mirror of
https://github.com/RetroDECK/Supermodel.git
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Games.xml and README.txt updated by Brian Troha (new Ocean Hunter ROM sets and several updates to version descriptions, etc.)
This commit is contained in:
parent
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104
Config/Games.xml
104
Config/Games.xml
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@ -853,7 +853,7 @@
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<game name="harley">
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<game name="harley">
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<identity>
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<identity>
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<title>Harley-Davidson and L.A. Riders</title>
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<title>Harley-Davidson and L.A. Riders</title>
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<version>Revision B</version>
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<version>Export, Revision B</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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<year>1997</year>
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</identity>
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</identity>
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@ -926,7 +926,7 @@
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<game name="harleya" parent="harley">
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<game name="harleya" parent="harley">
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<identity>
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<identity>
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<title>Harley-Davidson and L.A. Riders</title>
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<title>Harley-Davidson and L.A. Riders</title>
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<version>Revision A</version>
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<version>Export, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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<year>1997</year>
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</identity>
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</identity>
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@ -1218,13 +1218,8 @@
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</roms>
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</roms>
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</game>
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</game>
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<game name="mgtrkbad">
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<game name="magtruck">
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<!--
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<!-- Correct dump of Magical Truck Adventure, redumped September 2022. -->
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Original bad ROM set. EPROMs 18 and 20 are corrupted, causing attract
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mode to stop rendering. A patch is applied here. The game was redumped
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September 2022 but because new MAME ROM sets are usually slow to
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propagate online, we retain support for the old, patched version.
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-->
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<identity>
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<identity>
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<title>Magical Truck Adventure</title>
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<title>Magical Truck Adventure</title>
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<version>Japan</version>
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<version>Japan</version>
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@ -1243,15 +1238,13 @@
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</hardware>
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</hardware>
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<roms>
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<roms>
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<patches>
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<patches>
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<!-- Fixing bad ROM dump which causes attract mode to stop rendering -->
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<patch region="crom" bits="32" offset="0x091A34" value="0x917F0068" />
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
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<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
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</patches>
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</patches>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21434.20" crc32="0xE028D7CA" />
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<file offset="0" name="epr-21434.20" crc32="0x18F8626A" />
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<file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" />
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<file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" />
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<file offset="4" name="epr-21433.18" crc32="0x60AA9D76" />
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<file offset="4" name="epr-21433.18" crc32="0xB3B124FA" />
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<file offset="6" name="epr-21435.17" crc32="0x9B169446" />
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<file offset="6" name="epr-21435.17" crc32="0x9B169446" />
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</region>
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</region>
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<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
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<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
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@ -1291,9 +1284,12 @@
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</roms>
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</roms>
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</game>
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</game>
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<game name="magtruck" parent="mgtrkbad">
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<game name="mgtrkbad" parent="magtruck">
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<!--
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<!--
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Correct dump of Magical Truck Adventure, redumped September 2022.
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Original bad ROM set. EPROMs 18 and 20 are corrupted, causing attract
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mode to stop rendering. A patch is applied here. The game was redumped
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September 2022 but because new MAME ROM sets are usually slow to
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propagate online, we retain support for the old, patched version.
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-->
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-->
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<identity>
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<identity>
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<title>Magical Truck Adventure</title>
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<title>Magical Truck Adventure</title>
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@ -1313,12 +1309,16 @@
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</hardware>
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</hardware>
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<roms>
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<roms>
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<patches>
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<patches>
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<!-- Fixing bad ROM dump which causes attract mode to stop rendering -->
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<patch region="crom" bits="32" offset="0x091A34" value="0x917F0068" />
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<!-- Enable Region change (remove the patch to return to Japan region) -->
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<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
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<patch region="crom" bits="32" offset="0x14B25C" value="0x38600001" />
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</patches>
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</patches>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21434.20" crc32="0x18F8626A" />
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<file offset="0" name="epr-21434.20" crc32="0xE028D7CA" />
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<file offset="4" name="epr-21433.18" crc32="0xB3B124FA" />
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<!-- file offset="2" name="epr-21436.19" crc32="0x22BCBCA3" - same data as EPR-21436 in MAGTRUCK -->
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<file offset="4" name="epr-21433.18" crc32="0x60AA9D76" />
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<!-- file offset="6" name="epr-21435.17" crc32="0x9B169446" - same data as EPR-21435 in MAGTRUCK -->
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</region>
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</region>
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</roms>
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</roms>
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</game>
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</game>
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<game name="oceanhun">
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<game name="oceanhun">
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<identity>
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<identity>
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<title>The Ocean Hunter</title>
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<title>The Ocean Hunter</title>
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<version>Japan</version>
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<version>Japan, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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<year>1998</year>
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</identity>
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</identity>
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@ -1342,10 +1342,10 @@
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</hardware>
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</hardware>
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<roms>
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<roms>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21117.20" crc32="0x58D985f1" />
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<file offset="0" name="epr-21117a.20" crc32="0x2EE5B67D" />
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<file offset="2" name="epr-21116.19" crc32="0x69E31E85" />
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<file offset="2" name="epr-21116a.19" crc32="0xD2CD1F7E" />
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<file offset="4" name="epr-21115.18" crc32="0x0BB9C107" />
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<file offset="4" name="epr-21115a.18" crc32="0xAC735888" />
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<file offset="6" name="epr-21114.17" crc32="0x3ADFCB9D" />
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<file offset="6" name="epr-21114a.17" crc32="0x75024695" />
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</region>
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</region>
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<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
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<region name="banked_crom" stride="8" chunk_size="2" byte_swap="true">
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<!-- CROM1 -->
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<!-- CROM1 -->
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</roms>
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</roms>
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</game>
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</game>
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<game name="oceanhuna" parent="oceanhun">
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<identity>
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<title>The Ocean Hunter</title>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>
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<hardware>
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<platform>Sega Model 3</platform>
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<stepping>2.1</stepping>
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<inputs>
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<input type="common" />
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<input type="analog_gun1" />
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<input type="analog_gun2" />
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</inputs>
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<encryption_key>0x292B6A01</encryption_key>
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</hardware>
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<roms>
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<region name="crom" stride="8" chunk_size="2" byte_swap="true">
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<file offset="0" name="epr-21117.20" crc32="0x58D985f1" />
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<file offset="2" name="epr-21116.19" crc32="0x69E31E85" />
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<file offset="4" name="epr-21115.18" crc32="0x0BB9C107" />
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<file offset="6" name="epr-21114.17" crc32="0x3ADFCB9D" />
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</region>
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</roms>
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</game>
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<game name="scud">
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<game name="scud">
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<identity>
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<identity>
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<title>Scud Race</title>
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<title>Scud Race</title>
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<game name="scuddx" parent="scud">
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<game name="scuddx" parent="scud">
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<identity>
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<identity>
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<title>Scud Race</title>
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<title>Scud Race</title>
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<version>Export, Deluxe</version>
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<version>Export, Deluxe, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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<year>1996</year>
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</identity>
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</identity>
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<game name="vf3">
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<game name="vf3">
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<identity>
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<identity>
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<title>Virtua Fighter 3</title>
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<title>Virtua Fighter 3</title>
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<version>Revision D</version>
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<version>Japan, Revision D</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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<year>1996</year>
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</identity>
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</identity>
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<game name="vf3a" parent="vf3">
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<game name="vf3a" parent="vf3">
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<identity>
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<identity>
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<title>Virtua Fighter 3</title>
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<title>Virtua Fighter 3</title>
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<version>Revision A</version>
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<version>Japan, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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<year>1996</year>
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</identity>
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</identity>
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<game name="vf3c" parent="vf3">
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<game name="vf3c" parent="vf3">
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<identity>
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<identity>
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<title>Virtua Fighter 3</title>
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<title>Virtua Fighter 3</title>
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<version>Revision C</version>
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<version>Japan, Revision C</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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<year>1996</year>
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</identity>
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</identity>
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<game name="vf3tb" parent="vf3">
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<game name="vf3tb" parent="vf3">
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<identity>
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<identity>
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<title>Virtua Fighter 3 Team Battle</title>
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<title>Virtua Fighter 3 Team Battle</title>
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<version>?</version>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1996</year>
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<year>1996</year>
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</identity>
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</identity>
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<game name="von2">
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<game name="von2">
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<identity>
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>Revision B</version>
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<version>Japan, Revision B</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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<year>1998</year>
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</identity>
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</identity>
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<game name="von254g" parent="von2">
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<game name="von254g" parent="von2">
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<identity>
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>Ver 5.4g</version>
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<version>Japan, Ver 5.4g</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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<year>1998</year>
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</identity>
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</identity>
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<game name="von2a" parent="von2">
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<game name="von2a" parent="von2">
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<identity>
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>Revision A</version>
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<version>Japan, Revision A</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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<year>1998</year>
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</identity>
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</identity>
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<game name="von2o" parent="von2">
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<game name="von2o" parent="von2">
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<identity>
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<identity>
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<title>Virtual On 2: Oratorio Tangram</title>
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<title>Virtual On 2: Oratorio Tangram</title>
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<version>?</version>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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<year>1998</year>
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</identity>
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</identity>
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<game name="vs2">
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<game name="vs2">
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<identity>
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<identity>
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<title>Virtua Striker 2</title>
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<title>Virtua Striker 2</title>
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<version>Step 2.0</version>
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<version>Step 2.0, Export, USA</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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<year>1997</year>
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</identity>
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</identity>
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<game name="vs215" parent="vs2">
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<game name="vs215" parent="vs2">
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<identity>
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<identity>
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<title>Virtua Striker 2</title>
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<title>Virtua Striker 2</title>
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<version>Step 1.5</version>
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<version>Step 1.5, Export, USA</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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<year>1997</year>
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</identity>
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</identity>
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</game>
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</game>
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<game name="vs215o" parent="vs2">
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<game name="vs215o" parent="vs2">
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<!-- locked to Japan, test or debug version with render/CPU data displayed on screen -->
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<identity>
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<identity>
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<title>Virtua Striker 2</title>
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<title>Virtua Striker 2</title>
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<version>Step 1.5, older</version>
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<version>Step 1.5, Japan (test?)</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1997</year>
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<year>1997</year>
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</identity>
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</identity>
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<game name="vs298">
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<game name="vs298">
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<identity>
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<identity>
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<title>Virtua Striker 2 '98</title>
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<title>Virtua Striker 2 '98</title>
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<version>Step 2.0</version>
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<version>Step 2.0, Japan</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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<year>1998</year>
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</identity>
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</identity>
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<game name="vs29815" parent="vs298">
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<game name="vs29815" parent="vs298">
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<identity>
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<identity>
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<title>Virtua Striker 2 '98</title>
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<title>Virtua Striker 2 '98</title>
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<version>Step 1.5</version>
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<version>Step 1.5, Japan</version>
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<manufacturer>Sega</manufacturer>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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<year>1998</year>
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</identity>
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</identity>
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305
Docs/README.txt
305
Docs/README.txt
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@ -10,10 +10,10 @@
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####
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####
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A Sega Model 3 Arcade Emulator.
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2022 The Supermodel Team
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Copyright 2003-2023 The Supermodel Team
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USER MANUAL FOR SUPERMODEL VERSION 0.2A
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USER MANUAL FOR SUPERMODEL
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================
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================
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================
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================
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Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and
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Supermodel emulates the Sega Model 3 arcade platform. It uses OpenGL 2.1 and
|
||||||
SDL, and can run on Windows, Linux, and Mac OS X. In order to use it, you must
|
SDL, and can run on Windows, Linux, and Mac OS X. Development began in January
|
||||||
legally possess ROM images of Model 3 games. Learning to operate Supermodel
|
of 2011 and continues to focus on reverse engineering all aspects of the Model
|
||||||
will come with a steep learning curve for most people. Before seeking out
|
3 arcade platform.
|
||||||
help, please read this user manual carefully.
|
|
||||||
|
In order to use Supermodel, you must legally possess ROM images of Model 3 games.
|
||||||
|
Learning to operate Supermodel will come with a steep learning curve for most
|
||||||
|
people. Before seeking out help, please read this user manual carefully.
|
||||||
|
|
||||||
Supermodel is distributed as free software under the terms of the GNU General
|
Supermodel is distributed as free software under the terms of the GNU General
|
||||||
Public License, included in LICENSE.txt. Additional copyright information for
|
Public License, included in LICENSE.txt. Additional copyright information for
|
||||||
software included within Supermodel is located at the bottom of this file.
|
software included within Supermodel is located at the bottom of this file.
|
||||||
|
|
||||||
The source code may be obtained from the official Supermodel web site:
|
Windows 64-bit builds are updated automatically and are available for download
|
||||||
|
on the official Supermodel download page. Linux and MacOS users currently have
|
||||||
|
to compile/build their own executable from the GitHub source code repository.
|
||||||
|
|
||||||
|
The official Supermodel website:
|
||||||
|
|
||||||
http://www.Supermodel3.com
|
http://www.Supermodel3.com
|
||||||
|
|
||||||
|
Supermodel's GitHub source code repository:
|
||||||
|
|
||||||
|
https://github.com/trzy/Supermodel
|
||||||
|
|
||||||
|
|
||||||
==============
|
==============
|
||||||
Disclaimer
|
Disclaimer
|
||||||
==============
|
==============
|
||||||
|
|
||||||
This is an early public release of Supermodel. It is very much preliminary,
|
Supermodel is a work-in-progress, open source emulator. Emulation in Supermodel
|
||||||
alpha version software (hence the 'a' in the version number). Development
|
has evolved to the point where most games run well, however there may be some
|
||||||
began in January of 2011 and has focused on reverse engineering aspects of the
|
minor visual issues. You experience may vary.
|
||||||
Model 3 that are still unknown. Consequently, many important features, such as
|
|
||||||
a proper user interface, are not yet implemented and game compatibility is
|
|
||||||
still low.
|
|
||||||
|
|
||||||
|
|
||||||
=====================
|
=====================
|
||||||
|
@ -149,11 +157,8 @@ directories should be created:
|
||||||
Saves/ Directory where save states will be saved.
|
Saves/ Directory where save states will be saved.
|
||||||
|
|
||||||
Supermodel requires OpenGL 2.1 and a substantial amount of both video and
|
Supermodel requires OpenGL 2.1 and a substantial amount of both video and
|
||||||
system memory. A very fast CPU and GPU are needed to achieve playable frame
|
system memory. A modern 64-bit CPU and a mid range GPU are the minimum
|
||||||
rates.
|
recommendations to achieve consistant frame rates of 60 FPS.
|
||||||
|
|
||||||
As of this version, Linux and Mac OS X binaries are not provided. Users must
|
|
||||||
compile their own.
|
|
||||||
|
|
||||||
|
|
||||||
=========================
|
=========================
|
||||||
|
@ -184,121 +189,100 @@ command prompt. In full screen mode, they will not be visible.
|
||||||
4. Game Compatibility
|
4. Game Compatibility
|
||||||
=========================
|
=========================
|
||||||
|
|
||||||
Supermodel recognizes all known Model 3 ROM sets but not all of them are
|
Supermodel recognizes all known Model 3 ROM sets. Below is a compatibility matrix.
|
||||||
playable. Below is a compatibility matrix. The most obvious problem with each
|
Other than minor graphical issues, if any, major issues are reported below:
|
||||||
ROM set is reported.
|
|
||||||
|
|
||||||
ROM Set Title Playable? Comments
|
ROM Set Title Comments
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| bass | Sega Bass Fishing | No | No controls. |
|
| bassdx | Sega Bass Fishing (USA) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| getbassdx | Get Bass: Sega Bass Fishing (Deluxe) | |
|
||||||
| daytona2 | Daytona USA 2 Battle on the Edge | Yes | Minor graphics |
|
| getbassur | Get Bass: Sega Bass Fishing (Upright) | |
|
||||||
| | | | problems. |
|
| getbass | Get Bass: Sega Bass Fishing | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| dayto2pe | Daytona USA 2 Power Edition | Yes | Minor graphics |
|
| daytona2 | Daytona USA 2 Battle on the Edge | |
|
||||||
| | | | problems. |
|
| dayto2pe | Daytona USA 2 Power Edition | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| dirtdvls | Dirt Devils | Yes | Severe graphics |
|
| dirtdvls | Dirt Devils (Export, Revision A) | |
|
||||||
| | | | problems. |
|
| dirtdvlsu | Dirt Devils (USA, Revision A) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| dirtdvlsj | Dirt Devils (Japan, Revision A) | |
|
||||||
| dirtdvlsa | Dirt Devils (Alternate) | Yes | Severe graphics |
|
| dirtdvlsau| Dirt Devils (Australia, Revision A) | |
|
||||||
| | | | problems. |
|
| dirtdvlsg | Dirt Devils (Export, Ver. G?) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| eca | Emergency Call Ambulance | No | Severe graphics |
|
| eca | Emergency Call Ambulance (Export) | |
|
||||||
| | | | problems. |
|
| ecau | Emergency Call Ambulance (USA) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| ecaj | Emergency Call Ambulance (Japan) | |
|
||||||
| ecax | Emergency Call Ambulance (Export) | No | Severe graphics |
|
| ecap | Emergency Call Ambulance (US proto?) | |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| fvipers2 | Fighting Vipers 2 (Japan, Revision A) | |
|
||||||
| fvipers2 | Fighting Vipers 2 | Yes | Slow. |
|
| fvipers2o | Fighting Vipers 2 (Japan) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| getbass | Get Bass | No | Does not boot. |
|
| harley | Harley Davidson & L.A. Riders (Rev. B) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| harleya | Harley Davidson & L.A. Riders (Rev. A) | |
|
||||||
| harley | Harley Davidson & L.A. Riders | No | Severe graphics |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| | | | problems. |
|
| lamachin | L.A. Machineguns: Rage of the Machines | may run slow |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| harleyb | Harley Davidson & L.A. Riders (Rev. B) | No | Severe graphics |
|
| lemans24 | Le Mans 24 (Japan, Revision B) | |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| lostwsga | The Lost World Arcade (Japan, Rev A) | |
|
||||||
| lamachin | L.A. Machineguns | No | Severe graphics |
|
| lostwsgp | The Lost World Aracde (Location Test) | |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| magtruck | Magical Truck Adventure (Japan) | |
|
||||||
| lemans24 | Le Mans 24 | Yes | Some texture |
|
| mgtrkbad | Magical Truck Adventure (bit rot dump) | |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| oceanhun | The Ocean Hunter (Japan, Revision A) | |
|
||||||
| lostwsga | The Lost World | Yes | Some texture |
|
| oceanhuna | The Ocean Hunter (Japan) | |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| scud | Scud Race (Export, Twin/DX) | |
|
||||||
| magtruck | Magical Truck Adventure | No | Does not boot. |
|
| scudau | Scud Race (Australia, Twin/DX) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| scuddx | Scud Race (Export, Deluxe, Revision A) | |
|
||||||
| oceanhun | The Ocean Hunter | No | Severe graphics |
|
| scudplus | Scud Race (Export, Twin/DX, Revision A) | |
|
||||||
| | | | problems. |
|
| scudplusa | Scud Race (Export, Twin/DX) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| scud | Scud Race (Australia) | Yes | Minor shading |
|
| skichamp | Ski Champ (Japan) | |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| spikeofe | Spikeout Final Edition (Export) | |
|
||||||
| scuda | Scud Race (Export) | Yes | Minor shading |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| | | | problems. |
|
| spikeout | Spikeout (Export, Revision C) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| scudj | Scud Race (Japan) | Yes | Mis-colored 2D |
|
| srally2 | Sega Rally 2 (Export) | |
|
||||||
| | | | graphics. |
|
| srally2p | Sega Rally 2 (Prototype) | proto is non working |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| srally2pa | Sega Rally 2 (Prototype Version A) | proto is non working |
|
||||||
| scudp | Scud Race Plus | Yes | Minor shading |
|
| srally2dx | Sega Rally 2 (Export, Deluxe) | DX set may run slow |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| swtrilgy | Star Wars Trilogy (Export, Revision A) | see note 1 below |
|
||||||
| skichamp | Ski Champ | No | Severe graphics |
|
| swtrilgya | Star Wars Trilogy (Export) | see note 1 below |
|
||||||
| | | | problems. |
|
| swtrilgyp | Star Wars Trilogy (Location Test) | see note 2 below |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| spikeofe | Spikeout Final Edition | Yes | Some texture |
|
| vf3 | Virtua Fighter 3 (Japan, Revision D) | |
|
||||||
| | | | problems. |
|
| vf3c | Virtua Fighter 3 (Japan, Revision C) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| vf3a | Virtua Fighter 3 (Japan, Revision A) | |
|
||||||
| spikeout | Spikeout | Yes | Some texture |
|
| vf3tb | Virtua Fighter 3 Team Battle (Japan) | |
|
||||||
| | | | problems. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| von2 | Virtual On Oratorio Tangram (Revision B)| |
|
||||||
| srally2 | Sega Rally 2 | Yes | Major graphics |
|
| von2a | Virtual On Oratorio Tangram (Revision A)| |
|
||||||
| | | | problems. |
|
| von2o | Virtual On Oratorio Tangram | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| von254g | Virtual On Oratorio Tangram (Ver. 5.4g) | |
|
||||||
| srally2x | Sega Rally 2 DX | No | Does not boot. |
|
+------------+-----------------------------------------+-----------------------+
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| vs2 | Virtua Striker 2 (Step 2.0, Export, USA)| |
|
||||||
| swtrilgy | Star Wars Trilogy (Rev. A) | Yes | Some graphics |
|
| vs215 | Virtua Striker 2 (Step 1.5, Export, USA)| |
|
||||||
| | | | problems. |
|
| vs215o | Virtua Striker 2 (Step 1.5, Japan test?)| |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
+------------+-----------------------------------------+-----------------------+
|
||||||
| swtrilgya | Star Wars Trilogy | No | Does not boot. |
|
| vs298 | Virtua Striker 2 '98 (Step 2.0, Japan) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| vs29815 | Virtua Striker 2 '98 (Step 1.5, Japan) | |
|
||||||
| vf3 | Virtua Fighter 3 | Yes | Major graphics |
|
+------------+-----------------------------------------+------------+----------+
|
||||||
| | | | problems. |
|
| vs2v991 | Virtua Striker 2 '99.1 (Step 2.1 Export, USA, Rev B) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| vs299a | Virtua Striker 2 '99 (Step 2.1 Export, USA, Rev A) | |
|
||||||
| vf3a | Virtua Fighter 3 (Rev. A) | Yes | Major graphics |
|
| vs299 | Virtua Striker 2 '99 (Step 2.1 Export, USA) | |
|
||||||
| | | | problems. |
|
| vs299j | Virtua Striker 2 '99.1 (Step 2.1 Japan, Rev B) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| vs29915 | Virtua Striker 2 '99.1 (Step 1.5 Export, USA, Rev B) | |
|
||||||
| vf3tb | Virtua Fighter 3 Team Battle | No | Cannot coin up. |
|
| vs29915a | Virtua Striker 2 '99 (Step 1.5 Export, USA) | |
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
| vs29915j | Virtua Striker 2 '99.1 (Step 1.5 Japan, Rev B) | |
|
||||||
| von2 | Virtual On Oratorio Tangram | Yes | Encrypted 2D |
|
+------------+------------------------------------------------------+----------+
|
||||||
| | | | graphics. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| von254g | Virtual On Oratorio Tangram (Ver. 5.4g) | Yes | Encrypted 2D |
|
|
||||||
| | | | graphics. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs2 | Virtua Striker 2 (Step 2.0) | Yes | Slow. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs215 | Virtua Striker 2 (Step 1.5) | Yes | Slow. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs298 | Virtua Striker 2 '98 (Step 2.0) | Yes | Slow. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs29815 | Virtua Striker 2 '98 (Step 1.5) | Yes | Slow. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs299 | Virtua Striker 2 '99 | No | PowerPC error. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs299a | Virtua Striker 2 '99 (Rev. A) | No | PowerPC error. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs299b | Virtua Striker 2 '99 (Rev. B) | No | PowerPC error. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
| vs2v991 | Virtua Striker 2 '99.1 | No | PowerPC error. |
|
|
||||||
+-----------+-----------------------------------------+-----+-----------------+
|
|
||||||
|
|
||||||
Most ROM sets suffering from severe graphical problems are categorized as non-
|
Note 1: Set game to U/R in game assignment in the TEST MENU to bypass the
|
||||||
playable when in fact many are partially playable. Controls may not be fully
|
"WAIT SETUP THE FEEDBACK STICK" screen
|
||||||
functional, however, and none have been tested thoroughly.
|
Note 2: Set game to SD in game assignment in the TEST MENU or wait a few seconds
|
||||||
|
for the game to continue past the "WAIT SETUP THE FEEDBACK STICK" screen
|
||||||
|
|
||||||
|
|
||||||
=====================
|
=====================
|
||||||
|
@ -517,6 +501,11 @@ For multiple mouse support, allowing two mice or PC light guns to be mapped,
|
||||||
Raw Input must be used. This is supported only on Windows and is described
|
Raw Input must be used. This is supported only on Windows and is described
|
||||||
below.
|
below.
|
||||||
|
|
||||||
|
For specific information on using Sinden Light guns with Supermodel, refer to
|
||||||
|
the Sinden Light gun Wiki:
|
||||||
|
|
||||||
|
https://www.sindenwiki.org/wiki/Supermodel_M3
|
||||||
|
|
||||||
|
|
||||||
Input Systems
|
Input Systems
|
||||||
-------------
|
-------------
|
||||||
|
@ -718,26 +707,10 @@ can be cleared by deleting the NVRAM files or pressing Alt-N.
|
||||||
Daytona USA 2 and Daytona USA 2 Power Edition
|
Daytona USA 2 and Daytona USA 2 Power Edition
|
||||||
---------------------------------------------
|
---------------------------------------------
|
||||||
|
|
||||||
To bypass the network board error, enter the Test Menu by pressing the Test
|
|
||||||
button. Navigate to 'Game Assignments' using the Service button and select it
|
|
||||||
with Test. Change 'Link ID' from 'Master' to 'Single'.
|
|
||||||
|
|
||||||
In 'Daytona USA 2', the region menu can be accessed by entering the Test Menu,
|
|
||||||
holding down the Start button, and pressing: VR4, VR4, VR2, VR3, VR1, VR3, VR2.
|
|
||||||
Changing the region to USA changes game text to English.
|
|
||||||
|
|
||||||
By default, the 'Power Edition' ROM set features remixed music lyrics by
|
By default, the 'Power Edition' ROM set features remixed music lyrics by
|
||||||
Takenobu Mitsuyoshi. These can be changed back to the Dennis St. James version
|
Takenobu Mitsuyoshi. These can be changed back to the Dennis St. James version
|
||||||
in the Test Menu, under 'Game Assignments'.
|
in the Test Menu, under 'Game Assignments'.
|
||||||
|
|
||||||
|
|
||||||
Le Mans 24
|
|
||||||
----------
|
|
||||||
|
|
||||||
The region can be changed by entering the test menu (press the Test button) and
|
|
||||||
pressing: Start, Start, Service, Service, Start, Test.
|
|
||||||
|
|
||||||
|
|
||||||
Star Wars Trilogy
|
Star Wars Trilogy
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
|
@ -758,18 +731,12 @@ As with 'Star Wars Trilogy', you may experience problems if you attempt to
|
||||||
start a game before any 3D graphics are displayed (for example, during the Sega
|
start a game before any 3D graphics are displayed (for example, during the Sega
|
||||||
logo).
|
logo).
|
||||||
|
|
||||||
The region can be changed by entering the test menu (press the Test button) and
|
|
||||||
then pressing the Service button four times for short durations, twice for long
|
|
||||||
durations, twice for short durations, and once again for a long duration.
|
|
||||||
|
|
||||||
|
|
||||||
Spikeout and Spikeout Final Edition
|
Spikeout and Spikeout Final Edition
|
||||||
-----------------------------------
|
-----------------------------------
|
||||||
|
|
||||||
These games can be played all the way through but may lock up during the
|
These games can be played all the way through. There may be periodic texture
|
||||||
attract mode. There are periodic texture glitches due to Supermodel's
|
glitches and or occasional flashing.
|
||||||
inadequate texture caching system and possibly also due to a texture offset
|
|
||||||
bug.
|
|
||||||
|
|
||||||
|
|
||||||
The Lost World
|
The Lost World
|
||||||
|
@ -780,30 +747,6 @@ the 'off-screen' button and, simultaneously, pressing the trigger to shoot.
|
||||||
This behavior can be changed with the 'InputAutoTrigger' setting in the
|
This behavior can be changed with the 'InputAutoTrigger' setting in the
|
||||||
configuration file.
|
configuration file.
|
||||||
|
|
||||||
The region can be changed by entering the test menu (press the Test button) and
|
|
||||||
pressing: Start, Start, Service, Start, Service, Test. Use the player 1 Start
|
|
||||||
button.
|
|
||||||
|
|
||||||
|
|
||||||
Virtua Fighter 3
|
|
||||||
----------------
|
|
||||||
|
|
||||||
The game is playable but there are numerous graphical glitches, particularly
|
|
||||||
during transition scenes.
|
|
||||||
|
|
||||||
|
|
||||||
Virtua Striker 2 '98 (Step 1.5 and 2.0 versions)
|
|
||||||
------------------------------------------------
|
|
||||||
|
|
||||||
The Virtua Striker games all run very slowly for an unknown reason.
|
|
||||||
|
|
||||||
The region can be changed by entering the test menu (press the Test button)
|
|
||||||
and, in the 'Game Assignments' menu, performing the following sequence:
|
|
||||||
|
|
||||||
1. Press the Service button once for about 5 seconds.
|
|
||||||
2. Press the Service button three times shortly.
|
|
||||||
3. Press the Service button again one time for about 5 seconds.
|
|
||||||
|
|
||||||
|
|
||||||
==============================
|
==============================
|
||||||
11. The Configuration File
|
11. The Configuration File
|
||||||
|
@ -1900,6 +1843,8 @@ we would like to thank:
|
||||||
- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
|
- Andrew Lewis (a.k.a. Andy Geezer), for dumping the drive board ROMs and
|
||||||
providing region codes
|
providing region codes
|
||||||
- The Guru, for his efforts in dumping Model 3 ROM sets
|
- The Guru, for his efforts in dumping Model 3 ROM sets
|
||||||
|
- Brian Troha & The Dumping Union, for their continuing efforts in adding
|
||||||
|
new Model 3 ROM sets
|
||||||
- Abelardo Vidal Martos, for providing extremely useful video recordings of
|
- Abelardo Vidal Martos, for providing extremely useful video recordings of
|
||||||
actual Model 3 games
|
actual Model 3 games
|
||||||
- Andrew Gardner, for fruitful discussion
|
- Andrew Gardner, for fruitful discussion
|
||||||
|
@ -1907,6 +1852,8 @@ we would like to thank:
|
||||||
thorough play-testers
|
thorough play-testers
|
||||||
- Charles MacDonald, for his helpful description of the System 24 tile
|
- Charles MacDonald, for his helpful description of the System 24 tile
|
||||||
generator
|
generator
|
||||||
|
- Andreas Naive, Olivier Galibert, David Haywood & MAME for the interface
|
||||||
|
to and decryption code for the Sega 315-5881 protection device
|
||||||
|
|
||||||
Supermodel includes code from the following projects:
|
Supermodel includes code from the following projects:
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue