Ian Curtis
|
05e1e4de37
|
update poly header class
|
2016-05-06 15:00:12 +00:00 |
|
Ian Curtis
|
b2da849d90
|
support flat shading
|
2016-05-05 00:01:17 +00:00 |
|
Ian Curtis
|
c545b9fd85
|
preliminary microtexture
|
2016-05-04 00:35:07 +00:00 |
|
Ian Curtis
|
c499e6640c
|
fixed shading code
|
2016-04-29 23:03:46 +00:00 |
|
Ian Curtis
|
09e27e3082
|
color flag
|
2016-04-27 16:42:31 +00:00 |
|
Ian Curtis
|
3e8439c09c
|
fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown
|
2016-04-26 09:06:48 +00:00 |
|
Ian Curtis
|
688af26846
|
Possible work around for slightly incorrect viewport positions in ECA and harley
|
2016-04-02 22:13:59 +00:00 |
|
Ian Curtis
|
c7412828d4
|
Use proper texture wrapping mode for 2d. Stops garbage down the top and left sides. Should really use NPOT texture.
|
2016-04-02 12:23:46 +00:00 |
|
Ian Curtis
|
4992e59673
|
Cache rom models, for better performance.
|
2016-03-26 22:44:26 +00:00 |
|
Bart Trzynadlowski
|
34301e97e1
|
Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/.
|
2016-03-21 04:10:14 +00:00 |
|