Commit graph

13 commits

Author SHA1 Message Date
Ian Curtis 05e1e4de37 update poly header class 2016-05-06 15:00:12 +00:00
Ian Curtis b2da849d90 support flat shading 2016-05-05 00:01:17 +00:00
Ian Curtis c545b9fd85 preliminary microtexture 2016-05-04 00:35:07 +00:00
Ian Curtis c459772f8e wrap invalid texture sizes, seems to fix bad textures in srally2 (skid marks) 2016-05-01 19:52:02 +00:00
Ian Curtis 23a5839d46 Daytona seems to use 3 bits for texture transparency, will figure it out later but for now this works 2016-04-30 09:02:38 +00:00
Ian Curtis c499e6640c fixed shading code 2016-04-29 23:03:46 +00:00
Ian Curtis 09e27e3082 color flag 2016-04-27 16:42:31 +00:00
Ian Curtis 3e8439c09c fix model normals, add code for fixed shading, as of yet flag to turn it on is unknown 2016-04-26 09:06:48 +00:00
Ian Curtis 3bc2794b0a Use the correct texture enable bit 2016-04-03 16:10:40 +00:00
Ian Curtis 4992e59673 Cache rom models, for better performance. 2016-03-26 22:44:26 +00:00
Ian Curtis 0327db246f WIP 2016-03-24 13:17:17 +00:00
Ian Curtis 93f6b01e0b Update project to vs 2013. Clean compile warnings 2016-03-22 12:30:23 +00:00
Bart Trzynadlowski 34301e97e1 Adding new 3D engine by Ian Curtis. Old engine moved to Graphics/Legacy3D/. 2016-03-21 04:10:14 +00:00