Commit graph

6 commits

Author SHA1 Message Date
Ian Curtis 6638c847c6 Fix build in vs. Upgrade to c++20? 2024-08-17 17:56:24 +01:00
Bart Trzynadlowski c705a896d3 MpegAudio.cpp: Comment out debug logging of music start offsets 2024-08-09 11:55:53 -07:00
Bart Trzynadlowski dbfe2b1a72 Added support for custom MPEG music in a new Music.xml config file 2024-08-09 11:55:53 -07:00
toxieainc db455ba5c1 add undefd codepath for correct use of the 18bit DAC path (which seems to be triggered for all games)
the volume correction to bring the data back into a valid range is not really needed in practice though, only Daytona2 seems to need it, and also only extremely rarely, so lets just live with a tiny bit of clamping for that game then

while add it, make some formatting similar to MAME, and add one comment regarding a most likely wrong recent MAME change
2022-11-29 12:36:27 -08:00
Ian Curtis cc830003f5 Fix possible negative pointer arithmetic which was causing the music to wrap around. 2019-02-22 01:00:41 +00:00
Ian Curtis 8aa476aeeb Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation. 2019-02-21 14:56:25 +00:00