toxieainc
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d7041a83c9
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fix missing version GLSL compiler warnings on startup
happens (at least) on Intel drivers
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2022-08-19 08:41:22 -07:00 |
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toxieainc
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4961951a89
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fix a real error (m68kdasm) and some harmless performance warnings and use modern headers
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2022-07-11 18:10:41 +02:00 |
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Ian Curtis
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73ff32a10d
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fix cast, and remove extra ; that had snuck into the shaders
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2018-06-18 10:24:46 +00:00 |
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Ian Curtis
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8f622714a7
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Fix attribute locations. glBindAttribLocation must be called linking
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2017-08-11 11:59:41 +00:00 |
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Bart Trzynadlowski
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a315627401
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Added support for loading shaders from files for new engine and tile renderer. Changed help text to reflect new engine being default.
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2017-08-11 00:41:10 +00:00 |
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Ian Curtis
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d7403afda6
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use generic vertex attributes
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2017-08-10 15:43:03 +00:00 |
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Ian Curtis
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2335f3173b
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Use c++11 raw string literals
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2017-07-08 10:55:14 +00:00 |
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Ian Curtis
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f0e00c5dc7
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Rewrite the spot light code, and implement the missing fog logic. (HarryTuttle)
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2017-04-02 21:03:59 +00:00 |
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Bart Trzynadlowski
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f34e25dfc7
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Massive internal change: removed CConfig object and replaced it with a hierarchical config object system (Util::Config::Node). Games are now defined in an XML file. Hopefully I didn't break too many things :/
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2017-03-27 03:19:15 +00:00 |
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Ian Curtis
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f0a15febd1
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implement scroll fog, fixes a tonne of missing fx
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2016-10-09 16:34:12 +00:00 |
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