Commit graph

1120 commits

Author SHA1 Message Date
XargonWan 0c0cbe6001 Adding libglu 2024-08-24 22:11:19 +09:00
XargonWan 970d518a23 Adding sources to the module 2024-08-24 00:17:40 +09:00
XargonWan 93968bd9bd Wrong manifest extension 2024-08-24 00:14:45 +09:00
XargonWan b31221994d Manifest was not initialized correctly 2024-08-24 00:13:03 +09:00
XargonWan 6babd75ab4 Removing unused file 2024-08-24 00:11:11 +09:00
XargonWan bb12820687 Fixes 2024-08-24 00:08:51 +09:00
XargonWan 86753c373b Making it more generic 2024-08-24 00:05:56 +09:00
XargonWan 49b1bb673c Enable manifest building 2024-08-24 00:03:26 +09:00
XargonWan 0701a4124b Adding manifest and workflow 2024-08-24 00:01:32 +09:00
Ian Curtis 6638c847c6 Fix build in vs. Upgrade to c++20? 2024-08-17 17:56:24 +01:00
Bart Trzynadlowski 309bf9856e Music.xml: Added Daytona 2 and Sega Rally 2 tracks 2024-08-10 21:12:18 -07:00
Bart Trzynadlowski 3383b26bee supermodel_build_bot.py: Include Config/Music.xml in package 2024-08-09 22:44:51 -07:00
Bart Trzynadlowski 6bae80bdf9 Makefile.Win32: Fixed SDL2 flags when building in MSYS 2024-08-09 22:44:51 -07:00
Bart Trzynadlowski a0341cd1a4 Rules.inc: Restored 'release' target for Supermodel3.com-hosted builds and added some comments 2024-08-09 22:44:51 -07:00
Bart Trzynadlowski cf8a61fd9d Update copyright date 2024-08-09 22:44:51 -07:00
Bart Trzynadlowski e636dd5fb2 Improved Makefiles (from h0tw1r3's PR): macOS Makefile will download SDL2 Framework, hopefully fixed Musashi dependency issues that occasionally affect parallel builds 2024-08-09 22:44:51 -07:00
Bart Trzynadlowski 2df8511e56
Update README.md: Copyright updated to 2024 2024-08-09 11:56:12 -07:00
Bart Trzynadlowski c705a896d3 MpegAudio.cpp: Comment out debug logging of music start offsets 2024-08-09 11:55:53 -07:00
Bart Trzynadlowski dbfe2b1a72 Added support for custom MPEG music in a new Music.xml config file 2024-08-09 11:55:53 -07:00
dukeeeey dd90d0e2e0
Merge pull request #174 from gm-matthew/luminous15
Step15Luminous() applies to all luminous polys, not just textured ones
2024-08-02 19:08:52 +01:00
gm-matthew 6908e5fd3f Step15Luminous() applies to all polys, not just textured ones 2024-08-02 17:20:23 +01:00
dukeeeey ce9809c4d7
Merge pull request #173 from gm-matthew/textureNP
New textureNP implementation
2024-08-02 08:03:06 +01:00
gm-matthew 493c5aae98 New textureNP implementation
This new implementation uses the previously unused viewport parameter "cota"
2024-08-01 23:24:46 +01:00
Ian Curtis 3d8557dc44 fix minor compile warning 2024-07-29 10:54:59 +01:00
Ian Curtis 49ca8c1480 Fix mipmaps
Real3d mipmaps only go down to 2x2 pixels. The 1x1 pixels generated previously were actually the last part of the 2x2 mipmaps.
2024-07-29 00:19:26 +01:00
dukeeeey 27a2336528
Merge pull request #169 from gm-matthew/texture
First 4MB of VROM maps to polygon RAM
2024-07-28 16:39:18 +01:00
gm-matthew aeaa602093 First 4MB of VROM maps to polygon RAM
Daytona 2 PE replaces unused Dreamcast logo textures by filling in zeroed data from polygon RAM. Before we were reading from the first 4MB of VROM which is filled with 0xFF values, resulting in the replaced textures incorrectly becoming white and opaque.
2024-07-28 16:06:47 +01:00
dukeeeey 32414ee1fd
Merge pull request #168 from gm-matthew/specular
Specular lighting works differently on flat-shaded polys
2024-07-26 18:00:09 +01:00
gm-matthew 6d5aeb1da5 Specular lighting works differently on flat-shaded polys
Also lower multIndex values for smooth-shaded specular, more accurate to real hardware
2024-07-26 17:22:35 +01:00
dukeeeey 5fa402f2f5
Merge pull request #165 from gm-matthew/widescreen
Don't expand culling planes unless widescreen is enabled
2024-07-19 16:32:45 +01:00
gm-matthew d7fdba0620 Don't expend culling planes unless widescreen is enabled 2024-07-19 14:19:09 +01:00
gm-matthew a2645c944f Give PowerPC more cycles to acknowledge sound IRQs
400 cycles was not enough and would cause VF3 to hang. 1000 cycles should be more than plenty
2024-07-13 18:50:31 -07:00
Ian Curtis 5a8cddd09a remove dead code 2024-07-13 12:14:54 +01:00
Ian Curtis 79868e0ad3 fix compilation 2024-07-08 12:19:06 +01:00
dukeeeey 40bb7acbf7
Merge pull request #160 from gm-matthew/textureNP
Texture mipmaps must be at least 2x2
2024-07-06 18:47:05 +01:00
gm-matthew 2b186e688c Texture mipmaps must be at least 2x2
Fixes sky in Dirt Devils
2024-07-06 00:04:52 +01:00
dukeeeey ee5d6523c8
Merge pull request #159 from gm-matthew/textureNP
Implementing texture NP values
2024-07-05 17:21:14 +01:00
gm-matthew 3cf8a1fa94 Implementing texture NP values
For some reason Model 3 uses vertex coordinates rather than texel coordinates to calculate mipmap levels
Revised microtexture implementation; results are very close to real hardware when running at native resolution with supersampling disabled
2024-07-05 15:57:25 +01:00
Ian Curtis 19612e1b13 fix merge error 2024-06-13 13:43:42 +01:00
Ian Curtis 4d1484c0c9 merge conflicts 2024-06-13 13:40:30 +01:00
Ian Curtis edb11dc223 Performance improvements
The old texture code was being bottle necked by the texture reads. We mirrored the real3d texture memory directly, including the mipmaps in a single large texture. I *think* most h/w has some sort of texture cache for a 2x2 or 4x4 block of pixels for a texture. What we were doing was reading the base texture, then reading the mipmap data from a totally separate part of the same texture which I can only assume flushed this cache. What I did was to create mipmap chains for the texture sheet, then copy the mipmap data there. Doing this basically doubles performance.
2024-06-13 13:36:30 +01:00
gm-matthew 42e236be0d Add comment briefly explaining optimization 2024-06-10 15:25:13 -07:00
gm-matthew f30a8ee2a8 Minor shader optimization
If the mipmap level is 0.0, we only need to run texBiLinear() for the highest quality texture mipmap
Adds around 10-20% more performance in Daytona 2
2024-06-10 15:25:13 -07:00
Ian Curtis a6466b353d spelling 2024-06-01 19:20:35 +01:00
Ian Curtis 21e148599a Fix some missing scroll fog background effects in ECA 2024-06-01 10:38:40 +01:00
gm-matthew 7d32bde074 When disabling sound IRQs via MIDI control port, clear current IRQ
Prevents Dirt Devils hanging during boot
2024-05-22 15:36:15 -07:00
dukeeeey 976f0208dc
Merge pull request #151 from gm-matthew/sound-irq
Sound IRQs are acknowledged by writing to MIDI data port
2024-05-20 19:31:25 +01:00
gm-matthew 8a0bf29dd8 Sound IRQs are acknowledged by writing to MIDI data port 2024-05-20 13:38:45 +01:00
dukeeeey 7b02f58694
Merge pull request #149 from gm-matthew/scuddxo
Only access SCSI device at 0xC0xxxxxx if it has been configured to do so
2024-05-04 20:22:42 +01:00
gm-matthew 3e394d1257 Only access SCSI device at 0xC0xxxxxx if it has been configured to do so
Fixes some step 1.5 games not working in last update
2024-05-04 19:43:02 +01:00