Commit graph

5 commits

Author SHA1 Message Date
Bart Trzynadlowski 3315fb463b Small correction to lighting model in shaders. Light intensity is no longer clipped. 2012-01-22 01:05:59 +00:00
Bart Trzynadlowski 2f5bf43bda Updated copyright information and added headers to all remaining files except debugger. 2011-09-14 19:08:43 +00:00
Bart Trzynadlowski a033058deb - Texture offsets: models are now decoded for each individual texture offset state and texture coordinates are adjusted while generating the vertex data.
- Model LUT now capable of differentiating between texture offset states (linked list of different texture offsets for each model address).
- Removed texOffset uniform attribute from vertex shader -- no longer needed.
2011-07-21 08:12:16 +00:00
Bart Trzynadlowski cd2621b2ce Added texture offsets. Vertex shader has been updated in Shaders/Vertex.glsl.
Added palette initialization to 2D renderer. Fixes 2D graphics corruption when loading states (most visible in Scud Race).
2011-07-04 20:53:37 +00:00
Bart Trzynadlowski 783446fca2 Fixing import mistake: moving source code to trunk/Src. 2011-04-24 01:19:40 +00:00
Renamed from Graphics/Shaders/Vertex.glsl (Browse further)