub source code repository:
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https://github.com/trzy/Supermodel
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==============
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Disclaimer
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==============
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This is an early public release of Supermodel. It is very much preliminary,
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alpha version software (hence the 'a' in the version number). Development
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began in January of 2011 and has focused on reverse engineering aspects of the
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Model 3 that are still unknown. Consequently, many important features, such as
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a proper user interface, are not yet implemented and game compatibility is
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still low.
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Supermodel is a work-in-progress, open source emulator. Emulation in Supermodel
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has evolved to the point where most games run well, however there may be some
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minor visual issues. You experience may vary.
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=====================
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@ -149,11 +157,8 @@ directories should be created:
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Saves/ Directory where save states will be saved.
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Supermodel requires OpenGL 2.1 and a substantial amount of both video and
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system memory. A very fast CPU and GPU are needed to achieve playable frame
|
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rates.
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As of this version, Linux and Mac OS X binaries are not provided. Users must
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compile their own.
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system memory. A modern 64-bit CPU and a mid range GPU are the minimum
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recommendations to achieve consistant frame rates of 60 FPS.
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=========================
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@ -184,121 +189,100 @@ command prompt. In full screen mode, they will not be visible.
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|||
4. Game Compatibility
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||||
=========================
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||||
|
||||
Supermodel recognizes all known Model 3 ROM sets but not all of them are
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playable. Below is a compatibility matrix. The most obvious problem with each
|
||||
ROM set is reported.
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Supermodel recognizes all known Model 3 ROM sets. Below is a compatibility matrix.
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Other than minor graphical issues, if any, major issues are reported below:
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ROM Set Title Playable? Comments
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+-----------+-----------------------------------------+-----+-----------------+
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| bass | Sega Bass Fishing | No | No controls. |
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+-----------+-----------------------------------------+-----+-----------------+
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||||
| daytona2 | Daytona USA 2 Battle on the Edge | Yes | Minor graphics |
|
||||
| | | | problems. |
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||||
+-----------+-----------------------------------------+-----+-----------------+
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||||
| dayto2pe | Daytona USA 2 Power Edition | Yes | Minor graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| dirtdvls | Dirt Devils | Yes | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| dirtdvlsa | Dirt Devils (Alternate) | Yes | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| eca | Emergency Call Ambulance | No | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| ecax | Emergency Call Ambulance (Export) | No | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| fvipers2 | Fighting Vipers 2 | Yes | Slow. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
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||||
| getbass | Get Bass | No | Does not boot. |
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||||
+-----------+-----------------------------------------+-----+-----------------+
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||||
| harley | Harley Davidson & L.A. Riders | No | Severe graphics |
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||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
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||||
| harleyb | Harley Davidson & L.A. Riders (Rev. B) | No | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| lamachin | L.A. Machineguns | No | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| lemans24 | Le Mans 24 | Yes | Some texture |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| lostwsga | The Lost World | Yes | Some texture |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| magtruck | Magical Truck Adventure | No | Does not boot. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| oceanhun | The Ocean Hunter | No | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| scud | Scud Race (Australia) | Yes | Minor shading |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| scuda | Scud Race (Export) | Yes | Minor shading |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| scudj | Scud Race (Japan) | Yes | Mis-colored 2D |
|
||||
| | | | graphics. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| scudp | Scud Race Plus | Yes | Minor shading |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| skichamp | Ski Champ | No | Severe graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| spikeofe | Spikeout Final Edition | Yes | Some texture |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| spikeout | Spikeout | Yes | Some texture |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| srally2 | Sega Rally 2 | Yes | Major graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| srally2x | Sega Rally 2 DX | No | Does not boot. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| swtrilgy | Star Wars Trilogy (Rev. A) | Yes | Some graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| swtrilgya | Star Wars Trilogy | No | Does not boot. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vf3 | Virtua Fighter 3 | Yes | Major graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vf3a | Virtua Fighter 3 (Rev. A) | Yes | Major graphics |
|
||||
| | | | problems. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vf3tb | Virtua Fighter 3 Team Battle | No | Cannot coin up. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| von2 | Virtual On Oratorio Tangram | Yes | Encrypted 2D |
|
||||
| | | | graphics. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| von254g | Virtual On Oratorio Tangram (Ver. 5.4g) | Yes | Encrypted 2D |
|
||||
| | | | graphics. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs2 | Virtua Striker 2 (Step 2.0) | Yes | Slow. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs215 | Virtua Striker 2 (Step 1.5) | Yes | Slow. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs298 | Virtua Striker 2 '98 (Step 2.0) | Yes | Slow. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs29815 | Virtua Striker 2 '98 (Step 1.5) | Yes | Slow. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs299 | Virtua Striker 2 '99 | No | PowerPC error. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs299a | Virtua Striker 2 '99 (Rev. A) | No | PowerPC error. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs299b | Virtua Striker 2 '99 (Rev. B) | No | PowerPC error. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
| vs2v991 | Virtua Striker 2 '99.1 | No | PowerPC error. |
|
||||
+-----------+-----------------------------------------+-----+-----------------+
|
||||
ROM Set Title Comments
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| bassdx | Sega Bass Fishing (USA) | |
|
||||
| getbassdx | Get Bass: Sega Bass Fishing (Deluxe) | |
|
||||
| getbassur | Get Bass: Sega Bass Fishing (Upright) | |
|
||||
| getbass | Get Bass: Sega Bass Fishing | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| daytona2 | Daytona USA 2 Battle on the Edge | |
|
||||
| dayto2pe | Daytona USA 2 Power Edition | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| dirtdvls | Dirt Devils (Export, Revision A) | |
|
||||
| dirtdvlsu | Dirt Devils (USA, Revision A) | |
|
||||
| dirtdvlsj | Dirt Devils (Japan, Revision A) | |
|
||||
| dirtdvlsau| Dirt Devils (Australia, Revision A) | |
|
||||
| dirtdvlsg | Dirt Devils (Export, Ver. G?) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| eca | Emergency Call Ambulance (Export) | |
|
||||
| ecau | Emergency Call Ambulance (USA) | |
|
||||
| ecaj | Emergency Call Ambulance (Japan) | |
|
||||
| ecap | Emergency Call Ambulance (US proto?) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| fvipers2 | Fighting Vipers 2 (Japan, Revision A) | |
|
||||
| fvipers2o | Fighting Vipers 2 (Japan) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| harley | Harley Davidson & L.A. Riders (Rev. B) | |
|
||||
| harleya | Harley Davidson & L.A. Riders (Rev. A) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| lamachin | L.A. Machineguns: Rage of the Machines | may run slow |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| lemans24 | Le Mans 24 (Japan, Revision B) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| lostwsga | The Lost World Arcade (Japan, Rev A) | |
|
||||
| lostwsgp | The Lost World Aracde (Location Test) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| magtruck | Magical Truck Adventure (Japan) | |
|
||||
| mgtrkbad | Magical Truck Adventure (bit rot dump) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| oceanhun | The Ocean Hunter (Japan, Revision A) | |
|
||||
| oceanhuna | The Ocean Hunter (Japan) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| scud | Scud Race (Export, Twin/DX) | |
|
||||
| scudau | Scud Race (Australia, Twin/DX) | |
|
||||
| scuddx | Scud Race (Export, Deluxe, Revision A) | |
|
||||
| scudplus | Scud Race (Export, Twin/DX, Revision A) | |
|
||||
| scudplusa | Scud Race (Export, Twin/DX) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| skichamp | Ski Champ (Japan) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| spikeofe | Spikeout Final Edition (Export) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| spikeout | Spikeout (Export, Revision C) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| srally2 | Sega Rally 2 (Export) | |
|
||||
| srally2p | Sega Rally 2 (Prototype) | proto is non working |
|
||||
| srally2pa | Sega Rally 2 (Prototype Version A) | proto is non working |
|
||||
| srally2dx | Sega Rally 2 (Export, Deluxe) | DX set may run slow |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| swtrilgy | Star Wars Trilogy (Export, Revision A) | see note 1 below |
|
||||
| swtrilgya | Star Wars Trilogy (Export) | see note 1 below |
|
||||
| swtrilgyp | Star Wars Trilogy (Location Test) | see note 2 below |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| vf3 | Virtua Fighter 3 (Japan, Revision D) | |
|
||||
| vf3c | Virtua Fighter 3 (Japan, Revision C) | |
|
||||
| vf3a | Virtua Fighter 3 (Japan, Revision A) | |
|
||||
| vf3tb | Virtua Fighter 3 Team Battle (Japan) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| von2 | Virtual On Oratorio Tangram (Revision B)| |
|
||||
| von2a | Virtual On Oratorio Tangram (Revision A)| |
|
||||
| von2o | Virtual On Oratorio Tangram | |
|
||||
| von254g | Virtual On Oratorio Tangram (Ver. 5.4g) | |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| vs2 | Virtua Striker 2 (Step 2.0, Export, USA)| |
|
||||
| vs215 | Virtua Striker 2 (Step 1.5, Export, USA)| |
|
||||
| vs215o | Virtua Striker 2 (Step 1.5, Japan test?)| |
|
||||
+------------+-----------------------------------------+-----------------------+
|
||||
| vs298 | Virtua Striker 2 '98 (Step 2.0, Japan) | |
|
||||
| vs29815 | Virtua Striker 2 '98 (Step 1.5, Japan) | |
|
||||
+------------+-----------------------------------------+------------+----------+
|
||||
| vs2v991 | Virtua Striker 2 '99.1 (Step 2.1 Export, USA, Rev B) | |
|
||||
| vs299a | Virtua Striker 2 '99 (Step 2.1 Export, USA, Rev A) | |
|
||||
| vs299 | Virtua Striker 2 '99 (Step 2.1 Export, USA) | |
|
||||
| vs299j | Virtua Striker 2 '99.1 (Step 2.1 Japan, Rev B) | |
|
||||
| vs29915 | Virtua Striker 2 '99.1 (Step 1.5 Export, USA, Rev B) | |
|
||||
| vs29915a | Virtua Striker 2 '99 (Step 1.5 Export, USA) | |
|
||||
| vs29915j | Virtua Striker 2 '99.1 (Step 1.5 Japan, Rev B) | |
|
||||
+------------+------------------------------------------------------+----------+
|
||||
|
||||
Most ROM sets suffering from severe graphical problems are categorized as non-
|
||||
playable when in fact many are partially playable. Controls may not be fully
|
||||
functional, however, and none have been tested thoroughly.
|
||||
Note 1: Set game to U/R in game assignment in the TEST MENU to bypass the
|
||||
"WAIT SETUP THE FEEDBACK STICK" screen
|
||||
Note 2: Set game to SD in game assignment in the TEST MENU or wait a few seconds
|
||||
for the game to continue past the "WAIT SETUP THE FEEDBACK STICK" screen
|
||||
|
||||
|
||||
=====================
|
||||
|
@ -517,6 +501,11 @@ For multiple mouse support, allowing two mice or PC light guns to be mapped,
|
|||
Raw Input must be used. This is supported only on Windows and is described
|
||||
below.
|
||||
|
||||
For specific information on using Sinden Light guns with Supermodel, refer to
|
||||
the Sinden Light gun Wiki:
|
||||
|
||||
https://www.sindenwiki.org/wiki/Supermodel_M3
|
||||
|
||||
|
||||
Input Systems
|
||||
-------------
|
||||
|
@ -718,26 +707,10 @@ can be cleared by deleting the NVRAM files or pressing Alt-N.
|
|||
Daytona USA 2 and Daytona USA 2 Power Edition
|
||||
---------------------------------------------
|
||||
|
||||
To bypass the network board error, enter the Test Menu by pressing the Test
|
||||
button. Navigate to 'Game Assignments' using the Service button and select it
|
||||
with Test. Change 'Link ID' from 'Master' to 'Single'.
|
||||
|
||||
In 'Daytona USA 2', the region menu can be accessed by entering the Test Menu,
|
||||
holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2.
|
||||
Changing the region to USA changes game text to English.
|
||||
|
||||
By default, the 'Power Edition' ROM set features remixed music lyrics by
|
||||
Takenobu Mitsuyoshi. These can be changed back to the Dennis St. James version
|
||||
in the Test Menu, under 'Game Assignments'.
|
||||
|
||||
|
||||
Le Mans 24
|
||||
----------
|
||||
|
||||
The region can be changed by entering the test menu (press the Test button) and
|
||||
pressing: Start, Start, Service, Service, Start, Test.
|
||||
|
||||
|
||||
Star Wars Trilogy
|
||||
-----------------
|
||||
|
||||
|
@ -758,18 +731,12 @@ As with 'Star Wars Trilogy', you may experience problems if you attempt to
|
|||
start a game before any 3D graphics are displayed (for example, during the Sega
|
||||
logo).
|
||||
|
||||
The region can be changed by entering the test menu (press the Test button) and
|
||||
then pressing the Service button four times for short durations, twice for long
|
||||
durations, twice for short durations, and once again for a long duration.
|
||||
|
||||
|
||||
Spikeout and Spikeout Final Edition
|
||||
-----------------------------------
|
||||
|
||||
These games can be played all the way through but may lock up during the
|
||||
attract mode. There are periodic texture glitches due to Supermodel's
|
||||
inadequate texture caching system and possibly also due to a texture offset
|
||||
bug.
|
||||
These games can be played all the way through. There may be periodic texture
|
||||
glitches and or occasional flashing.
|
||||
|
||||
|
||||
The Lost World
|
||||
|
@ -780,30 +747,6 @@ the 'off-screen' button and, simultaneously, pressing the trigger to shoot.
|
|||
This behavior can be changed with the 'InputAutoTrigger' setting in the
|
||||
configuration file.
|
||||
|
||||
The region can be changed by entering the test menu (press the Test button) and
|
||||
pressing: Start, Start, Service, Start, Service, Test. Use the player 1 Start
|
||||
button.
|
||||
|
||||
|
||||
Virtua Fighter 3
|
||||
----------------
|
||||
|
||||
The game is playable but there are numerous graphical glitches, particularly
|
||||
during transition scenes.
|
||||
|
||||
|
||||
Virtua Striker 2 '98 (Step 1.5 and 2.0 versions)
|
||||
------------------------------------------------
|
||||
|
||||
The Virtua Striker games all run very slowly for an unknown reason.
|
||||
|
||||
The region can be changed by entering the test menu (press the Test button)
|
||||
and, in the 'Game Assignments' menu, performing the following sequence:
|
||||
|
||||
1. Press the Service button once for about 5 seconds.
|
||||
2. Press the Service button three times shortly.
|
||||
3. Press the Service button again one time for about 5 seconds.
|
||||
|
||||
|
||||
==============================
|
||||
11. The Configuration File
|
||||
|
@ -1900,6 +1843,8 @@ we would like to thank:
|
|||
- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
|
||||
providing region codes
|
||||
- The Guru, for his efforts in dumping Model 3 ROM sets
|
||||
- Brian Troha & The Dumping Union, for their continuing efforts in adding
|
||||
new Model 3 ROM sets
|
||||
- Abelardo Vidal Martos, for providing extremely useful video recordings of
|
||||
actual Model 3 games
|
||||
- Andrew Gardner, for fruitful discussion
|
||||
|
@ -1907,6 +1852,8 @@ we would like to thank:
|
|||
thorough play-testers
|
||||
- Charles MacDonald, for his helpful description of the System 24 tile
|
||||
generator
|
||||
- Andreas Naive, Olivier Galibert, David Haywood & MAME for the interface
|
||||
to and decryption code for the Sega 315-5881 protection device
|
||||
|
||||
Supermodel includes code from the following projects:
|
||||
|
||||
|
|
Loading…
Reference in a new issue