Ian Curtis
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0bfc2aea31
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Fix project file
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2021-02-19 11:03:48 +00:00 |
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Ian Curtis
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ba917aca6d
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Update glew version
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2020-07-31 19:18:51 +00:00 |
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Ian Curtis
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daef27be37
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Replace network code with new tcp implementation
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2020-06-16 11:55:38 +00:00 |
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Ian Curtis
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8071efbf79
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Add SDLnetworking + some basic tcp classes
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2020-06-13 19:46:12 +00:00 |
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Ian Curtis
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90df4afbad
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update vs project files
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2020-06-08 14:27:37 +00:00 |
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Ian Curtis
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8aa476aeeb
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Previous mpeg audio code worked for me in debug mode, but the release build had some serious corruption issues when being built in visual studio. Replaced the old spaghetti code with a more modern implementation.
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2019-02-21 14:56:25 +00:00 |
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Ian Curtis
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b5f9ad9651
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Quad rendering engine. Set QuadRendering = 1 in the ini file to use, or -quad-rendering at the end of the command line to use.
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2018-09-13 12:50:34 +00:00 |
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Ian Curtis
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c7ffd0a808
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Draw transparent polys to separate layers and composite at the end. This solves a tonne of transparency errors we had been battling with for a long time. The model3 is strange in the fact it only supports a max of two translucent overlapped polys. They are not blended into the frame normally. Doing this means the topmost translucent polys only are visible in the scene, the equivalent of doing a depth pass first, but without the added cost.
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2018-06-16 21:31:29 +00:00 |
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Ian Curtis
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04758e38b6
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Update make files and fix build for the various options (Harry Tuttle)
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2018-01-22 21:01:35 +00:00 |
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Ian Curtis
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6efa03112e
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Rewrite projection maths based upon previously unknown viewport values. The previous values used roughly worked as the normals for frustum planes. Perhaps they were only used for culling and not actually rendering, as sometimes the values don't work correctly.
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2018-01-08 18:35:42 +00:00 |
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Ian Curtis
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0b6da91cc0
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add the rest of the network board code (Spindizzi)
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2018-01-07 14:07:59 +00:00 |
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Ian Curtis
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78ae00faf1
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Add basic networking files to supermodel. Currently these are win32 specific but can port to SDL or whatever later.
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2017-12-29 11:42:03 +00:00 |
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Ian Curtis
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7c84bc6aeb
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update visual studio project
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2017-10-05 18:54:36 +00:00 |
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Ian Curtis
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18f460db6f
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2017-09-24 22:49:20 +00:00 |
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Ian Curtis
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da1342b5d9
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update project files
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2017-09-24 22:39:53 +00:00 |
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Ian Curtis
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06cb5708e3
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add missing include
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2017-04-08 21:01:11 +00:00 |
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Ian Curtis
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edfb521a9b
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Daytona seems to use this completely undocumented feature of the real3d pro-1000, the ability to invert texture colours. This patch fixes the colours on the cars, and the signs which should flash by alternating their colours.
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2017-04-05 17:57:38 +00:00 |
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Ian Curtis
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f320af2049
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fix project files
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2017-03-27 22:01:31 +00:00 |
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Ian Curtis
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f0a15febd1
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implement scroll fog, fixes a tonne of missing fx
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2016-10-09 16:34:12 +00:00 |
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Ian Curtis
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f4311a0ab2
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update visual studio project
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2016-07-10 13:11:51 +00:00 |
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Ian Curtis
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85c4d85562
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refactor
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2016-06-19 21:43:09 +00:00 |
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Ian Curtis
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c2b1db11f8
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Cull geometry based on the culling distances in the nodes. Should give some sort of speedup on lower end pcs where the CPU is predominantly the bottle neck.
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2016-06-16 20:05:29 +00:00 |
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Ian Curtis
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6d1aa4d527
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fix compilation
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2016-05-03 18:38:06 +00:00 |
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Ian Curtis
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09e27e3082
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color flag
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2016-04-27 16:42:31 +00:00 |
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Ian Curtis
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74e7ff3d7d
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update project
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2016-04-27 11:17:28 +00:00 |
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Ian Curtis
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f09dd457c5
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Update vs project for encryption code
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2016-04-02 22:14:39 +00:00 |
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Ian Curtis
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c398cab1b1
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update project
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2016-03-29 15:29:15 +00:00 |
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Ian Curtis
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44ea902181
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add missing project file
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2016-03-22 22:00:17 +00:00 |
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