Bart Trzynadlowski
bdf11c765f
Preliminary backface culling fix. Matrices which effectively change the polygon winding without changing the Z component of the polygon normal are tested for when appending items to the display list. If necessary, the polygon winding is changed on the fly to ensure visibility is correct. This code desperately needs to be optimized. Note: Not yet thoroughly tested.
2011-12-26 06:10:55 +00:00
Bart Trzynadlowski
2f5bf43bda
Updated copyright information and added headers to all remaining files except debugger.
2011-09-14 19:08:43 +00:00
Bart Trzynadlowski
11d1d61bc2
- Removed BOOL and replaced it with native C++ type, bool.
...
- Removed TRUE and FALSE, changed to 'true' and 'false' keywords.
2011-09-08 06:34:18 +00:00
Bart Trzynadlowski
79e8172340
- Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet).
2011-07-22 19:01:45 +00:00
Bart Trzynadlowski
d2ecec7997
- Textures are no longer decoded for un-textured polygons (not sure if this fixes anything yet).
2011-07-22 18:56:35 +00:00
Bart Trzynadlowski
a033058deb
- Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data.
...
- Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address).
- Removed texOffset uniform attribute from vertex shader -- no longer needed.
2011-07-21 08:12:16 +00:00
Bart Trzynadlowski
a90075830c
Texture offsets.
2011-07-06 05:05:38 +00:00
Bart Trzynadlowski
783446fca2
Fixing import mistake: moving source code to trunk/Src.
2011-04-24 01:19:40 +00:00