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Added a comment about viewports
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@ -36,6 +36,16 @@
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* 2. Move stuff into vertex shader (vision by 2048? Subtract of 0.5,0.5 for bilinear filtering?)
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* 3. Just one call to BufferSubData rather than 2
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*
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* Viewports
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* ---------
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*
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* Ville Linde passed along the following information:
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*
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* - Bit 0x20 of viewport word 0 disables the viewport when set, according
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* to Scud Race's secret menu. Not yet known whether any game uses this.
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* - Bits 0x300 of word 0 constitute the viewport number (0-3). Not sure how
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* this relates to the priority bits (0x18).
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*
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* Spotlight
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* ---------
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*
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