diff --git a/Src/Graphics/New3D/New3D.cpp b/Src/Graphics/New3D/New3D.cpp index d30b821..01bb389 100644 --- a/Src/Graphics/New3D/New3D.cpp +++ b/Src/Graphics/New3D/New3D.cpp @@ -962,7 +962,7 @@ void CNew3D::SetMeshValues(SortingMesh *currentMesh, PolyHeader &ph) currentMesh->lighting = ph.LightEnabled(); currentMesh->fixedShading = ph.FixedShading() && !ph.SmoothShading(); currentMesh->highPriority = ph.HighPriority(); - currentMesh->transSelect = ph.TranslucencyPatternSelect(); + currentMesh->transLSelect = ph.TranslucencyPatternSelect(); if (ph.Layered() || (!ph.TexEnabled() && ph.PolyAlpha())) { currentMesh->layered = true;