Games.xml and README.txt updated by Brian Troha (new Ocean Hunter ROM sets and several updates to version descriptions, etc.)

This commit is contained in:
Bart Trzynadlowski 2023-03-06 21:47:03 -08:00
parent ffc320904e
commit f7dcc1c445
2 changed files with 192 additions and 217 deletions

View file

@ -853,7 +853,7 @@
<game name="harley"> <game name="harley">
<identity> <identity>
<title>Harley-Davidson and L.A. Riders</title> <title>Harley-Davidson and L.A. Riders</title>
<version>Revision B</version> <version>Export, Revision B</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1997</year> <year>1997</year>
</identity> </identity>
@ -926,7 +926,7 @@
<game name="harleya" parent="harley"> <game name="harleya" parent="harley">
<identity> <identity>
<title>Harley-Davidson and L.A. Riders</title> <title>Harley-Davidson and L.A. Riders</title>
<version>Revision A</version> <version>Export, Revision A</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1997</year> <year>1997</year>
</identity> </identity>
@ -1218,13 +1218,8 @@
</roms> </roms>
</game> </game>
<game name="mgtrkbad"> <game name="magtruck">
<!-- <!-- Correct dump of Magical Truck Adventure, redumped September 2022. -->
Original bad ROM set. EPROMs 18 and 20 are corrupted, causing attract
mode to stop rendering. A patch is applied here. The game was redumped
September 2022 but because new MAME ROM sets are usually slow to
propagate online, we retain support for the old, patched version.
-->
<identity> <identity>
<title>Magical Truck Adventure</title> <title>Magical Truck Adventure</title>
<version>Japan</version> <version>Japan</version>
@ -1243,15 +1238,13 @@
</hardware> </hardware>
<roms> <roms>
<patches> <patches>
<!-- Fixing bad ROM dump which causes attract mode to stop rendering --> <!-- Enable Region change (remove the patch to return to Japan region) -->
<patch region="crom" bits="32" offset="0x091A34" value="0x917F0068" />
<!-- Enable Region change (remove the patch to return to Japan region) -->
<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" /> <patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
</patches> </patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true"> <region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21434.20" crc32="0xE028D7CA" /> <file offset="0" name="epr-21434.20" crc32="0x18F8626A" />
<file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" /> <file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" />
<file offset="4" name="epr-21433.18" crc32="0x60AA9D76" /> <file offset="4" name="epr-21433.18" crc32="0xB3B124FA" />
<file offset="6" name="epr-21435.17" crc32="0x9B169446" /> <file offset="6" name="epr-21435.17" crc32="0x9B169446" />
</region> </region>
<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true"> <region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
@ -1291,9 +1284,12 @@
</roms> </roms>
</game> </game>
<game name="magtruck" parent="mgtrkbad"> <game name="mgtrkbad" parent="magtruck">
<!-- <!--
Correct dump of Magical Truck Adventure, redumped September 2022. Original bad ROM set. EPROMs 18 and 20 are corrupted, causing attract
mode to stop rendering. A patch is applied here. The game was redumped
September 2022 but because new MAME ROM sets are usually slow to
propagate online, we retain support for the old, patched version.
--> -->
<identity> <identity>
<title>Magical Truck Adventure</title> <title>Magical Truck Adventure</title>
@ -1313,12 +1309,16 @@
</hardware> </hardware>
<roms> <roms>
<patches> <patches>
<!-- Enable Region change (remove the patch to return to Japan region) --> <!-- Fixing bad ROM dump which causes attract mode to stop rendering -->
<patch region="crom" bits="32" offset="0x091A34" value="0x917F0068" />
<!-- Enable Region change (remove the patch to return to Japan region) -->
<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" /> <patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
</patches> </patches>
<region name="crom" stride="8" chunk_size="2" byte_swap="true"> <region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21434.20" crc32="0x18F8626A" /> <file offset="0" name="epr-21434.20" crc32="0xE028D7CA" />
<file offset="4" name="epr-21433.18" crc32="0xB3B124FA" /> <!-- file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" - same data as EPR-21436 in MAGTRUCK -->
<file offset="4" name="epr-21433.18" crc32="0x60AA9D76" />
<!-- file offset="6" name="epr-21435.17" crc32="0x9B169446" - same data as EPR-21435 in MAGTRUCK -->
</region> </region>
</roms> </roms>
</game> </game>
@ -1326,7 +1326,7 @@
<game name="oceanhun"> <game name="oceanhun">
<identity> <identity>
<title>The Ocean Hunter</title> <title>The Ocean Hunter</title>
<version>Japan</version> <version>Japan, Revision A</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1998</year> <year>1998</year>
</identity> </identity>
@ -1342,10 +1342,10 @@
</hardware> </hardware>
<roms> <roms>
<region name="crom" stride="8" chunk_size="2" byte_swap="true"> <region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21117.20" crc32="0x58D985f1" /> <file offset="0" name="epr-21117a.20" crc32="0x2EE5B67D" />
<file offset="2" name="epr-21116.19" crc32="0x69E31E85" /> <file offset="2" name="epr-21116a.19" crc32="0xD2CD1F7E" />
<file offset="4" name="epr-21115.18" crc32="0x0BB9C107" /> <file offset="4" name="epr-21115a.18" crc32="0xAC735888" />
<file offset="6" name="epr-21114.17" crc32="0x3ADFCB9D" /> <file offset="6" name="epr-21114a.17" crc32="0x75024695" />
</region> </region>
<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true"> <region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
<!-- CROM1 --> <!-- CROM1 -->
@ -1394,6 +1394,33 @@
</roms> </roms>
</game> </game>
<game name="oceanhuna" parent="oceanhun">
<identity>
<title>The Ocean Hunter</title>
<version>Japan</version>
<manufacturer>Sega</manufacturer>
<year>1998</year>
</identity>
<hardware>
<platform>Sega Model 3</platform>
<stepping>2.1</stepping>
<inputs>
<input type="common" />
<input type="analog_gun1" />
<input type="analog_gun2" />
</inputs>
<encryption_key>0x292B6A01</encryption_key>
</hardware>
<roms>
<region name="crom" stride="8" chunk_size="2" byte_swap="true">
<file offset="0" name="epr-21117.20" crc32="0x58D985f1" />
<file offset="2" name="epr-21116.19" crc32="0x69E31E85" />
<file offset="4" name="epr-21115.18" crc32="0x0BB9C107" />
<file offset="6" name="epr-21114.17" crc32="0x3ADFCB9D" />
</region>
</roms>
</game>
<game name="scud"> <game name="scud">
<identity> <identity>
<title>Scud Race</title> <title>Scud Race</title>
@ -1517,7 +1544,7 @@
<game name="scuddx" parent="scud"> <game name="scuddx" parent="scud">
<identity> <identity>
<title>Scud Race</title> <title>Scud Race</title>
<version>Export, Deluxe</version> <version>Export, Deluxe, Revision A</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1996</year> <year>1996</year>
</identity> </identity>
@ -2443,7 +2470,7 @@
<game name="vf3"> <game name="vf3">
<identity> <identity>
<title>Virtua Fighter 3</title> <title>Virtua Fighter 3</title>
<version>Revision D</version> <version>Japan, Revision D</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1996</year> <year>1996</year>
</identity> </identity>
@ -2521,7 +2548,7 @@
<game name="vf3a" parent="vf3"> <game name="vf3a" parent="vf3">
<identity> <identity>
<title>Virtua Fighter 3</title> <title>Virtua Fighter 3</title>
<version>Revision A</version> <version>Japan, Revision A</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1996</year> <year>1996</year>
</identity> </identity>
@ -2549,7 +2576,7 @@
<game name="vf3c" parent="vf3"> <game name="vf3c" parent="vf3">
<identity> <identity>
<title>Virtua Fighter 3</title> <title>Virtua Fighter 3</title>
<version>Revision C</version> <version>Japan, Revision C</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1996</year> <year>1996</year>
</identity> </identity>
@ -2577,7 +2604,7 @@
<game name="vf3tb" parent="vf3"> <game name="vf3tb" parent="vf3">
<identity> <identity>
<title>Virtua Fighter 3 Team Battle</title> <title>Virtua Fighter 3 Team Battle</title>
<version>?</version> <version>Japan</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1996</year> <year>1996</year>
</identity> </identity>
@ -2612,7 +2639,7 @@
<game name="von2"> <game name="von2">
<identity> <identity>
<title>Virtual On 2: Oratorio Tangram</title> <title>Virtual On 2: Oratorio Tangram</title>
<version>Revision B</version> <version>Japan, Revision B</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1998</year> <year>1998</year>
</identity> </identity>
@ -2693,7 +2720,7 @@
<game name="von254g" parent="von2"> <game name="von254g" parent="von2">
<identity> <identity>
<title>Virtual On 2: Oratorio Tangram</title> <title>Virtual On 2: Oratorio Tangram</title>
<version>Ver 5.4g</version> <version>Japan, Ver 5.4g</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1998</year> <year>1998</year>
</identity> </identity>
@ -2722,7 +2749,7 @@
<game name="von2a" parent="von2"> <game name="von2a" parent="von2">
<identity> <identity>
<title>Virtual On 2: Oratorio Tangram</title> <title>Virtual On 2: Oratorio Tangram</title>
<version>Revision A</version> <version>Japan, Revision A</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1998</year> <year>1998</year>
</identity> </identity>
@ -2751,7 +2778,7 @@
<game name="von2o" parent="von2"> <game name="von2o" parent="von2">
<identity> <identity>
<title>Virtual On 2: Oratorio Tangram</title> <title>Virtual On 2: Oratorio Tangram</title>
<version>?</version> <version>Japan</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1998</year> <year>1998</year>
</identity> </identity>
@ -2780,7 +2807,7 @@
<game name="vs2"> <game name="vs2">
<identity> <identity>
<title>Virtua Striker 2</title> <title>Virtua Striker 2</title>
<version>Step 2.0</version> <version>Step 2.0, Export, USA</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1997</year> <year>1997</year>
</identity> </identity>
@ -2858,7 +2885,7 @@
<game name="vs215" parent="vs2"> <game name="vs215" parent="vs2">
<identity> <identity>
<title>Virtua Striker 2</title> <title>Virtua Striker 2</title>
<version>Step 1.5</version> <version>Step 1.5, Export, USA</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1997</year> <year>1997</year>
</identity> </identity>
@ -2885,9 +2912,10 @@
</game> </game>
<game name="vs215o" parent="vs2"> <game name="vs215o" parent="vs2">
<!-- locked to Japan, test or debug version with render/CPU data displayed on screen -->
<identity> <identity>
<title>Virtua Striker 2</title> <title>Virtua Striker 2</title>
<version>Step 1.5, older</version> <version>Step 1.5, Japan (test?)</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1997</year> <year>1997</year>
</identity> </identity>
@ -2916,7 +2944,7 @@
<game name="vs298"> <game name="vs298">
<identity> <identity>
<title>Virtua Striker 2 '98</title> <title>Virtua Striker 2 '98</title>
<version>Step 2.0</version> <version>Step 2.0, Japan</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1998</year> <year>1998</year>
</identity> </identity>
@ -3007,7 +3035,7 @@
<game name="vs29815" parent="vs298"> <game name="vs29815" parent="vs298">
<identity> <identity>
<title>Virtua Striker 2 '98</title> <title>Virtua Striker 2 '98</title>
<version>Step 1.5</version> <version>Step 1.5, Japan</version>
<manufacturer>Sega</manufacturer> <manufacturer>Sega</manufacturer>
<year>1998</year> <year>1998</year>
</identity> </identity>

View file

@ -10,10 +10,10 @@
#### ####
A Sega Model 3 Arcade Emulator. A Sega Model 3 Arcade Emulator.
Copyright 2003-2022 The Supermodel Team Copyright 2003-2023 The Supermodel Team
USER MANUAL FOR SUPERMODEL VERSION 0.2A USER MANUAL FOR SUPERMODEL
================ ================
@ -21,30 +21,38 @@
================ ================
Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and
SDL, and can run on Windows, Linux, and Mac OS X. In order to use it, you must SDL, and can run on Windows, Linux, and Mac OS X. Development began in January
legally possess ROM images of Model 3 games. Learning to operate Supermodel of 2011 and continues to focus on reverse engineering all aspects of the Model
will come with a steep learning curve for most people. Before seeking out 3 arcade platform.
help, please read this user manual carefully.
In order to use Supermodel, you must legally possess ROM images of Model 3 games.
Learning to operate Supermodel will come with a steep learning curve for most
people. Before seeking out help, please read this user manual carefully.
Supermodel is distributed as free software under the terms of the GNU General Supermodel is distributed as free software under the terms of the GNU General
Public License, included in LICENSE.txt. Additional copyright information for Public License, included in LICENSE.txt. Additional copyright information for
software included within Supermodel is located at the bottom of this file. software included within Supermodel is located at the bottom of this file.
The source code may be obtained from the official Supermodel web site: Windows 64-bit builds are updated automatically and are available for download
on the official Supermodel download page. Linux and MacOS users currently have
to compile/build their own executable from the GitHub source code repository.
The official Supermodel website:
http://www.Supermodel3.com http://www.Supermodel3.com
Supermodel's GitHub source code repository:
https://github.com/trzy/Supermodel
============== ==============
Disclaimer Disclaimer
============== ==============
This is an early public release of Supermodel. It is very much preliminary, Supermodel is a work-in-progress, open source emulator. Emulation in Supermodel
alpha version software (hence the 'a' in the version number). Development has evolved to the point where most games run well, however there may be some
began in January of 2011 and has focused on reverse engineering aspects of the minor visual issues. You experience may vary.
Model 3 that are still unknown. Consequently, many important features, such as
a proper user interface, are not yet implemented and game compatibility is
still low.
===================== =====================
@ -149,11 +157,8 @@ directories should be created:
Saves/ Directory where save states will be saved. Saves/ Directory where save states will be saved.
Supermodel requires OpenGL 2.1 and a substantial amount of both video and Supermodel requires OpenGL 2.1 and a substantial amount of both video and
system memory. A very fast CPU and GPU are needed to achieve playable frame system memory. A modern 64-bit CPU and a mid range GPU are the minimum
rates. recommendations to achieve consistant frame rates of 60 FPS.
As of this version, Linux and Mac OS X binaries are not provided. Users must
compile their own.
========================= =========================
@ -184,121 +189,100 @@ command prompt. In full screen mode, they will not be visible.
4. Game Compatibility 4. Game Compatibility
========================= =========================
Supermodel recognizes all known Model 3 ROM sets but not all of them are Supermodel recognizes all known Model 3 ROM sets. Below is a compatibility matrix.
playable. Below is a compatibility matrix. The most obvious problem with each Other than minor graphical issues, if any, major issues are reported below:
ROM set is reported.
ROM Set Title Playable? Comments ROM Set Title Comments
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| bass | Sega Bass Fishing | No | No controls. | | bassdx | Sega Bass Fishing (USA) | |
+-----------+-----------------------------------------+-----+-----------------+ | getbassdx | Get Bass: Sega Bass Fishing (Deluxe) | |
| daytona2 | Daytona USA 2 Battle on the Edge | Yes | Minor graphics | | getbassur | Get Bass: Sega Bass Fishing (Upright) | |
| | | | problems. | | getbass | Get Bass: Sega Bass Fishing | |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| dayto2pe | Daytona USA 2 Power Edition | Yes | Minor graphics | | daytona2 | Daytona USA 2 Battle on the Edge | |
| | | | problems. | | dayto2pe | Daytona USA 2 Power Edition | |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| dirtdvls | Dirt Devils | Yes | Severe graphics | | dirtdvls | Dirt Devils (Export, Revision A) | |
| | | | problems. | | dirtdvlsu | Dirt Devils (USA, Revision A) | |
+-----------+-----------------------------------------+-----+-----------------+ | dirtdvlsj | Dirt Devils (Japan, Revision A) | |
| dirtdvlsa | Dirt Devils (Alternate) | Yes | Severe graphics | | dirtdvlsau| Dirt Devils (Australia, Revision A) | |
| | | | problems. | | dirtdvlsg | Dirt Devils (Export, Ver. G?) | |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| eca | Emergency Call Ambulance | No | Severe graphics | | eca | Emergency Call Ambulance (Export) | |
| | | | problems. | | ecau | Emergency Call Ambulance (USA) | |
+-----------+-----------------------------------------+-----+-----------------+ | ecaj | Emergency Call Ambulance (Japan) | |
| ecax | Emergency Call Ambulance (Export) | No | Severe graphics | | ecap | Emergency Call Ambulance (US proto?) | |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | fvipers2 | Fighting Vipers 2 (Japan, Revision A) | |
| fvipers2 | Fighting Vipers 2 | Yes | Slow. | | fvipers2o | Fighting Vipers 2 (Japan) | |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| getbass | Get Bass | No | Does not boot. | | harley | Harley Davidson & L.A. Riders (Rev. B) | |
+-----------+-----------------------------------------+-----+-----------------+ | harleya | Harley Davidson & L.A. Riders (Rev. A) | |
| harley | Harley Davidson & L.A. Riders | No | Severe graphics | +------------+-----------------------------------------+-----------------------+
| | | | problems. | | lamachin | L.A. Machineguns: Rage of the Machines | may run slow |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| harleyb | Harley Davidson & L.A. Riders (Rev. B) | No | Severe graphics | | lemans24 | Le Mans 24 (Japan, Revision B) | |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | lostwsga | The Lost World Arcade (Japan, Rev A) | |
| lamachin | L.A. Machineguns | No | Severe graphics | | lostwsgp | The Lost World Aracde (Location Test) | |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | magtruck | Magical Truck Adventure (Japan) | |
| lemans24 | Le Mans 24 | Yes | Some texture | | mgtrkbad | Magical Truck Adventure (bit rot dump) | |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | oceanhun | The Ocean Hunter (Japan, Revision A) | |
| lostwsga | The Lost World | Yes | Some texture | | oceanhuna | The Ocean Hunter (Japan) | |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | scud | Scud Race (Export, Twin/DX) | |
| magtruck | Magical Truck Adventure | No | Does not boot. | | scudau | Scud Race (Australia, Twin/DX) | |
+-----------+-----------------------------------------+-----+-----------------+ | scuddx | Scud Race (Export, Deluxe, Revision A) | |
| oceanhun | The Ocean Hunter | No | Severe graphics | | scudplus | Scud Race (Export, Twin/DX, Revision A) | |
| | | | problems. | | scudplusa | Scud Race (Export, Twin/DX) | |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| scud | Scud Race (Australia) | Yes | Minor shading | | skichamp | Ski Champ (Japan) | |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | spikeofe | Spikeout Final Edition (Export) | |
| scuda | Scud Race (Export) | Yes | Minor shading | +------------+-----------------------------------------+-----------------------+
| | | | problems. | | spikeout | Spikeout (Export, Revision C) | |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| scudj | Scud Race (Japan) | Yes | Mis-colored 2D | | srally2 | Sega Rally 2 (Export) | |
| | | | graphics. | | srally2p | Sega Rally 2 (Prototype) | proto is non working |
+-----------+-----------------------------------------+-----+-----------------+ | srally2pa | Sega Rally 2 (Prototype Version A) | proto is non working |
| scudp | Scud Race Plus | Yes | Minor shading | | srally2dx | Sega Rally 2 (Export, Deluxe) | DX set may run slow |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | swtrilgy | Star Wars Trilogy (Export, Revision A) | see note 1 below |
| skichamp | Ski Champ | No | Severe graphics | | swtrilgya | Star Wars Trilogy (Export) | see note 1 below |
| | | | problems. | | swtrilgyp | Star Wars Trilogy (Location Test) | see note 2 below |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| spikeofe | Spikeout Final Edition | Yes | Some texture | | vf3 | Virtua Fighter 3 (Japan, Revision D) | |
| | | | problems. | | vf3c | Virtua Fighter 3 (Japan, Revision C) | |
+-----------+-----------------------------------------+-----+-----------------+ | vf3a | Virtua Fighter 3 (Japan, Revision A) | |
| spikeout | Spikeout | Yes | Some texture | | vf3tb | Virtua Fighter 3 Team Battle (Japan) | |
| | | | problems. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | von2 | Virtual On Oratorio Tangram (Revision B)| |
| srally2 | Sega Rally 2 | Yes | Major graphics | | von2a | Virtual On Oratorio Tangram (Revision A)| |
| | | | problems. | | von2o | Virtual On Oratorio Tangram | |
+-----------+-----------------------------------------+-----+-----------------+ | von254g | Virtual On Oratorio Tangram (Ver. 5.4g) | |
| srally2x | Sega Rally 2 DX | No | Does not boot. | +------------+-----------------------------------------+-----------------------+
+-----------+-----------------------------------------+-----+-----------------+ | vs2 | Virtua Striker 2 (Step 2.0, Export, USA)| |
| swtrilgy | Star Wars Trilogy (Rev. A) | Yes | Some graphics | | vs215 | Virtua Striker 2 (Step 1.5, Export, USA)| |
| | | | problems. | | vs215o | Virtua Striker 2 (Step 1.5, Japan test?)| |
+-----------+-----------------------------------------+-----+-----------------+ +------------+-----------------------------------------+-----------------------+
| swtrilgya | Star Wars Trilogy | No | Does not boot. | | vs298 | Virtua Striker 2 '98 (Step 2.0, Japan) | |
+-----------+-----------------------------------------+-----+-----------------+ | vs29815 | Virtua Striker 2 '98 (Step 1.5, Japan) | |
| vf3 | Virtua Fighter 3 | Yes | Major graphics | +------------+-----------------------------------------+------------+----------+
| | | | problems. | | vs2v991 | Virtua Striker 2 '99.1 (Step 2.1 Export, USA, Rev B) | |
+-----------+-----------------------------------------+-----+-----------------+ | vs299a | Virtua Striker 2 '99 (Step 2.1 Export, USA, Rev A) | |
| vf3a | Virtua Fighter 3 (Rev. A) | Yes | Major graphics | | vs299 | Virtua Striker 2 '99 (Step 2.1 Export, USA) | |
| | | | problems. | | vs299j | Virtua Striker 2 '99.1 (Step 2.1 Japan, Rev B) | |
+-----------+-----------------------------------------+-----+-----------------+ | vs29915 | Virtua Striker 2 '99.1 (Step 1.5 Export, USA, Rev B) | |
| vf3tb | Virtua Fighter 3 Team Battle | No | Cannot coin up. | | vs29915a | Virtua Striker 2 '99 (Step 1.5 Export, USA) | |
+-----------+-----------------------------------------+-----+-----------------+ | vs29915j | Virtua Striker 2 '99.1 (Step 1.5 Japan, Rev B) | |
| von2 | Virtual On Oratorio Tangram | Yes | Encrypted 2D | +------------+------------------------------------------------------+----------+
| | | | graphics. |
+-----------+-----------------------------------------+-----+-----------------+
| von254g | Virtual On Oratorio Tangram (Ver. 5.4g) | Yes | Encrypted 2D |
| | | | graphics. |
+-----------+-----------------------------------------+-----+-----------------+
| vs2 | Virtua Striker 2 (Step 2.0) | Yes | Slow. |
+-----------+-----------------------------------------+-----+-----------------+
| vs215 | Virtua Striker 2 (Step 1.5) | Yes | Slow. |
+-----------+-----------------------------------------+-----+-----------------+
| vs298 | Virtua Striker 2 '98 (Step 2.0) | Yes | Slow. |
+-----------+-----------------------------------------+-----+-----------------+
| vs29815 | Virtua Striker 2 '98 (Step 1.5) | Yes | Slow. |
+-----------+-----------------------------------------+-----+-----------------+
| vs299 | Virtua Striker 2 '99 | No | PowerPC error. |
+-----------+-----------------------------------------+-----+-----------------+
| vs299a | Virtua Striker 2 '99 (Rev. A) | No | PowerPC error. |
+-----------+-----------------------------------------+-----+-----------------+
| vs299b | Virtua Striker 2 '99 (Rev. B) | No | PowerPC error. |
+-----------+-----------------------------------------+-----+-----------------+
| vs2v991 | Virtua Striker 2 '99.1 | No | PowerPC error. |
+-----------+-----------------------------------------+-----+-----------------+
Most ROM sets suffering from severe graphical problems are categorized as non- Note 1: Set game to U/R in game assignment in the TEST MENU to bypass the
playable when in fact many are partially playable. Controls may not be fully "WAIT SETUP THE FEEDBACK STICK" screen
functional, however, and none have been tested thoroughly. Note 2: Set game to SD in game assignment in the TEST MENU or wait a few seconds
for the game to continue past the "WAIT SETUP THE FEEDBACK STICK" screen
===================== =====================
@ -517,6 +501,11 @@ For multiple mouse support, allowing two mice or PC light guns to be mapped,
Raw Input must be used. This is supported only on Windows and is described Raw Input must be used. This is supported only on Windows and is described
below. below.
For specific information on using Sinden Light guns with Supermodel, refer to
the Sinden Light gun Wiki:
https://www.sindenwiki.org/wiki/Supermodel_M3
Input Systems Input Systems
------------- -------------
@ -718,26 +707,10 @@ can be cleared by deleting the NVRAM files or pressing Alt-N.
Daytona USA 2 and Daytona USA 2 Power Edition Daytona USA 2 and Daytona USA 2 Power Edition
--------------------------------------------- ---------------------------------------------
To bypass the network board error, enter the Test Menu by pressing the Test
button. Navigate to 'Game Assignments' using the Service button and select it
with Test. Change 'Link ID' from 'Master' to 'Single'.
In 'Daytona USA 2', the region menu can be accessed by entering the Test Menu,
holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2.
Changing the region to USA changes game text to English.
By default, the 'Power Edition' ROM set features remixed music lyrics by By default, the 'Power Edition' ROM set features remixed music lyrics by
Takenobu Mitsuyoshi. These can be changed back to the Dennis St. James version Takenobu Mitsuyoshi. These can be changed back to the Dennis St. James version
in the Test Menu, under 'Game Assignments'. in the Test Menu, under 'Game Assignments'.
Le Mans 24
----------
The region can be changed by entering the test menu (press the Test button) and
pressing: Start, Start, Service, Service, Start, Test.
Star Wars Trilogy Star Wars Trilogy
----------------- -----------------
@ -758,18 +731,12 @@ As with 'Star Wars Trilogy', you may experience problems if you attempt to
start a game before any 3D graphics are displayed (for example, during the Sega start a game before any 3D graphics are displayed (for example, during the Sega
logo). logo).
The region can be changed by entering the test menu (press the Test button) and
then pressing the Service button four times for short durations, twice for long
durations, twice for short durations, and once again for a long duration.
Spikeout and Spikeout Final Edition Spikeout and Spikeout Final Edition
----------------------------------- -----------------------------------
These games can be played all the way through but may lock up during the These games can be played all the way through. There may be periodic texture
attract mode. There are periodic texture glitches due to Supermodel's glitches and or occasional flashing.
inadequate texture caching system and possibly also due to a texture offset
bug.
The Lost World The Lost World
@ -780,30 +747,6 @@ the 'off-screen' button and, simultaneously, pressing the trigger to shoot.
This behavior can be changed with the 'InputAutoTrigger' setting in the This behavior can be changed with the 'InputAutoTrigger' setting in the
configuration file. configuration file.
The region can be changed by entering the test menu (press the Test button) and
pressing: Start, Start, Service, Start, Service, Test. Use the player 1 Start
button.
Virtua Fighter 3
----------------
The game is playable but there are numerous graphical glitches, particularly
during transition scenes.
Virtua Striker 2 '98 (Step 1.5 and 2.0 versions)
------------------------------------------------
The Virtua Striker games all run very slowly for an unknown reason.
The region can be changed by entering the test menu (press the Test button)
and, in the 'Game Assignments' menu, performing the following sequence:
1. Press the Service button once for about 5 seconds.
2. Press the Service button three times shortly.
3. Press the Service button again one time for about 5 seconds.
============================== ==============================
11. The Configuration File 11. The Configuration File
@ -1900,6 +1843,8 @@ we would like to thank:
- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and - Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
providing region codes providing region codes
- The Guru, for his efforts in dumping Model 3 ROM sets - The Guru, for his efforts in dumping Model 3 ROM sets
- Brian Troha & The Dumping Union, for their continuing efforts in adding
new Model 3 ROM sets
- Abelardo Vidal Martos, for providing extremely useful video recordings of - Abelardo Vidal Martos, for providing extremely useful video recordings of
actual Model 3 games actual Model 3 games
- Andrew Gardner, for fruitful discussion - Andrew Gardner, for fruitful discussion
@ -1907,6 +1852,8 @@ we would like to thank:
thorough play-testers thorough play-testers
- Charles MacDonald, for his helpful description of the System 24 tile - Charles MacDonald, for his helpful description of the System 24 tile
generator generator
- Andreas Naive, Olivier Galibert, David Haywood & MAME for the interface
to and decryption code for the Sega 315-5881 protection device
Supermodel includes code from the following projects: Supermodel includes code from the following projects: