This website requires JavaScript.
Explore
Help
Sign In
Xargon
/
Supermodel
Watch
1
Star
0
Fork
You've already forked Supermodel
0
mirror of
https://github.com/RetroDECK/Supermodel.git
synced
2024-12-01 18:15:40 +00:00
Code
Issues
Actions
Packages
Projects
Releases
Wiki
Activity
802
commits
1
branch
0
tags
78
MiB
12081a9ff7
Commit graph
2 commits
Author
SHA1
Message
Date
Ian Curtis
8094c2e2b7
Composite the alpha layers at the end of rendering. To do this we need to mask the alpha pixels with the opaque pixels from the next priority layer. Fixes some overlapping shadows in vf3tb that have different priority layers. I assume that was a game bug, but it works on the real h/w.
2019-01-21 14:30:42 +00:00
Ian Curtis
c7ffd0a808
Draw transparent polys to separate layers and composite at the end. This solves a tonne of transparency errors we had been battling with for a long time. The model3 is strange in the fact it only supports a max of two translucent overlapped polys. They are not blended into the frame normally. Doing this means the topmost translucent polys only are visible in the scene, the equivalent of doing a depth pass first, but without the added cost.
2018-06-16 21:31:29 +00:00